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Old 2013-03-19, 09:54 AM   [Ignore Me] #1
Rolfski
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Shotgunside 2


Is it just me or is everybody totally occupied with shotguns nowadays? In every indoor battle shotguns seem to rule the day and the latest pump-action additions (which btw was totally down-voted on the road map) only seem to have made matters worse.

If I die in CQB battles like towers, it's almost exclusively now to SMG's (infiltrator) or shotguns (other classes).

And with the upcoming release of the second pump-action series it seems like the devs have gone way overboard with this weapon class that few people wanted in the first place.
Picking a primary weapon for my HA will give me as many shotguns to choose from as LMG's which is insane tbh. I wish the devs would have focused on other primary weapons instead or even better, expansion slots for the current arsenal.
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Old 2013-03-19, 09:55 AM   [Ignore Me] #2
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Re: Shotgunside 2


Surprisingly I haven't been killed by many shotguns on Waterson TR.
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Old 2013-03-19, 10:01 AM   [Ignore Me] #3
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Re: Shotgunside 2


Originally Posted by Hamma View Post
Surprisingly I haven't been killed by many shotguns on Waterson TR.
Well, I did get a Mosquito kill with my pump shotgun yesterday. Now that I know it's possible I'll be keeping an eye on the sky again :P

I use shotguns a lot. Light Assault + Shotgun is just a ton of fun right now. I started using the auto-shotty with the jump towers around Amp Stations and since that time I find myself going to battles where I can use the shotgun. I think I'm somewhere around the 5000 kill range between the Pandora, Nova, and Phobos. I do agree though, Waterson tends to not use many shotguns compared to other servers. There's other quirks like this as well, like on Connery it seems everyone and their mother uses underbarrel grenade launchers where on Waterson I hardly see it.


It's amazing the difference between 20 FPS and 60 FPS with the shotguns though, hope the performance stuff gets worked out because it completely changes the game for me.
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Old 2013-03-19, 10:05 AM   [Ignore Me] #4
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Re: Shotgunside 2


I don't really get how so many people have problems with shotguns. I use pump action shotgun 24/7. Yes, indoors and outdoors. There are so many times when I die close range, usually because someone is out of the 0-5m sweetspot. I don't see much shotguns myself.

Stay out of the 0-5m shotgun distance and you're better equipped to win. Shotguns are good around 5-10m, but not overpowering. After 10m, you'll have to get lucky with the pellets to get a kill, so that's the range where other weapons are starting to overpower the shotgun completely. Even indoors there are a lot of situations where the shotgun isn't the best weapon. Usually I tend to bait the enemy to come closer and 99% of the time they take that bait and I get the kill. Thinking before you act gets you a long way in this game.

Last edited by Snydenthur; 2013-03-19 at 10:07 AM.
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Old 2013-03-19, 10:08 AM   [Ignore Me] #5
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Re: Shotgunside 2


Originally Posted by Hamma View Post
Surprisingly I haven't been killed by many shotguns on Waterson TR.
On Miller, when I get killed it's most of the time by BR 40+ guys from other outfits. These use all shotguns mostly.
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Old 2013-03-19, 10:25 AM   [Ignore Me] #6
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Re: Shotgunside 2


I'm also seeing a lot of shotguns on the wrong side of the barrel on Woodman. The NC seem to favor the Claw while the VS favor the Pandora from what I've experienced as a TR. It's very annoying to get killed in one shot. It seems the higher the BR, the higher the chance you will use a shotgun.

I think the shotguns should be nerfed a bit in term of distance. At their current state, the shotguns, especially the automatic ones, tear through anything within 10 meters.
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Old 2013-03-19, 10:46 AM   [Ignore Me] #7
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Re: Shotgunside 2


Originally Posted by Hamma View Post
Surprisingly I haven't been killed by many shotguns on Waterson TR.
thats because TR have best shotguns :P

OT:I get killed a lot by shotguns as, on Miller at least, TR use a lot of shotguns, VS not so much but still a decent amount, where as I don't see many in NC because we just roll scattermax.

So technically I suppose NC have best shotguns but the normal inf shotguns don't seem as good.

I want to love the Jackhammer there is just something missing.

I kinda agree with OP, NC Jackhammer doesn't seem special at all compared to other shotguns and when claw came out who wants JH? Shotty obviously dominates at close quarters but they can be irritating when getting griefed by one and having to roll a max to take him out, as he is just flying on top of the tower and if I fly up there he has a shotty so... :/

You can spam them while flying pretty accurately as well.

