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2013-08-07, 02:53 PM | [Ignore Me] #1 | ||
. . . which is a fancy way of saying, "I am now logging every kill event in PS2 globally in near-time." I haven't decided whether I want to replicate the ps2-stats.com functionality, or just run spot queries against it to make pithy points in arguments, but I am collecting the data. What we do with it is open to suggestion.
I also make no claims of availability or long-term sustenance. I am providing this service as a novelty favor to my outfit. Check Asda Offers and Aldi Offers. It may disappear at any time once I get bored or the AWS hosting costs start to get silly. So! What questions do you have for the Oracle of Death? Compiled GU13 Sheets: LMG Set AR Set Carbine Set Launcher Set MBT Set Lightning Set Harasser Set - now with initial GU13/14 comparo Other random stuff abounds in the thread, but fucked if I can find it. Last edited by maradine; 2013-08-15 at 03:22 PM. |
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2013-08-07, 03:07 PM | [Ignore Me] #2 | ||
Major
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Dear oracle of death, I ask for these humble things.
1 weeks worth of data done by MAX weapons, both AV and AI. (Or as much as you got up to a week) Also how detailed is the data you have? Is it just player kills as a whole or can you filter down to certain classes an vehicles killed by something? |
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2013-08-07, 03:14 PM | [Ignore Me] #3 | |||
The data is at a per-kill level of granularity. I'm storing the attacker's id, the victim's id, the weapon, the world/zone pair, and the timestamp. I'm also getting crit/headshot data for shits since its free with the query. Since vehicle weapons get weapon ids in this set, I think I can get you vehicle comparisons, yes. Yep, I'll pull that next. |
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2013-08-07, 03:48 PM | [Ignore Me] #5 | |||
Major
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Also Comets seem to be used FAR more than Vortexes thanks to Comets being better at AI and anti MAX weapons. Do you need any help with this? I have to admit that I don't know much about how to help right now but I learn fast with things like this. Having 2 sets of eyes and someone to blame when shit gets fucked can't hurt to have in a pinch. |
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2013-08-07, 03:54 PM | [Ignore Me] #6 | ||
What I'm probably going to do is build a query selector into the FKPK IRC bot and let people hit it at will. As is, I have the collection engine running there in an ancillary channel (slashnet/#planetside9). I don't need help per se, but I will post the query structure and let people take a look at it to be sure. The collector itself will be commited to the PS2bot main codebase once it's cleaned up and I've audited for corner cases.
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2013-08-07, 03:46 PM | [Ignore Me] #9 | ||
Hmm what to use such knowledge for... Why, the same thing we do every time. Try to take over the world!
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-08-07, 04:53 PM | [Ignore Me] #10 | |||
First Sergeant
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Fantastic work Maradine and thanks for sharing the info. |
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2013-08-07, 05:35 PM | [Ignore Me] #12 | |||
I have it in my head to go back and start backfilling kill data prior to project inception, but I'm already burning the entire row insertion capacity of my backend keeping up with the ongoing carnage. Will need to think on that one - I'd like to avoid making the instances bigger than they are. |
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2013-08-07, 05:43 PM | [Ignore Me] #14 | ||
fraid we just work out the striker is balanced, how you ask? well simply follow the formula.
Striker > Phoenix > Lancer Betty = Prox >>>>>>>>>>>>>>> Claymore see balanced
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-08-07, 06:04 PM | [Ignore Me] #15 | ||
Proxy: 18239
Betty: 15296 Claymore: 6203 Though, for this one, I'm going to throw my hands up in confusion: there are 5 item entries for the three faction mines. I think the above is accurate. Gonna need to bug the API forums on what's up with that. To the earlier AV arm question, I think the numbers are the numbers. Code:
<item id="16028"> <name en="NCM3 Raven"/> <weapon_details id="16028" type="av_max_(left)"/> </item> <item id="16029"> <name en="NCM3 Raven"/> <weapon_details id="16028" type="av_max_(right)"/> </item> SELECT count(*) FROM fkpk.kills WHERE attacker_weapon_id = 16028 OR attacker_weapon_id = 16029; '2736' <item id="16030"> <name en="MR1 Fracture"/> <weapon_details id="16029" type="av_max_(left)"/> </item> <item id="16031"> <name en="MR1 Fracture"/> <weapon_details id="16029" type="av_max_(right)"/> </item> SELECT count(*) FROM fkpk.kills WHERE attacker_weapon_id = 16030 OR attacker_weapon_id = 16031; '9898' <item id="16032"> <name en="Vortex VM21"/> <weapon_details id="16030" type="av_max_(left)"/> </item> <item id="16033"> <name en="Vortex VM21"/> <weapon_details id="16030" type="av_max_(right)"/> </item> SELECT count(*) FROM fkpk.kills WHERE attacker_weapon_id = 16032 OR attacker_weapon_id = 16033; '895' |
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