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2011-07-17, 11:56 AM | [Ignore Me] #1 | ||
PSU Admin
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So it's been over a week now and we have TONS of information to absorb.
Of what we have heard so far what do you fear most of the features we have heard about? Let's try and not make this a debate about specific features, just thoughts and opinions on why you think it's a bad idea. There are other threads for more in depth debate! Also let's stay away from "It's SOE" or other comments, just keep it to game specifics. So fire away! |
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2011-07-17, 12:06 PM | [Ignore Me] #2 | ||
Colonel
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When I clicked on this thread I was thinking of another 3-4 months with zero new info, but as it's strictly regarding game mechanics...
Headshots side, I fear the TTK will be too low. Headshots included, I fear the TTK will be way too low. I fear they're going to make vehicle boarding instantaneous. I fear the resource system could easily be made un-fun. I fear I'm not going to like how my empire of choice turns out. |
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2011-07-17, 12:07 PM | [Ignore Me] #3 | ||
That my imagination has run away with itself about how cool all the features sound.
I'm not normally one for hype - all developers say their game is brilliant and the players will love everything they do - but the enthusiasm from the devs has really got me stoked about PlanetSide 2, far more than any other game I'm looking forward to. However in the back of my mind there's this little voice saying "nothing goes to plan" so I guess I fear features like the mission system, resources, territory control, and "vertical gameplay" won't help the flow of the game as much as we would hope. You tell players how to play after all. Can I get off the couch now Dr. Hamma? |
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2011-07-17, 12:24 PM | [Ignore Me] #4 | ||
Master Sergeant
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I fear Empire imbalances making a return and having an effect on respective populations.
I fear aircav being as powerful and versatile as they were in PS1. I fear the fading of enthusiasm of the PS2 team when beta comes and the tidal wave of complaints from the vocal minority constantly hounding them on they think the game should be. |
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2011-07-17, 12:25 PM | [Ignore Me] #5 | ||
Staff Sergeant
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My biggest fear is that "looting enemy weapons is hard to balance" is going to mean we cannot loot enemy weapons period. I don't mind the no hacking of vehicles as much (though I can definitely see how people can be upset about that) but I LOVE using enemy weapons as I feel they are generally more effective against their own empire since those are the weapons said empire has the least experience fighting, and am going to be very VERY disappointed if we cannot loot them.
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2011-07-18, 04:04 PM | [Ignore Me] #6 | |||
Colonel
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2011-07-18, 04:11 PM | [Ignore Me] #7 | |||
Major
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It's not like any idiot could run up to a Prowler and hack it instantly. You had to sneak up to that shit and take a good 5 or so seconds to steal it, with it being completely still. |
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2011-07-17, 12:27 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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I'm scared out of my mind with a ton of things. This is the only game on the horizon that is anything like Planetside(Funny that 8 years later, Planetside 2 would be the second MMOFPS of it's kind), and there are so many things that could go wrong. Headshots could be ruin the game, Jetpacks could make walls obsolete(like they are Today), the class system could be nothing I like the certification system I loved, the game could be buggy when released, SOE could not support it again...
Still, all of their ideas are also intriguing at the same time. I really want to use the realistic flight controls, I'd like to see how similar the class system is to the certification system, and I would really like to see if hotdropping a few platoons of soldiers from galaxies is still the greatest experience in the world.
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2011-07-17, 12:41 PM | [Ignore Me] #10 | ||
Private
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Actually the only stuff that particularly bothers me at the moment is what might be done about command. It doesn't take long to notice that the majority of command rank 5's in Planetside at the moment are just spamming immature pointless drivel or are just having a power trip and demanding people to leave continents to attack the one they want. Meanwhile, the majority of the playerbase is actually ignoring them.
Still, its saddening that only a few of the commanders are likely to have any real idea as to what is a wise decision. I'm more interested rather than concerned about what they are going to do in this regard, and hope that it is sufficient. CRM's did the job back in the day, but of course we no longer have any to keep people in order. |
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2011-07-17, 12:50 PM | [Ignore Me] #11 | ||
I fear that the are going to make it to much like Battlefield 2 or other FPS games they keep referencing. So that means that I fear that they will make the Spawning more like those FPS or that they will make the class system unbalanced for newer players.
I also fear some of the direction that they are going. "More sandbox gameplay" and especially "possible PVE." I actually yelled "NO!" when they said that in the interview.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-17, 07:33 PM | [Ignore Me] #15 | ||
Master Sergeant
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I fear No Sanc will mean No Home. No place to organize, or just jerk around for a little while with friends. No place to just collect your thoughts before the next fight.
I fear that the wrong players will take command ranks and be dicks. I fear that hackers/exploiters will find something annoying and drive people away from the game in the first few weeks before it has a chance to solidify it's fan base. I fear that the game will focus too much on the individual and not on the empire, and that the game will not be massive and people will just be doing Towers of Power and Interfarming or whatever their new equivalents will be. I fear that outdoors combat will not translate well and that it will be more frustrating than fun trying to fight in type specific area's. But generally speaking I'm pretty stoked and hope the dev's have a fully thought out plan. |
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