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2014-04-16, 09:45 AM | [Ignore Me] #1 | |||
PSU Admin
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https://forums.station.sony.com/ps2/...l-16th.182835/
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2014-04-16, 12:05 PM | [Ignore Me] #3 | ||
First Sergeant
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Yay 64 client is back.
Like that the kobalt, canister are getting a buff, especially the angle changes and improved dmg versus esf. Wish they would have refunded the certs on the nanite repair and the vanguard shield. Finally, knife dmg dialed down. By brighter green on the night vision I hope then mean improved clarity. Because it sucked ass previously. Turbo across all harrasers with improved fuel efficiency...harrassers will be in bases full time now, but now with improved getaway capability and improved armor. Infantry weapon changes makes sense, for the most part. Looking forward to the mini-gun attachment. |
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2014-04-16, 08:30 PM | [Ignore Me] #6 | ||
Major
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With the 64bit removed again long before any of the prime time players. SOE still can't know what it will do in a stress test.
But, I might have found a way to force the game to run in 64bit thanks to reddit. http://www.reddit.com/r/Planetside/c..._now_that_its/ -NOTE- I have NOT found ANY posts saying that forcing the game to run in 64bit is allowed or not. Nothing in reddit or the topic I made on the official forums as of yet if this is allowed or not. I have not done this yet but others have and it seems to work from their posts. More or less you just rename the .exe file (with the launcher running so it wont auto fix it) and the game will run in either 32bit or 64bit depending on what .exe the launcher runs. That's all it takes to get the 64bit running. But it is still iffy as to if we can do this or not. Bans may happen, they may not. We can't know till we get some official feedback. So if anyone has a contact please pass this on so that some feedback is given. |
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2014-04-17, 12:32 AM | [Ignore Me] #7 | ||
Captain
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Now the lynx is the best smg in the game for the TR! (for light assault and engineer).
Still has less damage/second then the 845 RPM carbines from other factions... But it is good to use! Cycler TRV is great now! It was already my medic weapon of choice. t9 carv partial unnerf was welcome! (didn't change much, but this is welcome) New tmg-50 sound is awesome! Striker buff is doesn't make it useful again. Harasser buff was not tested to me, the two times I got it, I died to mines. The minigun is a new weapon that I can't say it is useful: It is recoiless, the CoF increases almost nothing on all stances, fixed in some of them. Crouching doesn't decrease CoF. Aiming decrease CoF in almost nothing. You can no longer hit long range targets with it. It is spray and pray weapon! The new attachment is nice, but with a spray and pray I think I will keep my extended mags. Maybe it is the end of the minigun, maybe we will find some use for it. Engineer turret nerf is awesome, your tank no longer die for no reason from ghost damage! But I think the range is lower then 450m, probably 400m (acceleration time). VS snipers with straight pull attachments everywhere! Vanguards with shields dying everywhere is awesome! 97% freeze loading PS: my game still runs in 32 bits.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2014-04-17, 01:54 AM | [Ignore Me] #8 | ||
Corporal
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Love the new sounds of the TR guns. But I'd like to say something about that.
Every gunshot has an identical sound to the last making it sound monotonous and in long bursts sound very artificial/unrealistic. Let us take battlefield for instance which (despite being a broken game) has hands down the most realistic sounding guns I have ever heard. They have put in minor variations within the gunfire sound asset with each or each subsequent group of bullets which eliminates that problem. NOW I KNOW that they have other things to do. I am just pointing this out. |
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2014-04-17, 06:47 AM | [Ignore Me] #9 | ||
First Lieutenant
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Ya. Overall a very welcome change. The TR aren't grossly under-powered anymore! The lynx is more amazing than ever and the cougar is actually pretty decent. It fills a niche that the TR was missing. T9 Carv isn't mentioned, but it feels better, like it got ninja buffed.
Sadly, DICE has a massive team of like 200 people + marketing and Planetisde has like 50-60. I mean, I'll bet DICE has more sound designers than PS2 has artists. NOTE: If DICE ever gets the itch to make a mmofps... Smed's got some problems. |
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