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Old 2012-10-09, 05:15 PM   [Ignore Me] #1
MrRandomGuy
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How is ps2 in comparsion to ps1


Would like to hear from the verterans / people who played ps1. Is it better,worse, much of the same?
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Old 2012-10-10, 12:52 AM   [Ignore Me] #2
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Re: How is ps2 in comparsion to ps1


It's like comparing a 2003 Mustang to a 2012 Prius...



The Mustang is better in pretty much every way except the amount of miles it gets in one tank.
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Old 2012-10-10, 04:25 AM   [Ignore Me] #3
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Re: How is ps2 in comparsion to ps1


compared to the original its nowhere near,if you have a look at the masses of videos on youtube you can get an idea of the depth ingame compared to ps2.

now its a very cut down,simple version of the original grafted onto battlefield by the feel of it.
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Old 2012-10-10, 04:21 PM   [Ignore Me] #4
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Re: How is ps2 in comparsion to ps1


The hit detection feels a little better.
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Old 2013-01-23, 11:51 AM   [Ignore Me] #5
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Re: How is ps2 in comparsion to ps1


Originally Posted by Zulthus View Post
It's like comparing a 2003 Mustang to a 2012 Prius...



The Mustang is better in pretty much every way except the amount of miles it gets in one tank.
Exactly.
New technology doesn't necessarily mean better gameplay
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Old 2012-10-12, 05:34 AM   [Ignore Me] #6
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Re: How is ps2 in comparsion to ps1


Worse. Alot worse.

But then again, PS1 was one of the best games ever made. PS2 is not a bad game by any stretch of the imagination, but boy oh boy does it need some work.

I've been thinking about PS2's balance, lifespan and gameplay problems recently and almost every problem can be traced back to things that a PS1 approach (if not copy) would have fixed. What is done is done I guess.
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Old 2012-10-13, 09:58 AM   [Ignore Me] #7
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Re: How is ps2 in comparsion to ps1


As guys have said PS1 was one of the greats.

PS2 is good and will get better with changes as this is only beta, some of the battles have been massive and fantastic but they need to address things which in fairness if you read the forums they are doing .

I would definetly say try it , its a lot more confusing at first than PS1 the bases are a very big.

Theres a very good guide here that helps.

http://forums.station.sony.com/ps2/i...s-guide.29706/

some things i like better than PS1 some I dont , I think guys are telling them constantly what they dont like which is a good thing.
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Old 2013-01-26, 11:54 AM   [Ignore Me] #8
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Re: How is ps2 in comparsion to ps1


Originally Posted by Legolas View Post
Worse. Alot worse.

But then again, PS1 was one of the best games ever made. PS2 is not a bad game by any stretch of the imagination, but boy oh boy does it need some work.

I've been thinking about PS2's balance, lifespan and gameplay problems recently and almost every problem can be traced back to things that a PS1 approach (if not copy) would have fixed. What is done is done I guess.
This, every time I think about what PS2 is missing or done wrong I just think of the same situation in PS1 and note how PS1 got it right, or at least better.


Problem is for players who never experienced PS1 is they assume it's just tired old vet moaning, rather than genuine criticism and comparison.


I suggest reading AARs and watching Youtube vids to get a feel for PS1.
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Old 2012-10-15, 01:11 AM   [Ignore Me] #9
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Re: How is ps2 in comparsion to ps1


PS2 is missing everything that made PS1 unique. People claim the shooting has been improved. I disagree. Just because the shooter mechanics have been improved doesn't mean the game has. The game has been engineered the generate cash and is missing all the features from the original. This new model will probably last 2 years until a rival devoloper realises what a gem SOE have skipped. Be under no illusion the sequel we have all been waiting for is just around the corner. It just won't come from SOE.
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Old 2012-10-15, 03:00 AM   [Ignore Me] #10
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Re: How is ps2 in comparsion to ps1


PS2 hasn't been in development for 9+ years.

PS2 isn't a methodically slow-paced mess where you have to wait for absolutely everything.

PS2 doesn't require that you turn off flora options in order to get a tactical advantage (seeing mines.)

PS2 is missing over half of it's intended features because it is too early in development for all the previous posters to even comment on simplification.

Take it from someone who even played PS1 at launch who is honest and has an open mind, who has a machine that can't seem to slow down even at PS2's highest current settings.
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Old 2012-10-30, 10:18 AM   [Ignore Me] #11
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Re: How is ps2 in comparsion to ps1


Originally Posted by Jaybonaut View Post
PS2 hasn't been in development for 9+ years.
Think we've been there in the past page. PS1 had about three years of development time total. PS2 has had a similar amount of time and I believe a bigger team.

PS2 isn't a methodically slow-paced mess where you have to wait for absolutely everything.
No, instead you run for 5 minutes to get anywhere...

PS2 doesn't require that you turn off flora options in order to get a tactical advantage (seeing mines.)
No, but you can turn of the entire fog on Esamir so you can see 6 miles and your opponents 150m... :P

PS2 is missing over half of it's intended features because it is too early in development for all the previous posters to even comment on simplification.
We're less than a month away from launch (20 days). You'd think those features should be in by now so they can be tested in time.
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Old 2012-12-24, 05:53 PM   [Ignore Me] #12
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Re: How is ps2 in comparsion to ps1


Originally Posted by Jaybonaut View Post
PS2 hasn't been in development for 9+ years.
Doesn't matter. The core mechanics that PS2 is being developed around are worse than the original. SOE isn't going to change TTK anytime soon, nor are they going to change the certification system, nor the pacing of the game to allow for things like NTU mechanics.

