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Old 2012-02-23, 01:20 PM   [Ignore Me] #1
DayOne
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PC Gamer Article The anatomy of a Battle


http://www.pcgamer.com/2012/02/23/pl...e-2-war-story/

yaaay! informations!
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Old 2012-02-23, 01:24 PM   [Ignore Me] #2
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Re: The anatomy of a PlanetSide 2


Beat me to it!

Got to read the thing now, may take some time; its huge!
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Old 2012-02-23, 01:34 PM   [Ignore Me] #3
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Re: The anatomy of a PlanetSide 2


It all sounds ace.

I just wish I didn't feel a bit screwed over as a European. I still don't think we'll actually get access to beta. :/
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Old 2012-02-23, 01:32 PM   [Ignore Me] #4
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Re: The anatomy of a PlanetSide 2


Awesome article! Not really any new information that I noticed, but these previews are really getting me pumped to play this thing
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Old 2012-02-23, 01:38 PM   [Ignore Me] #5
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Re: The anatomy of a PlanetSide 2


Not really any information on things but a bit of a reveal on the mechanics of capturing and defending bases.

The whole Pro7 thing has really soured the game but I want it to succeed soooo much. If they do it well, and I'm pretty sure they are, then I will be playing this game for years to come!
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Old 2012-02-23, 01:43 PM   [Ignore Me] #6
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Re: The anatomy of a PlanetSide 2


Good read. I really like the development teams ethics.

"Less is more", "Let's innovate".
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Old 2012-02-23, 01:43 PM   [Ignore Me] #7
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Re: The anatomy of a PlanetSide 2


If only I could play it this year.....
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Old 2012-02-23, 01:47 PM   [Ignore Me] #8
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Originally Posted by Boogster View Post
It all sounds ace.

I just wish I didn't feel a bit screwed over as a European. I still don't think we'll actually get access to beta. :/
It's still way too early to tell if this is even going to be a problem
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Old 2012-02-23, 01:52 PM   [Ignore Me] #9
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Re: PC Gamer Article The anatomy of a Battle


Really good read, I really enjoyed. I can't wait to get in the beta and give it a go.
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Old 2012-02-23, 01:57 PM   [Ignore Me] #10
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Re: PC Gamer Article The anatomy of a Battle


This is a great read everyone. Game is really sounding solid. woo hoo
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Old 2012-02-23, 02:03 PM   [Ignore Me] #11
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Re: PC Gamer Article The anatomy of a Battle


Yay, news page

Glad admins can rename topics, I kinda screwed up the copy paste in my excitement!

Also, I HIGHLY doubt Europeans will be left out of beta. Perhaps not really early beta but they will have to test the servers.
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Old 2012-02-23, 02:16 PM   [Ignore Me] #12
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Wait did I read that correctly? 50 person MAX crash, 5 Galaxies... Ohhhhhh I'm so happy to know my baby can carry 10 MAX'es now!
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Old 2012-02-23, 05:58 PM   [Ignore Me] #13
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by MgFalcon View Post
Wait did I read that correctly? 50 person MAX crash, 5 Galaxies... Ohhhhhh I'm so happy to know my baby can carry 10 MAX'es now!

Yeah I read that part and raised an eyebrow. Either MAX's are WAY weaker in PS2 compared to 1 or this is going to be pretty broken. Since from what I have ready currently MAX needs no resources like Vehicles. And now it doesn't need its own slots in transports either. So what is going to keep MAX spam from just dominating? Unless they really took all the power out of them. Which would suck since I want to see strong MAX's again just with proper limitations like last time.


Also I found Matt's revelation with removing artificial barriers so players could have fun to be kind of ironic. Considering it sort of spits in the face of their continental footholds concept.
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Old 2012-02-23, 06:06 PM   [Ignore Me] #14
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by Sifer2 View Post
Yeah I read that part and raised an eyebrow. Either MAX's are WAY weaker in PS2 compared to 1 or this is going to be pretty broken. Since from what I have ready currently MAX needs no resources like Vehicles. And now it doesn't need its own slots in transports either. So what is going to keep MAX spam from just dominating? Unless they really took all the power out of them. Which would suck since I want to see strong MAX's again just with proper limitations like last time.
As long as MAX turning speed is bound by physics and not mouse sensivity - it's fine. Besides I'm getting a feeling that MAXes will also be vulnerable to headshots.

Sidenote: The way I see it, maxes are going to have engineer-repaired armor on contra to shields. So to be effficient they'll need 2 guys supporting them instead of 1. Plus no more REK, juice & medkits carried in max's inventory.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

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Old 2012-02-23, 06:15 PM   [Ignore Me] #15
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by NewSith View Post
As long as MAX turning speed is bound by physics and not mouse sensivity - it's fine. Besides I'm getting a feeling that MAXes will also be vulnerable to headshots.

Sidenote: The way I see it, maxes are going to have engineer-repaired armor on contra to shields. So to be effficient they'll need 2 guys supporting them instead of 1. Plus no more REK, juice & medkits carried in max's inventory.

Slow turning speed isn't going to help you in the kind of situation they mentioned. Which is dropping 50 MAX's on top of a base to just bum rush it and clean out all the defenders. Then again if MAX's are so easy to pull all the defenders will probably be MAX's too lol.
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