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2013-06-29, 04:16 AM | [Ignore Me] #1 | ||
Master Sergeant
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I don't like the fact I can see a buggy square up to a MBT and kill it. It just looks wrong. But from a gameplay perspective it kinda makes sense.
I suppose I'm biased, but it's solely due to the model the Harraser uses, but I think an AP round should set a Harraser on fire and Harrassers should fear tank rounds more (they seem fine in terms of weakness to any weapon my ESF or lib has). It does seem apropriate though that it's as tough as it is considering it's a team vehicle that uses 2 players at least to really optimally use. Very fun vehicle too as is. |
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2013-06-29, 05:32 AM | [Ignore Me] #6 | ||
Sergeant
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The harraser is perfect. Its requires teamplay and coordination to be effective and is fun to play. And it gets totaly dominated by people who know how to play.
The game needs more "active" skills and abilites. While repairing on the move isnt a harraser abilty, it is an example of fun and interesting gameplay that requires active participation to be effective. Its not a sheild or a Nanite auto repair system. Its the benchmark that all the other vehciles should be balanced around, not 1 person MBTs. The only way it can repair and move is if its 3 man and there is an engineer in the back. Allowing a 3 man vehicle to be 1 shotted by a tank would just make them pointless. If its infact only a 2 man harraser then it cant fire, move and repair at the same time. For any decent 2/2 MBT crew thats a kill. A 2/2 AV MBT has no escuses for dieing to a harraser. The MBT dps's and has more armour. The mag can use the afterburner to ensure the harraser doesnt get the rear shot, the van can use the shield to tank the rear shot and the prower can deploy and put 2* the number of rounds into the harraser(with a halber or vulcan on top it massively outdps the harraser). If youve spent any time in the rear seat you will know that repairing at max speed isnt that easy and also isnt that effective when your under fire. MBTs and lightnings die so fast (to everything) due to the rear armour weakness. MBT drivers need to do more to protect there rear. Looking at the radar would be a good start , "most" MBT drivers dont seem to do this. A harraser cannot equip both composite an stealth. So you get to see it early on the radar or 2 shot it when it gets close. The main problem with harrasers is people. They choose not to shoot them. 3 people in the harraser. 3 people on foot. If they all shot at the harraser with rockets, small arms and maxes then it would force them to retreat. What actualy happens in 99.9% of the time is people try to run/hide. Then they get splatted. You can also jump straight over a harraser and drop c4 on the roof. The players also choose what class to play. I would be willing to bet realy money that 99.9% of harraser dirvers and gunners are engineers and a large chunk will have spent certs upgrading there engineer tools and skills. Of course these guys are going to outperform that Light assault in the 1 person MBT. Again were back at the players, they need to pull 2/2 MBTs and they both need to be engineers. You can repair your tank at the exact same speed they repair there harraser and they cant shoot back while they do it (most of the time) you can. They have been released for weeks now and yet people still deploy sunderers out in the open and have mini zrgs of infantry running about and in clusters. This is a great tactic but theres no exscuse for not dropping a handfull of tank mines. That maruader haraser team shouldnt be able to drive round and round the exact same route making multiple passes. Last edited by Eggy; 2013-06-29 at 05:37 AM. |
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2013-06-29, 05:36 AM | [Ignore Me] #7 | ||
Lieutenant Colonel
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I think its pretty much fine as is.
I would understand changing the repair while driving theng - but I think it would be fine either way.
__________________
Wherever you went - Here you are. |
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2013-06-29, 06:31 AM | [Ignore Me] #8 | ||
Major
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The vulcan harrassers look insane fun from a VS perspective until they run over a couple of mines. I would agree with taking the ability away to repair on the fly OR make their armour weaker. One or the other.
It's a tough call though cos they are squishy if you hit them and with a good driver/gunner they are going to be amazing. Just seems wierd that my turbo laser can beast them but my saron struggles in comparison. Last edited by PredatorFour; 2013-06-29 at 06:32 AM. |
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2013-06-30, 04:30 PM | [Ignore Me] #9 | ||
Private
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I dont think they are that bad, basically another high risk/high reward vehicle sort of like an esf is imo. I think any proficient AP tank can easily ward off a harrasser. A bit more diifficult with default rounds, but still shouldnt be that bad. People that use these things as long range stationary turrets are missing the point. Harrasser's greatest strength is it's agility and acceleration. So i found the best counter to be high velocity rounds, whether its 3 infantry shooting small arms, a halberd, AP rounds, turbo laser, dalton, etc.
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2013-06-29, 06:34 AM | [Ignore Me] #10 | ||
Sergeant Major
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Harassers (2-man, or not) are not "easy" kills for any "good" 2-man tank crew. Their mobility and durability (again, nevermind with a repair guy in the back) make them hard as **** to kill. Everyone knows this and it's one of the primary reasons they are so popular.
I'm back and forth on what I think about MLG - but I do think one of the nice benefits is that when $$$/whateveritistheycompetefor is on the line, you'll see gamers gravitate towards the most OP weapons/vehicles/tactics and I think we'll see much quicker and better results from balancing efforts by SOE. |
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2013-06-29, 05:13 PM | [Ignore Me] #11 | ||||
Major
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...In other words, unlike the Sunderer or Galaxy that need extensive manpower and/or Certification investments to begin to reach their full potential, the Harrasser is effective even when stock. If MBTs were made to have Seperate Driver and Main Cannon Controls, they'd probaby be just as effective.
I'd accept that, but then again I run Nanite Repair... |
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2013-06-29, 06:56 AM | [Ignore Me] #12 | ||
First Sergeant
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buff mbt because i swear to god if you whiny fucks get harasser nerfed i'll never forgive you.
i can see giving it AP weakness and taking 50% of its HP from an AP round, whatever, it won't matter. the reasons a good harasser can take out a bad MBT are: 1. mobility trumps armor 2. MBT is usually pulled by scrubs who just spam any vehicle and get cut off from the zerg. no harasser that wants to live assaults a tank line. maybe they make a run behind a tank line and take out support, get put into red and narrowly escape. healing on the run is not that easy, it only works at 1 angle and decent evasive maneuvers screw it up anyway. "it's impossible! slow down!" is what my gunner complains. if we go red we can't move at speed anyway and that is what gets us dead 90% of the time. also again please reference the long list of available counters. mines, lock on rockets, C4, lines of tanks in a good position, AV turrets, tower turrets, and unfortunate terrain hazards. if you think MBT needs to be better then make it fucking better and maybe i'll use one and respect them more. Last edited by Obstruction; 2013-06-29 at 09:43 AM. |
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