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Old 2012-03-06, 07:21 PM   [Ignore Me] #1
Hamma
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AI in 5 Year Plan


Via Twitter:

Ok so the 5 year plan is to eventually add AI, but not at launch. #planetside2
Discuss - please keep discussion on this topic in one thread.

Also

We have LONG term plans to add AI in the form of a fourth faction, we'll see if that pans out, but it should be pretty cool. Auto-turrets are something we could do right now but we just aren't - we want defense to be player-active, not passive. Might change in the future if necessary.
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Last edited by Hamma; 2012-03-22 at 06:49 PM.
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Old 2012-03-06, 07:22 PM   [Ignore Me] #2
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Re: AI in 5 Year Plan


Very interesting. Did they say what sort of AI they are discussing? I noticed they said something about an AI squad running with another live squad? Wonder if that's what they mean?
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Old 2012-03-06, 07:22 PM   [Ignore Me] #3
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Re: AI in 5 Year Plan


Originally Posted by DayOne View Post
Depends completely on how they implement it.
I think a Squad of AI soldiers for Station Cash would be hilarious. I mean it's a bad thing, but it would be funny as hell!

Selling AI puppets, real good! They do things for money, real resourceful! Sex slavery included, real experienced!
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-03-06, 07:23 PM   [Ignore Me] #4
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Re: AI in 5 Year Plan


Originally Posted by DayOne View Post
Depends completely on how they implement it.
Yea. What would be the point though? If the player pops are massive, why would we need bots?
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Old 2012-03-06, 07:22 PM   [Ignore Me] #5
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Re: AI in 5 Year Plan


I don't understand what. I. Uh. Why?
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Old 2012-03-06, 07:24 PM   [Ignore Me] #6
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Re: AI in 5 Year Plan


i don´t understand the reason why

they took away my beloved spitfires to enforce pure pvp and then they plan to add bots?
makes no sense to me
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Old 2012-03-06, 07:26 PM   [Ignore Me] #7
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Re: AI in 5 Year Plan


My prediction is that they don't expect pops to remain that high for a full 5 years. Once pops begin to fall, they are likely counter-acting that with the ability to have AI. They learned their lesson from PS1 that a dead server is a dead game. For better or for worse, AI solves that problem.
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Old 2012-03-06, 07:28 PM   [Ignore Me] #8
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Re: AI in 5 Year Plan


Originally Posted by CidHighwind View Post
My prediction is that they don't expect pops to remain that high for a full 5 years. Once pops begin to fall, they are likely counter-acting that with the ability to have AI. They learned their lesson from PS1 that a dead server is a dead game. For better or for worse, AI solves that problem.
That's a pretty shitty way to deal with a population problem.

It's an especially depressing 5 year plan...What they expect the game to completely dead in 5 years and AI having to be a necessity to keep populations up?
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Old 2012-03-06, 07:29 PM   [Ignore Me] #9
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Re: AI in 5 Year Plan


Originally Posted by DeeTwoEh View Post
That's a pretty shitty way to deal with a population problem.

It's an especially depressing 5 year plan...What they expect the game to completely dead in 5 years and AI having to be a necessity to keep populations up?
In short:

Plans tend to change from time to time. Don't overreact.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-03-06, 07:31 PM   [Ignore Me] #10
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Re: AI in 5 Year Plan


Originally Posted by NewSith View Post
In short:

Plans tend to change from time to time. Don't overreact.
I'm just saying, having to add AI to your games because you expect your game to be dead in 5 years sounds a little depressing
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Old 2012-03-06, 07:31 PM   [Ignore Me] #11
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Re: AI in 5 Year Plan


Originally Posted by DeeTwoEh View Post
That's a pretty shitty way to deal with a population problem.

It's an especially depressing 5 year plan...What they expect the game to completely dead in 5 years and AI having to be a necessity to keep populations up?
For one I'm sure its not the only aspect of solving it. It is likely a simple stop gap to ensure that platoons of 27 can still fill those last three spots. I agree, it's a bit sad, but I don't think its a completely illegitimate PART of the solution.
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Old 2012-03-06, 07:33 PM   [Ignore Me] #12
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Re: AI in 5 Year Plan


Originally Posted by CidHighwind View Post
My prediction is that they don't expect pops to remain that high for a full 5 years. Once pops begin to fall, they are likely counter-acting that with the ability to have AI. They learned their lesson from PS1 that a dead server is a dead game. For better or for worse, AI solves that problem.
Yes because adding AI will keep the pops up.
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Old 2012-03-06, 07:39 PM   [Ignore Me] #13
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Re: AI in 5 Year Plan


Originally Posted by IronMole View Post
Yes because adding AI will keep the pops up.
The AI would BE the pop. I know there have been times in recent years where I have longed for AI soldiers just to get the feel of the massive battles of the good old days.

I've said it in other threads, I'd actually like to see AI in special events like a Starship Troopers bug swarm, or massive roaming giants, etc. etc. But I'd be real skeptical of full time AI soldiers in a game that prides itself on being 100% PvP
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Old 2012-03-06, 07:43 PM   [Ignore Me] #14
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Re: AI in 5 Year Plan


Originally Posted by Raymac View Post
The AI would BE the pop. I know there have been times in recent years where I have longed for AI soldiers just to get the feel of the massive battles of the good old days.

I've said it in other threads, I'd actually like to see AI in special events like a Starship Troopers bug swarm, or massive roaming giants, etc. etc. But I'd be real skeptical of full time AI soldiers in a game that prides itself on being 100% PvP
Raymac hit the nail on the head. It's not about keeping the pops up necessarily, rather, its about preserving the experience for the individuals who stick around. If you lose the massive part, you will lose people at increasing rates. Filling in with AI mitigates that loss, and allows for recuperation of REAL players through promotions and other incentives.
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Old 2012-03-06, 07:44 PM   [Ignore Me] #15
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Re: AI in 5 Year Plan


I really don't understand the reasoning behind this.

AI? Do they perhaps mean the return of Spitfires or something analogous? Perhaps with some sort of player controlled rules of engagement capability, so that Spits don't give themselves away when a tank rolls by, but spam any foot with fire?

Hope thats what they mean otherwise the game will turn into WOW.
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