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Old 2011-03-08, 03:08 PM   [Ignore Me] #1
Timantium
Sergeant
 
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Sanctuary and VR training redesign


Hopefully this rainy day thread can keep us going until they release some images or info. Been thinking about it a while and started to discuss it sort of in a thread a few weeks back. Anyway, here goes.

I want to redesign the sanctuaries to make them functional. When I quit PS in 2009, I got picked to take an exit survey and the questions were all about a possible sequel. Many of these questions asked things like "how would you feel about the addition of player vs. environment (PvE) content to a Planetside sequel?"

At the time, I could not think of any practical use for PvE content in the PS system. Now, I have a better idea where we can use this content - VR training and other areas of the sanctuary.

I'll get to the VR part in a minute (that's really where the most exciting ideas are), but for the sanctuary I think there could be some PvE content to teach new players how to do simple things in game like:
  1. hack a door
  2. drop from a galaxy
  3. fly a plane
  4. shoot a base turret
  5. repair spawn tubes

Now, for the VR training. I think this aspect of the game could be expanded greatly. I want to restructure the whole purpose of VR - keep the individual weapons training area (shooting gallery) and the vehicle test areas, but ADD a much needed area for squad, platoon and outfit tactics.

This new area would be accessible for organized squads to practice gen holds, tower raids, base assault/tubes destruction, bridge battles, CC defense and the other things that outfits (ones that actually organize themselves) need to practice. The simulations could feature PvE opponents or squads of other players.

This way squads could practice against AI opponents OR outfits could even put squads up against other squads within their own outfit (or another friendly outfit) in short-term training excercises. Lets even make enemy tech and weapons available in the VR training so we can practice against the weapons we would actually be facing.

My outfit always trained on one of our locked home conts to accomplish these things, but having a VR option (especially if leaders were able to set variables like time of conflict, enemy pop/tech, skill level etc.) would help big time.

This change to the sanctuary could help make them more viable in the game, as many have suggested needs to happen, as well as allowing for developers to add some of the requested meta-game/extra content within PS without altering the mechanics of the actual live conflict.
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Old 2011-03-09, 02:00 PM   [Ignore Me] #2
Vicini
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Re: Sanctuary and VR training redesign


Sanctuary training simulations against bots is a great idea!!! Not only would it help new players but would be immensely helpful for those trying different kit options or battlefield roles i would love to see this.
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Old 2011-03-09, 02:23 PM   [Ignore Me] #3
The Desert Fox
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Re: Sanctuary and VR training redesign


I competly agree, one of the things I think would be super epic is if Outfits would "build" there own VR training situations. In a map editor type fashion then use it for training purposes. I can't imagine it would be to hard to implement honestly since the VR area is already in.
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Old 2011-03-09, 02:47 PM   [Ignore Me] #4
Moneypennie
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Re: Sanctuary and VR training redesign


It would also be awesome if mods would be allowed in these areas. People could "program" ai characters to do particular things (like a quad being programed to load a gal, fly over a tower, drop, and hack the tower) and could save the program to allow new players to access them.

A brand new player could do "training" which would have an archived list of mods ranked out of 5 stars to choose from. A new player might have training programs to choose from like "Basic squad training," "Tower dropping," "base dropping," "basic outfit tactics," "support training," "how to recognize an organized outfit and how to join"
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Old 2011-03-09, 07:35 PM   [Ignore Me] #5
Timantium
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Re: Sanctuary and VR training redesign


Right on guys, this is what I am talking about. Let us program our own VR experience by setting up the conditions (location, objective, time for operations, equipment, opposing force).

They wouldn't even have to put some of these sims in the VR rooms. We already have towers all over the sanctuary, why not let some AI gal pilot load people up and fly over a tower with timed instructions for how to drop, etc.
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Old 2011-03-10, 02:00 PM   [Ignore Me] #6
Grimster
First Lieutenant
 
Re: Sanctuary and VR training redesign


Would at least bring more life to a otherwise very deserted sanctuary if they are still in the game.
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Old 2011-03-10, 02:10 PM   [Ignore Me] #7
p0intman
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Re: Sanctuary and VR training redesign


Originally Posted by Timantium View Post
ADD a much needed area for squad, platoon and outfit tactics.

This new area would be accessible for organized squads to practice gen holds, tower raids, base assault/tubes destruction, bridge battles, CC defense and the other things that outfits (ones that actually organize themselves) need to practice. The simulations could feature PvE opponents or squads of other players.

This way squads could practice against AI opponents OR outfits could even put squads up against other squads within their own outfit (or another friendly outfit) in short-term training excercises. Lets even make enemy tech and weapons available in the VR training so we can practice against the weapons we would actually be facing.
DO WANT. SMEDLY, MAKE THIS SO! This idea is like planetside porn for people who like organised tactics.
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Old 2011-03-13, 11:10 PM   [Ignore Me] #8
Timantium
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Re: Sanctuary and VR training redesign


Originally Posted by pointmanFAF View Post
DO WANT. SMEDLY, MAKE THIS SO! This idea is like planetside porn for people who like organised tactics.
Love the caps, now that's enthusiasm!
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Old 2011-03-14, 10:49 AM   [Ignore Me] #9
GoldDragon
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Re: Sanctuary and VR training redesign


http://www.planetside-universe.com/f...ad.php?t=35950

VR Post already in progress
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