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2004-08-31, 11:55 PM | [Ignore Me] #1 | ||
General
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http://psforums.station.sony.com/ps/...sage.id=264216
Found this on the OF. This guy makes some good points.
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Last edited by I Hate Pants; 2004-08-31 at 11:58 PM. |
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2004-09-01, 12:00 AM | [Ignore Me] #3 | ||
Lieutenant Colonel
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yes it does. It shouldnt be called command rank it should be called commando rank. The current system isnt very good. I like OSs and i like EMPs but come on. Give us some abilitys that actually involve COMMANDING. Come on SOE get with the program
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2004-09-01, 02:10 PM | [Ignore Me] #10 | ||
Lieutenant General
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Brain... thinking.... pain.... OKAY! I got it. How about when a commander (CEP rank) is in a squad those squad members get certain special abilities. Like maybe a CR1 could give his squad mates teh benefit of a really small vehicle timer, something like CR 5 could give something really good. At first I was thinking these abilities would increase accuracy, or RoF or power but, no. This is either a decent idea, or this sugar rush I'm on is fucking me over.
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2004-09-01, 06:42 PM | [Ignore Me] #11 | ||
Major
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I think that's a great idea Lonehunter, although I believe it could be expanded a bit more.
If I had control over the CR ranks, this is what I would do: Remember, these bonuses only take effect if you're the leader of a squad. CR0: Nothing CR1: - 4 Waypoints - Ability to draw on maps CR2: - Reveal Friendlies - Reveal Enemies - All support activies are made better by 25% for everyone in the squad (Medic's would heal 12 instead of 10, engies would repair vehicles 40 instead of 32, hacking takes 25% more quickly than usual, etc.) CR3: - All support activies are made better by 50% for everyone in the squad - Everyone in the squad gets a health bonus of 5. - MAX's in the squad get 15% more armor - Vehicle timers are cut by 30 seconds for everyone in the squad - Infiltrators in your squad are now invisible while crouching and moving CR4: - Everyone in the squad gets a health bonus of 25 - Vehicle timers are cut by 60 seconds for everyone in the squad - Infiltrators in your squad are now invisible while moving at all - MAX's get 50% more health - Ability to designate a base on the continent as the primary target. All of the CR4's/CR5's get to vote which base is primary on defense and offense, as long as they are on that continent. The base with the most votes is highlighted as primary, and the second base is highlighted as secondary. - Continental broadcast. Can only use continental broadcast to the continent the commander is on CR5: - Everyone in the squad gets a health bonus of 50 - Vehicle timers are cut in half - Infiltrators are now immune to darklight in your squad - MAX's armor is now doubled - Votes on primary base are counted as 1.5 votes - Can now vote on primary continent. Same function as primary base. - Global Broadcast Now, here's the kicker. Getting command ranks now requires certification points! CR1 and CR2 together cost 1 cert point, and CR3 and CR4 cost 1 cert point together. You can get either seperately, but the cost is the same. So first, you must "qualify" for the command ranks by leading squads, then you go to a cert point and decide you want to learn it. CR5 by itself costs 1 cert point. This makes it so that only the people who want to lead will get the CR. So... what do you guys think? Last edited by ChewyLSB; 2004-09-01 at 06:49 PM. |
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2004-09-01, 07:24 PM | [Ignore Me] #15 | ||
Sergeant
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i agree with those ideas except the infiltrators being completely invisible. thats way too much. we recently had a discussion about darklight flickering going on too much, that, for one, would become more common. i like the way it is now, as crouch walking is nearly invisible anyways. other than that, the ideas rock. GJ!
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