Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: total killwh0re
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-11-30, 01:00 PM | [Ignore Me] #1 | ||
Major
|
Deliberately using your customers as marketing lab rats by frequently worsening the daily/bundle/SC deals over the year to see how much more money you can squeeze out of them, is kind of insulting and not a smart thing to do imo. Not to mention the effect of people refusing to spend money any more because they were used to better deals.
If you want to get more money out of your customers, make them more happy and give them more options to spend money (merchandise, weapon cosmetic slots, more PlayerStudio item types, etc.) but don't screw them over. If a game still in pre-alpha development like Star Citizen already ships shitloads of t-shirts and mouse mats to 99 countries, why oh why does SOE such a poor job of selling their universe? Edit: The original tweet I used to illustrate my point was confusing and not helping this discussion, so I removed it. Last edited by Rolfski; 2013-12-01 at 04:14 AM. |
||
|
2013-11-30, 03:29 PM | [Ignore Me] #7 | ||
Second Lieutenant
|
Haha, he got you there. Weather it's smart business or not there isn't much we can do about it except hold onto our money until a sale worthwhile comes along. This shouldn't be too different from what a lot of us have been doing since last December.
|
||
|
2013-11-30, 04:09 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
|
When you think its uncool to bitch about game balance - that means you have moved on from the game at a meta level and probably will stop playing soon if you havent already.
So long.
__________________
Wherever you went - Here you are. |
||
|
2013-11-30, 10:38 PM | [Ignore Me] #10 | ||
First Sergeant
|
To a degree, yeah, we should be concerned with the prices going up.
We want SOE to make money for a game we enjoy that will inturn be used to better the game, so we cast a dismissive glance to the rise of probing prices... But at the same time, we don't want to ignore it to much otherwise we end up with a business model that screws us... It's good to be active about prices. Last edited by HereticusXZ; 2013-11-30 at 10:48 PM. |
||
|
2013-11-30, 03:08 PM | [Ignore Me] #12 | |||
First Sergeant
|
Its a 70%discount they are doing a black Friday sale like many stores are you muppet |
|||
|
2013-11-30, 05:48 PM | [Ignore Me] #13 | |||
Major
|
Giving players increasingly less value to see how far they can go just doesn't seem the smart thing to do. Not only will it for sure piss off quite a few players, there are still so many more other options out there to earn more money from us customers, which SOE so far just fails to execute on. Edit: It was suggested on reddit that the daily deals tweet is not from SOE but actually from a player so I removed the link from the starter topic to keep the discussion focussed on price increases. Last edited by Rolfski; 2013-12-01 at 04:17 AM. |
|||
|
2013-11-30, 04:35 PM | [Ignore Me] #15 | ||
Important to note that the tweet in question was perhaps worded a bit strangely, but it actually mentioned a 70% discount as opposed to the regular 30/50%.
Well, this is how it works. You may find yourself going down in price if you find that not enough are buying what you're trying to sell. I can certainly see why someone would be miffed about having paid X amount for Y and then seeing Y being sold for less some months down the road.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-11-30 at 11:28 PM. |
|||
|
|
Bookmarks |
|
|