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2012-02-16, 01:28 AM | [Ignore Me] #2 | ||
Captain
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Yes.
No need for another thread on this though. Edit: I should probably point out that there will be much customisation in the weapons. This will hopefully make the classes feel a little less static. Last edited by DayOne; 2012-02-16 at 01:30 AM. |
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2012-02-16, 01:38 AM | [Ignore Me] #3 | ||
Corporal
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thanks, already lost interest then. what makes 1 stand out from all other FPS's was you could set your inventory to a T. Customizing weapons doesnt mean shit when you cant set your gear to fit.
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Try to look unimportant - they may be low on ammo |
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2012-02-16, 01:50 AM | [Ignore Me] #8 | |||
Lieutenant General
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>lose interest already Your loss, mate. For the record, I don't like this change, but I doubt that will ruin PS... |
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2012-02-16, 01:55 AM | [Ignore Me] #9 | |||
Major
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Huge battles are huge battles, I'd play the game even if we all had the same guns/armor and no vehicles if it was more than 16vs16. (Big of an exaggeration but you get my point) |
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2012-02-16, 02:46 AM | [Ignore Me] #10 | |||
Colonel
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Oh yeah, with classes PS is indistinguishable from any other FPS on the market. |
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2012-02-16, 03:13 AM | [Ignore Me] #11 | ||
Corporal
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I'm a little concerned about the inventory restrictions but will wait and see how it plays during beta.
Also did I read we can no longer loot enemy factions gear? Please tell me I can still steal a Lasher from VS and Vanguard from NC (assuming I was TR). This made Planetside awesome. (that and after a prelonged firefight salvaging all you could from the enemy to stay alive with your platoon). I remember clearly holding a gen in PS1 days and while we all started with MCG's by the time the zerg had caught upto the base we were holding we had all "aquired" jackhammers due to lack of ammo and NC interventions. (was epic). |
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2012-02-16, 03:16 AM | [Ignore Me] #12 | ||
Master Sergeant
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Oh no! They removed the free form inventory!! Now how will I pack med/engi/HA/AV into my Rexo so I don't have to work with anyone in this team based game!
That is what I get with everyone complaining about this topic. I'm sorry. I liked the old inventory (still a bit annoyed that we can't loot weapons) but only a small portion ever used it for anything except the flavor of the month build. I have not yet heard one reason aside from "It was like that in PS1!" or "I want to carry what I want!" that really speaks as to why this change is so bad. Instead they go for a very open ended class system that encourages teamwork and working as a unit; and now suddenly that is somehow BAD? Color me confused. Also, if the inventory was the most notable thing to you about Planetside 1, then please point me to all these other massive scale FPS's that exist. I'll wait.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-02-16, 04:11 AM | [Ignore Me] #13 | |||
First Sergeant
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Grenader - Grenade Launcher, Assault Rifle with Underslung grenade launcher, frage grenades and Plasma Grenades. Close range - Flame Thrower, Shotgun, lots of medkits. Long Range - Skorpion, Sniper Rifle. Assault - Maelstrom, Grenade Launcher, lots of medkits. And the possibility to mix and match to what I think I might need. Put restrictions on medic applicators, I don't freaking care. I just don't want to lose that massive customization we had. I've yet to hear what exactly their intending to do with the customization of weapon, but it sounds nothing more than slight variations of the same weapon. So no, I want actual customization of my gear. Not this joke of cookiecutter classes thing they're having. "Here's 3 medkits, 150 rounds, 3 grenades" "But I want four medkits, can I drop this ammo?" "Too much ammo, keep 50 of it and give me 3 more grenades" "Hey? Can I drop these medkits for more glue?" "SCREW YOU YOU DON'T KNOW WHAT YOU WANT THREE MEDKITS, 150 ROUNDS AND 3 GRENADES" |
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2012-02-16, 04:12 AM | [Ignore Me] #14 | |||
Corporal
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Its the same concept of "if it isnt broke, dont try to fix it" prime example is SWG when they did the "combat upgrade" and lost all there followers. The inventory made it so people can pick play styles, wether it was flavor of the month or not it was people talking about what was good. Or going light on ammo in a Max so you can drop aces, repair or med for people during missions. Shit even with the multi classing, people worked together as a team. or if people felt like it they could go off on there own and not have to rely on others. It gives them an option......... And no, I am talking about all FPS's, the amount of people and the graphics of a game only account for being asthetically pleasing, its the gameplay that keeps people playing. And all of this is my personal opinion. I dont want BF3 on a bigger scale all because of a consumer base, it gets old real quick. |
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2012-02-16, 12:36 PM | [Ignore Me] #15 | |||
Private
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There is enough BF3/CoD/WoH and other preset heroes games around. I am going to read this further, but it starts to smell like they are franchising the Planetside game and turning it into something we have just seen too much off.
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__________________________________________ Shakrah Mongkok - TR |
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