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2012-04-05, 07:14 PM | [Ignore Me] #1 | ||
Colonel
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I was looking to make a list of issues that can be individually analyzed to compare one game to the other. Feel free to have a discussion in here as well but at least try to think of points I missed. I'll start us off with some from Battlefield that seem to fit plus others I think of. I'll add any extra that are suggested.
Note that I'm making up names for the raw issues, not listing what should or should not be done. In order for this to be a complaint list, the list would have to take a certain position on these issues. Note carefully that it does not. Gameplay 1. Time to Kill(TTK), meaning the time between when you start firing at an enemy until they die. A product of bullet damage, recoil, deviation, hit detection, etc. 2. Spotting 3. Killcam 4. Squad command tools and functions 5. Empire command tools 6. Minimap and other HUD items(separate from spotting) 7. Communication presets 8. Base layouts, distance between bases 9. Spawn system, including field spawning, base spawning and squad spawning 10. Vehicle physics 11. Vehicle repair system 12. Health and vehicle regen, if it exists 13. Capture system(ie, all hack, all proximity capture, mix, etc) 14. Outfit features related to gameplay 15. Exit animations 16. Multi-crewing of vehicles, or not 17. Bullet damage, deviation(cone of fire), recoil, etc 18. Infantry movement speed 19. Number of bases per continent 20. Foothold situation 21. Vehicle Animations 22. Aim down sight mechanic(AKA "iron sights") vs zoom 23. Capture time, especially as relates to backhacking and resecuring, will it still allow spec op missions 24. Graphical 1. Avatar appearance 2. Effect that graphics has on player visibility(ie, game is too dark even in daytime) 3. Day/night sequence Miscellaneous 1. Outfit features not related to gameplay 2. Last edited by Stardouser; 2012-04-15 at 05:16 PM. |
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2012-04-15, 11:52 AM | [Ignore Me] #3 | ||
Colonel
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Thought of two more: Vehicle animations, and aim down sight mechanic. Now, I understand that some people think this is a list of things *I* am going to complain about. This is not true. For example, from what we know, there will be no vehicle animations and there will be aim down sight mechanic. I have no problem with those decisions, therefore, I am not going to complain about them. Instead, I'm making this list so that PS1 vets can have a checklist of things, it's all for the purpose of people who haven't played both games to be able to come to some kind of understanding of what the other wants. That doesn't mean anyone has to agree with each other, but at least we can figure out where people stand down to the microscopic issues. And if PS1 vets do want to complain about things? Well, that's what I'm doing this for, so that they can organize their voices.
A lot of this we simply don't know yet. And a lot of this may not even be complained about ever. I mean, we have every reason to believe we're getting squad command tools, if we do, what is there to complain about? But there's still reason to compare. Or, we heard about vehicles possibly getting a cert making multi-crewing optional. That may turn out to satisfy everyone, too. And so, I know this list is still incomplete. Vehicle animations and ADS were two big ones missing. Last edited by Stardouser; 2012-04-15 at 11:53 AM. |
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2012-04-15, 12:14 PM | [Ignore Me] #5 | |||
Colonel
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I simply believe in empowering the PS1 vets to organize their voice on the issues, whether I agree or not. Being a BF2 vet I know exactly what it's like to receive a false sequel. Last edited by Stardouser; 2012-04-15 at 12:15 PM. |
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2012-04-15, 01:12 PM | [Ignore Me] #6 | ||
Contributor General
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Does the time to capture both disincentivise annoyance back-hacking but also allow organised behind the lines spec ops?
Does the game 'work' on several levels, as an fps, as a squad tactical shooter and on a strategic world based level? |
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2012-04-15, 03:49 PM | [Ignore Me] #8 | ||||
Sergeant Major
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Yes. Let's "empower" an undeserving few thousand nostalgic people stuck in 2003 so that their voice is some how louder than the millions of other FPS players here in 2012. If PS2 is going to succeed it needs to ensure that the "veterans" of PS1 remain the minority and the modern FPS player is the majority. A lot of original PS1 players are fucking morons and just as responsible as SoE for the downfall of that game. Before BFRs of course. |
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2012-04-15, 03:55 PM | [Ignore Me] #9 | |||
Colonel
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And that's why the PS1 vets need a voice. The new players at least need to understand what they missed that existed before PS2. They may still decide that the new way is better, but they may not. I myself have decided that hate for ADS mechanic is just plain wrong...but I'm nearly on the fence with vehicle animations. Ultimately I don't like the idea of animations, but I'm quickly running out of energy with which to argue against them. That's just two examples. Last edited by Stardouser; 2012-04-15 at 03:57 PM. |
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2012-04-15, 04:45 PM | [Ignore Me] #10 | |||
Master Sergeant
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__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-04-15, 03:59 PM | [Ignore Me] #11 | ||
Sergeant Major
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The only thing PS1 had that they would of missed out on was the large scale operations and sense of being just another cog in a bigger war machine.
PS2 seems to already have that. Remember that in terms of a shooter PS1 was no gem, it was actually a turd. If PS2 sticks to the one thing good about PS1 (scope and size) it'll be fine even if it doesn't have dismounting animations or whatever the topic of the week to bitch about is. |
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2012-04-15, 04:53 PM | [Ignore Me] #13 | ||
Contributor PlanetSide 2
Game Designer |
The vet feedback's value is ensuring that the game still feels like Planetside and retains some of the unique elements of an MMOFPS.
Things like aim-down-sights and removal of exit animations don't affect that. The list at the top seemed more like a complaint/concern list. |
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2012-04-15, 05:13 PM | [Ignore Me] #14 | |||
Colonel
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For example, if I amend #2, Spotting, to say "Spotting - we must not have 3D spotting!" then that makes it a complaint. |
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2012-04-15, 05:15 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Comparing concerns/changes on a item-by-item basis is not useful. It's how the changes interact with each other to create the experience they are going for.
A better approach would be to list the goals of PS2 and how they are delivering on those goals. |
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