Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: i have a KNIFE !?!?!?!?!?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-06-07, 03:10 AM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
In addition to the cycler irons gripe, I did want to point out something really awesome. Those of you might remember me being somewhat critical of the UI in the GDC video. Well there's some awesome improvements. Maybe they had it planned all along, but I'd like to think that someone took my feedback to heart. Regardless, thank you!
The Centralized UI Option! I do love how you have a centralized UI option which some people were using. I very much liked this. I would like tose the minimap also more centralized in that option but it adheres very well to good interface design principles. For those who don't know what I mean, look here (6:20 in the day 1 stream, part 1): I've outlined the core UI elements since they are sort of hard to see in this screenshot due to the red critical health indicator tinting the screen. This is a crappy picture that doesn't give the UI element a lot of justice, but int he video you can see that the health indicator is actually pulsing a bit and neither it nor the ammo indicator show unless they are not full. This is a great no-news-is-good-news approach to keep the UI from being cluttered and only showing you important information. And here is a different shot from a light assault who just used his jetpack and fired a single round (shows jetpack energy & ammo simultaneously) Note that the current ammo supply is listed on the right side so you know how much is in your current magazine. Energy is on the left side opposite current magazine. Health/shield is below the crosshair in a nice convenient spot. Detailed ammo/resource information is bottom-center. Fantastic! Love it! Thank you for adding this, I really like the take on it. It seems incomplete because the map is out of place but perhaps its a work in progress and the minimap will be changed a bit so it isn't all off in a corner and also more centrally located. |
||
|
2012-06-07, 03:54 AM | [Ignore Me] #3 | ||
First Sergeant
|
Reminds me of the addons WoW had that enabled this waaay back. I forget the name now, Curse mod? Titan panel?
If actually we can mod the game just like WoW, that'll be freakin awesome. Custom UIs, custom alerts, custom preset class loadouts (beyond the limit), etc |
||
|
2012-06-07, 04:58 AM | [Ignore Me] #4 | |||
Corporal
|
But this is great and i did see it too! |
|||
|
2012-06-07, 04:04 AM | [Ignore Me] #6 | ||
Colonel
|
It does indeed look great, but I think I personally prefer the more classic UI.
That said, I'd really want some "proof" of them actually having a compass rose.. They said it would also be a toggleable option, but we havnt seen it yet afaik. The "compass on top bar" is a horrible design and pretty much negates the whole point of having it
__________________
|
||
|
2012-06-07, 10:39 AM | [Ignore Me] #7 | |||
Sergeant
|
Last edited by MercDT; 2012-06-07 at 10:49 AM. |
|||
|
2012-06-07, 10:42 AM | [Ignore Me] #8 | |||
First Lieutenant
|
Agree though that being able to put it on top or on the bottom of the screen, preferably with degrees, would be win. |
|||
|
2012-06-07, 10:44 AM | [Ignore Me] #9 | |||
Brigadier General
|
I'm glad there seems to be a lot of customization options for the HUD. The best way to keep vets and new players happy with it. |
|||
|
2012-06-07, 10:30 AM | [Ignore Me] #11 | ||||
First Lieutenant
|
Like customisable a hitindicator would be baller, both ion form and color, cause I gotta admit the current yellow one is kinda poopy. :x
The bloody screen is mainly a healthdisplay, while here it is only used to show critical health afaik. And it's not even blood, but a red outline of your screen, which has been in pretty much every shooter ever so far. Last edited by captainkapautz; 2012-06-07 at 10:34 AM. |
||||
|
|
Bookmarks |
|
|