PS2 isn't a methodically slow-paced mess where you have to wait for absolutely everything.
Correct, partially. Its a methodically fast-paced mess instead, where everything feels trivial and watered down. People toss around the term "slow-paced" like it was a bad thing. When 99% of shooters are fast-paced killfests, a slow-paced shooter is a gem. PS1 made you think made you formulate hundreds of strategies to an even larger number of possible situations.

The waiting was never as bad as you imply it was. In fact, the waiting helped solidify the feeling of a persistent world MMO and was essential for community building and essential for the pace of the game to foster the epic moments it had.

Oh, and need I say, the waiting wasn't as bad or boring as you imply it was. Especially when at any moment an enemy outfit could turn up during the waiting.

PS2 doesn't require that you turn off flora options in order to get a tactical advantage (seeing mines.)
And? PS2 is built on a recent engine. The engineering and mine mechanics of PS2 are so dumbed down compared to the original that it literally caused one of my outfit members to stop playing the game, because he played dedicated engineer in the first.

PS2 is missing over half of it's intended features because it is too early in development for all the previous posters to even comment on simplification.
As I've said in another post, no amount of added features will change the core aspects of the game. The TTK, the pacing, the base design, the free-to-play gimmick mechanics, the lack of empire differentiation (due to TTK), the horrible vehicle/air/ground balance (which can't be balanced due to the certification system and TTK mechanics)

Take it from someone who even played PS1 at launch who is honest and has an open mind, who has a machine that can't seem to slow down even at PS2's highest current settings.
So you played at launch, when PS1 was attempting something never done before, was struggling with technological barriers, and was run by the same company that is responsible for the ill-fates of MxO, SWG, PS1, amongst others?

No one asked SOE for BFRs which promptly caused mass subscription drops before it was fixed. Instead, the development team could have spent the time improving the netcode and stopping hackers, amongst numerous other balance problems and content additions the community was actually asking for.

No one asked for Core Combat and caves, once again the development time could have went to the aforementioned problems.

It would have been nice if the funding for Core Combat and Aftershock went towards marketing the game and fixing some of its issues so that player retention could have been higher, or so that a load of other people would at least of HEARD about PS1.

It's not PS1's fault SOE decided to take too long to implement Win7 and WinVista support so that people didn't have to loophole their way to launching the game. The game mechanics didn't cause the warping and what not, it was caused by technological limitations of attempting to pull off this kind of game at the average internet speeds of 2003, or really, prior to 2003 because in 2003 people were using computers built in the 90s on dial-up and horrible DSL (I was one).

It's not PS1's fault that SOE decided to fire or reassign the PS1 dev (with the exception of T-Ray and maybe a few others) who were the only ones capable of understanding and manipulating PS1 coding intelligently.

Despite those issues PS1 was a gem amongst games.

The hype for PS2 is so vast because its mostly people who have been in the console (and by console, I also mean PC FPS gamers that only stick to things like COD, BF, MoH, CS, etc) FPS realm that are experiencing that type of scale for the first time.

PS2 has scale on its side, nothing more. Its fundamental mechanics offer nothing spectacular or revolutionary, and quite frankly it sickens me to see so called professional game review companies like IGN and PC Gamer make the game out to be God's Gift in the form of an FPS to the Earth when its just a scaled up BF, that has worse mechanics than a polished BF release has.

Last edited by MasterChief096; 2012-12-24 at 05:58 PM.
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Old 2012-10-15, 07:54 AM   [Ignore Me] #13
Shenyen
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Re: How is ps2 in comparsion to ps1


Both games are fun and both games feature huge battles.
But unlike PS1, PS2 can run without lag and with high FPS, while PS1 often turned into a lagfest when the real fun started.

Some things in PS2 are different and maybe even worse than in PS1, but they feel very similar and are both good (and with the current bugs in the beta fixed even great) games.

As i always felt that Planetside was like Tribes 2 without jetpacks (reason: Qix), the same comparison can still be used, because now we have Tribes Ascend and PS2^^

And we can compare T2 to TA.

TA is different but feels very similar in comparison to Tribes 2.
Some things feel improved, some elements feel worse bit still - great game.
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Old 2012-10-16, 08:41 AM   [Ignore Me] #14
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Re: How is ps2 in comparsion to ps1


Larger focus on vehicle combat in PS2 it feels like to me.
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Old 2012-10-16, 11:20 AM   [Ignore Me] #15
bodypopper
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Re: How is ps2 in comparsion to ps1


*Both games are fun and both games feature huge battles.
But unlike PS1, PS2 can run without lag and with high FPS, while PS1 often turned into a lagfest when the real fun started.*

ps2's large battles are nothing compared to ps1.. be honest now,and it is an utter "lagfest" as you put it... we had NC and TR mutually yelling the other night.

oh,and check the numerous other posts about ps2 lag.

or are you another shill?
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