I wouldnt nerfbat them them or anything... Possibly nerf accuracy while flying to be in line with carbine accuracy while flying or smg. Harder to hit with in air imo without laser etc. TBH I'm probably just a lil butthurt from getting killed by them all the time too heh.
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Old 2013-03-19, 10:52 AM   [Ignore Me] #8
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Re: Shotgunside 2


Originally Posted by Empra View Post
thats because TR have best shotguns :P
<snip>
That was true pre GU3? I think. Now all the shotguns are carbon copies of each other. The only difference is that VS have no bulletdrop but slower bullet velocity.

Edit: I also just searched the spreadsheet. The pumpguns have the same pellet spread as the 6-Shot shotguns with 3. The 8-Shots have 3.5 and the Auto have 4. Thats the reason they are "good" outside the normal shotgun range... they have a low pellet spread but shoot 10 pellets per shot.
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Old 2013-03-19, 11:03 AM   [Ignore Me] #9
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Re: Shotgunside 2


Originally Posted by Tenhi View Post
Edit: I also just searched the spreadsheet. The pumpguns have the same pallet spread as the 6-Shot shotguns with 3. The 8-Shots have 3.5 and the Auto have 4. Thats the reason they are "good" outside the normal shotgun range... they have a low pallet spread but shoot 10 pallets per shot.
That would explain it.
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Old 2013-03-19, 11:10 AM   [Ignore Me] #10
Babyfark McGeez
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Re: Shotgunside 2


♫ In the Year 2845... ♪ ♫...Where in the future there are shotguns in Planetside ♪ (*sing*)
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Old 2013-03-19, 05:34 PM   [Ignore Me] #11
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Re: Shotgunside 2


Shotguns are currently overpowered because short range is a much smaller disadvantage than the devs compensate for with insane damage.

The reality is, you can get away from most long range attacks, because the TTK on them is pretty long, several seconds usually, but you can't get away from short range attacks, since shotguns one or two shot you, and even designated longer range weapons have a fraction of the TTK they have at range when used up close.

On top of that every single battlefield where infantry is essential is in close quarters, so you just end up with a situation where shotguns are the best weapon to use. They may lack versatility, but that's simply not that big of an issue in a game where long range combat can be avoided pretty easily, while close range combat is inevitable.

Last edited by Rothnang; 2013-03-19 at 05:38 PM.
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Old 2013-03-20, 07:34 AM   [Ignore Me] #12
Qwan
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Re: Shotgunside 2


I have to admit that I am attached to my pump action shot gun, but I only use it with my light assault or medic, because most of the time I find myself up close and persnnal in those classes. Also the base will dictate, like towers, and Bio domes I switch to shot guns, its the only one that I own, I dont have any of the other one's.
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Old 2013-03-19, 01:42 PM   [Ignore Me] #13
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Re: Shotgunside 2


Having used the Phobos for a few days now I think the damage is reasonable but the pump guns simply fire too quickly and the extended mag lets them deal too much punishment before a reload.
Especially when you consider the semi-auto shotguns and how much less damage they do.
I mean...the pump-action great for me, I can get the first shot on the majority of players, and killing people outright makes to so much easier to take on multiple people, even if the TTK is limited.

Really, rather than point blank monster-damage guns, I'd much rather have tighter groupings of pellets with less overall damage potential. No more single shots on anything but an infil if you only catch body and don't have any miss. But give it some flexibility.

The pump manages range-flexibility simply from huge damage output...that makes it overpowered.

People that find the SMGs to be some kind of revelation indoors really must not have used any of the ARs/Carbines designed as short range guns...It's true they don't have the magazine depth, but guns like the VX-6 and HV-45 are pretty much just as good with adv. laser and have much greater ranged potential.

Originally Posted by Tenhi View Post
10 pallets per shot.
And, well, no wonder they're so OP if they're shooting these
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Last edited by Rbstr; 2013-03-19 at 01:45 PM.
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Old 2013-03-19, 01:59 PM   [Ignore Me] #14
Snydenthur
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Re: Shotgunside 2


Originally Posted by Rbstr View Post
Really, rather than point blank monster-damage guns, I'd much rather have tighter groupings of pellets with less overall damage potential. No more single shots on anything but an infil if you only catch body and don't have any miss. But give it some flexibility.
But what would be the point of shotgun then? It would be the worst choice for every situation.
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Old 2013-03-19, 08:43 PM   [Ignore Me] #15
Tenhi
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Re: Shotgunside 2


Originally Posted by Rbstr View Post
And, well, no wonder they're so OP if they're shooting these
Fixed it only for you
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