Destructable Environment - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Why is there no blood coming out of this stone?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-18, 09:21 AM   [Ignore Me] #1
Alox
Private
 
Destructable Environment


How destructible is the environment going to be?

I really love the way it is done in Battlefield, where you can shoot down trees, houses and make holes through walls.

I imagine that there can be some challenges with making this work in a persistent world without some scheme for repair/rebuild. But it will really add to the feeling of the battles - so heres for hoping that some destructibility will happen in Planetside 2.
Alox is offline  
Reply With Quote
Old 2011-07-18, 09:46 AM   [Ignore Me] #2
Volw
First Sergeant
 
Re: Destructable Environment


Originally Posted by Alox View Post
How destructible is the environment going to be?

I really love the way it is done in Battlefield, where you can shoot down trees, houses and make holes through walls.

I imagine that there can be some challenges with making this work in a persistent world without some scheme for repair/rebuild. But it will really add to the feeling of the battles - so heres for hoping that some destructibility will happen in Planetside 2.
That's not the biggest challenge. THE issue is writing a netcode capable of synchronising all of the destruction happening to all clients.
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2

Renegade Legion
http://forums.renegade-legion.org
Volw is offline  
Reply With Quote
Old 2011-07-18, 09:53 AM   [Ignore Me] #3
Kietharr
Private
 
Re: Destructable Environment


Not going to happen. If it was in, it's the sort of feature that would've been announced already. As the poster above me said, the netcode issues would be horrific.
Kietharr is offline  
Reply With Quote
Old 2011-07-18, 10:03 AM   [Ignore Me] #4
Lunarchild
First Sergeant
 
Misc Info
Re: Destructable Environment


Well, they did say that anything player-created can be player-torn-down. So if an outfit put a tower somewhere, someone else can in fact destroy it ^^ But that's long term plans.
Lunarchild is offline  
Reply With Quote
Old 2011-07-18, 10:21 AM   [Ignore Me] #5
Volw
First Sergeant
 
Re: Destructable Environment


Originally Posted by Lunarchild View Post
Well, they did say that anything player-created can be player-torn-down. So if an outfit put a tower somewhere, someone else can in fact destroy it ^^ But that's long term plans.
there is a 'slight' difference between being able to destroy something and being able to punch holes through buildings....
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2

Renegade Legion
http://forums.renegade-legion.org
Volw is offline  
Reply With Quote
Old 2011-07-18, 11:08 AM   [Ignore Me] #6
CutterJohn
Colonel
 
Re: Destructable Environment


Originally Posted by Volw View Post
there is a 'slight' difference between being able to destroy something and being able to punch holes through buildings....
Nope. Games that do destructible environments in multiplayer just use damage models. There is no simulated breakage of parts like the digital molecular matter, just the mesh swaps. The damage is identical to everyone, and identical every time its damaged. The particle effects/rubble are different depending on settings, but those are just graphical only.

Breakable walls would be little different than a door.

It would not be a network issue unless there was a lot of it. It is, however, a big content creation issue, as well as a balancing issue.

Craters can be done pretty easy too. Heightmap alteration. Just slap a decal there and it changes.
CutterJohn is offline  
Reply With Quote
Old 2011-07-18, 11:21 AM   [Ignore Me] #7
ShowNoMercy
Corporal
 
ShowNoMercy's Avatar
 
Re: Destructable Environment


a destructible environmental wouldn't work in a game that has unlim ammo
__________________
RideInMyWhip of the TR
Originally from Emerald
Major General in KDL
ShowNoMercy is offline  
Reply With Quote
Old 2011-07-18, 11:22 AM   [Ignore Me] #8
Traak
Colonel
 
Re: Destructable Environment


Originally Posted by ShowNoMercy View Post
a destructible environmental wouldn't work in a game that has unlim ammo
Yeah, it would because it still uses up the most precious commodity in Planetside: time.
Traak is offline  
Reply With Quote
Old 2011-07-18, 10:30 AM   [Ignore Me] #9
MgFalcon
Captain
 
MgFalcon's Avatar
 
Re: Destructable Environment


I could a shitstorm of lag if all the environment was destructible, nevermind all the explosions and gunfire and laZerZ, and pew pew, and explosions!
__________________
~Mg
MgFalcon is offline  
Reply With Quote
Old 2011-07-18, 12:32 PM   [Ignore Me] #10
PsychoXR-20
Staff Sergeant
 
PsychoXR-20's Avatar
 
Re: Destructable Environment


10 minutes after the game launched the world would be in ruins, there would be no more tree, no more walls, no more buildings.

How would you handle re-spawning of world objects? Do tree grow back slowly? Do they just pop back up at the stroke of midnight. When do walls, and bases re-spawn? Is it left up to the engineers to rebuild the world? Do bases magically re-build themselves the instant they are captured by a different empire?

A destructible environment just would not work in a persistent, endless game. It works in battlefield because the game is based around rounds. Every round resets everything. PlanetSide doesn't have that luxury.
__________________
PsychoXR-20 is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2011-07-18, 08:46 PM   [Ignore Me] #11
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Destructable Environment


Originally Posted by PsychoXR-20 View Post
10 minutes after the game launched the world would be in ruins, there would be no more tree, no more walls, no more buildings.

How would you handle re-spawning of world objects? Do tree grow back slowly? Do they just pop back up at the stroke of midnight. When do walls, and bases re-spawn? Is it left up to the engineers to rebuild the world? Do bases magically re-build themselves the instant they are captured by a different empire?

A destructible environment just would not work in a persistent, endless game. It works in battlefield because the game is based around rounds. Every round resets everything. PlanetSide doesn't have that luxury.
Generally this is the big problem with MMO + Destructive environment yes. There are ways they could regenerate the terrain, such as when no players were around it, but its still problematic.

Its a shame though because after playing BFBC2 and with BF3 having even more, destructible environment totally changes the game in a positive way.

But it would be very hard to work in a persistent world. There are ways but none that would work well if the territory was actively in use and the more players there are the worse it gets.
__________________
Malorn is offline  
Reply With Quote
Old 2011-07-20, 03:49 AM   [Ignore Me] #12
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Destructable Environment


Originally Posted by PsychoXR-20 View Post
there would be no more tree
Is that not enough of a reason? Imagine... a world without concrete trees.

@Hamma - Smed's tree aversion was clear in the dev panel. He was doing that stare-off-into-space thing, going on and on about mass deforestation.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.

Last edited by exLupo; 2011-07-20 at 03:51 AM.
exLupo is offline  
Reply With Quote
Old 2011-07-20, 08:32 AM   [Ignore Me] #13
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Destructable Environment


__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-18, 12:33 PM   [Ignore Me] #14
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Destructable Environment


As hilarious as it is to accidentally kill myself in Crysis with a falling tree, I don't think it would work too well in Planetside.
__________________
Bags is offline  
Reply With Quote
Old 2011-07-18, 01:17 PM   [Ignore Me] #15
Redshift
Major
 
Redshift's Avatar
 
Re: Destructable Environment


the number of players in PS you could reduce a base to slag and rubble in a few minutes, i'm not sure it would work well
__________________
Redshift is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:35 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.