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2013-10-21, 06:33 PM | [Ignore Me] #1 | ||
Major
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https://players.planetside2.com/#!/wds
now, who is winning today? VS. who is winning this week? VS. and who is winning this season? VS. looks like these changes worked, because the WDS is finally balanced. maybe forumside will stop with TR hating season and move on with VS hating season although i think the NC are still going to complain that they are UP on forumside, although this week NC are 10,000 points ahead of TR, and not far behind today. so rejoice NC and VS! |
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2013-10-21, 06:41 PM | [Ignore Me] #2 | |||
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2013-10-21, 07:16 PM | [Ignore Me] #4 | ||
I guess it's the VS's time to shine and be hated on
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-10-22, 07:13 AM | [Ignore Me] #6 | |||
Second Lieutenant
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http://www.therebelscum.net/world-po...,1382446969148 If anything I see a rather depressing overall downwards trend. But that applies for all factions. Last edited by Emperor Newt; 2013-10-22 at 07:15 AM. |
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2013-10-22, 09:10 AM | [Ignore Me] #7 | ||
Staff Sergeant
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Regarding the title of this thread...
It was glaringly obvious that something was wrong with how WDS played out early on. Instead of fixing the reasons behind the skewed result when everyone was measured by the same yard stick, they just changed how things are measured. Having the north gate STILL dominates Indar (and corresponding gates on other continents), having the largest population is STILL dominating the server. You're just rewarded differently in a system detached from what's really playing out on the map. So, in my oppinion, WDS is still ridiculous, they're just doing a better job hiding it. Last edited by Boomzor; 2013-10-22 at 09:17 AM. |
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2013-10-22, 11:58 AM | [Ignore Me] #8 | |||
Staff Sergeant
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2013-10-22, 05:01 AM | [Ignore Me] #12 | |||
Corporal
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As TR win the 5 weeks, you may wait lots of time to say changes are balanced. Waiting the real WDS to see what will happen, but it will not be balanced. As SOE finally recognise Indar North WG give an advantage, with 3 factions and 5 weeks, to be fear each faction must be in this WG 11 days and 16h ... will never arrive. And of course the population is something who will never be fear as they can't do something to population balance. So everyone will be able to whine about each one for a long time Last edited by OmegaPREDATOR; 2013-10-23 at 04:34 AM. |
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2013-10-22, 09:33 AM | [Ignore Me] #13 | ||
One funny thing about the WDS is that you're now punished for focusing on alerts that do not take place on Indar, in the sense that the new rules reward fighting on a populated continent. So when say the TR on Miller tries to get dominating victories on Esamir or Amerish then they are punishing themselves when it comes to WDS points.
Basicly if you want to win WDS then it seems like it's best to stay on Indar at all times, because that's where most of the players are most of the time. Or have I misunderstood the situation?
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-10-22 at 09:34 AM. |
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2013-10-22, 12:15 PM | [Ignore Me] #14 | |||
Contributor PlanetSide 2
Game Designer |
This is why we added the ability to award points for winning alerts. We haven't enabled it yet due to negative stigma and culture that has developed around Alerts, and because we need to see the scoring results so we can come up with a good value for them. To correct this problem we want to make sure Alerts are worth enough that if you avoid them you are handing a lot of points to another empire, and if you attend and lose you are at least earning a lot of points due to enemy population shift to the Alert continent. |
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2013-10-22, 01:02 PM | [Ignore Me] #15 | |||
Staff Sergeant
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If its to even populations, why not put more worth on lower population continents and the pops will balance themselves out across continents as squads go to the lower pop continent that gives more benefit? If you're running it to get people to fight on other conts, why not explicitly rotate the continent where scores are calculated? Say, i don't know...when warpgates are rotated. Simply rotate the cont. or better yet, why not explicitly have 9 rounds i mean there are 3 different conts and 3 WG locations so there are 9 permutations. yes I'm being a bit sarcastic there, (not so much about the first one tho) but if you're going to have to orchestrate such a contrived construct to promote some arbitrary "goal" or "engineer" an engagement, just give up on persistent nature of things and go round based. Or you could duplicate the continents, flip them and put a "II" or "III" on their names, and put WGs between them so there's some global flow to battles. Then you can replace the dupes with new ones as they're created. |
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