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Old 2012-09-02, 04:44 PM   [Ignore Me] #1
Crator
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Lightbulb Size does matter!


In particular scale. For instance if we take Planetside 1 models (infantry, vehicles, bases, etc.) and compare the scale of them to the size of the map you will see that the map is very much larger in scale.

When we look at Planetside 2 we see the scale of everything has been made larger, except for the land mass. So it seems claustrophobic and hectic. We need more land mass. Open space areas between capture points to allow more large scale engagements to form. Allow for more varied vehicles and engineer capabilities in that field of play.

I'm not proposing the same land mass scale when compared to Planetside 1 scale. Some of that was just too much and a lot of it unused anyways. But much more land mass is needed in PS2 I think...

Thoughts?
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Last edited by Crator; 2012-09-02 at 04:56 PM.
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Old 2012-09-02, 05:14 PM   [Ignore Me] #2
Levente
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Re: Size does matter!


still bigger then Caspian Border......
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Old 2012-09-04, 06:53 PM   [Ignore Me] #3
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Re: Size does matter!


Originally Posted by Levente View Post
still bigger then Caspian Border......
Ran into this the other day:



http://drunkenmafia.com/showthread.p...red-to-BF3-Map
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Old 2012-09-02, 05:35 PM   [Ignore Me] #4
OnexBigxHebrew
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Re: Size does matter!


Putting large dead areas between bases is a terrible idea. They'll just go unused. Make the map bigger? Fine. But don't empty it out. Besides, the last 100 years has shown us that Fighting jn an arbitrary field just doesn't settle anything.

Besides, with the wealth of ways to quickly move in this game, a battle out in the open away from a base probably won't happen often.
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Old 2012-09-06, 04:26 PM   [Ignore Me] #5
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Re: Size does matter!


Originally Posted by OnexBigxHebrew View Post
Putting large dead areas between bases is a terrible idea. They'll just go unused. Make the map bigger? Fine. But don't empty it out. Besides, the last 100 years has shown us that Fighting jn an arbitrary field just doesn't settle anything.

Besides, with the wealth of ways to quickly move in this game, a battle out in the open away from a base probably won't happen often.
So the battle of Seelow and Kursk did not settle anything? Two of the largest battles in history taking place in the Eastern European Plains that led to the ultimate downfall of the German army in WW2. Nope, nothing comes out of battles not set in a base. With that said, I don't have the beta, but I wish that there were more skirmishes outside of bases as most of the gameplay I've seen had none.
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Old 2012-09-06, 05:49 PM   [Ignore Me] #6
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Re: Size does matter!


Originally Posted by Bergy View Post
So the battle of Seelow and Kursk did not settle anything? Two of the largest battles in history taking place in the Eastern European Plains that led to the ultimate downfall of the German army in WW2. Nope, nothing comes out of battles not set in a base. With that said, I don't have the beta, but I wish that there were more skirmishes outside of bases as most of the gameplay I've seen had none.
Those battles wouldnt have settled anything if they had nanite respawn technology.

Originally Posted by VaderShake View Post
Here is a little bit of an out of the box idea that might foster more conflicts breaking out between objectives.

Pave some of the roads and link some of them like a modern freeway system, and increase the speed of vehicles on roads by 10-20% which would make them appealing to use over going cross country and would also set up more chances of running into enemy forces also using the roads coming from the other direction. You could also add roadblocks/check points as well....maybe a nice rest area..haha.

Just and idea...
Maybe a toll booth or 2 !!!
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Old 2012-09-06, 06:48 PM   [Ignore Me] #7
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Re: Size does matter!


Originally Posted by Rat View Post


Maybe a toll booth or 2 !!!

^^^^ Obviously you must be TR...
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Old 2012-09-06, 07:06 PM   [Ignore Me] #8
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Re: Size does matter!


They do need to expand the land mass between bases/outposts some. I'd say start small. 10% and see where it goes from there.
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Old 2012-09-02, 05:46 PM   [Ignore Me] #9
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I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.

Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed.

Make one a tiny comms array with one or two tiny shelters on a high plateau.

And so on.

I would like to see some big vehicle battles though, deffo.
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Old 2012-09-02, 05:53 PM   [Ignore Me] #10
Timealude
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Re: Size does matter!


Originally Posted by Kipper View Post
I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.

Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed.

Make one a tiny comms array with one or two tiny shelters on a high plateau.

And so on.

I would like to see some big vehicle battles though, deffo.
Come on West 1 there's normally a huge vehicle battle everynight
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Old 2012-09-04, 06:44 PM   [Ignore Me] #11
Ryoji
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Re: Size does matter!


Originally Posted by Kipper View Post
I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.

Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed.

Make one a tiny comms array with one or two tiny shelters on a high plateau.

And so on.

I would like to see some big vehicle battles though, deffo.
Really like the idea of this to make use of having more open space and encouraging more non-base battles, used to love it when fights developed between two bases across one of those bridges.
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Old 2012-09-02, 06:00 PM   [Ignore Me] #12
Phisionary
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Re: Size does matter!


I also feel it should be more spaced out. I'd like to see more stuff, but chained together sort-of so there is a nice progression, and have more open space in between. Right now, especially for air play, you leave one base area and you're immediately right on top of a different base. Like a bunch of big base maps, each on a puzzle piece, all fitted together. I'd like to see the terrain and world scaled up by about 50% maybe, and possibly have a more natural layout.
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Old 2012-09-02, 08:06 PM   [Ignore Me] #13
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Re: Size does matter!


I really want to see some battles more on open ground. This base hopping gets really annoying after a few hours. Some of my favorite times involve a smaller capture point with two outfixs trying to flank the other.

So have fewer capture points maybe. Get rid of most of the single com bases and have things more spread out. I have yet to see a huge tank battle on east 01 so lets make it happen
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Old 2012-09-04, 07:15 PM   [Ignore Me] #14
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Re: Size does matter!


Higgles mentioned at last year's SOE Fan Faire that areas of terrain would be able to be taken only by tanks or only by aircraft. I wonder if that concept has been scrapped? I would personally love to see the hexes broken up more and have some of these types of mechanics in place.

That said, Indar is small. It doesn't feel small, it is small. No hate, just truth - it's half the size of a Star Wars Galaxies map and that's the game I come to PS2 from, primarily.
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Old 2012-09-04, 10:16 PM   [Ignore Me] #15
dsi
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Re: Size does matter!


More space in-between bases doesn't even matter if the only important vehicle for the only important thing in the game, base capping, just flies over it all.
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