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2011-02-19, 04:08 AM | [Ignore Me] #1 | ||
Private
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If they used the same planets in PS:N, Cyssor should be the special naval planet. Just as the description of current cyssor says, the planet itself is falling apart.
In PS:N, the water level has gone up and there are little or no bridges. There are 3 major harbors, one for each empire. The harbors are the size of one of the HART stations in the sanc, having many vehicle and air terms (basically, never wait in line for your vehicle). Scattered throughout the map are supply depots air fields, radar stations, and other places of special interest, but few spawn points on the ground (to keep the fight on the water) An outfit or a group of outfits can purchase ships ranging from destroyers, submarines, transport and supply ships, and the most expensive ship being an aircraft carrier. It would take months and a certain amount of high-ranking commanders to aquire an aircraft carrier to keep their numbers low. Major ships would act as spawn points, again to keep the fight on the water. Many things could be done to further customise ships like radar enhancement, speed, hull thickness, etc. They could even go as far as having empire-specific capital ships. Outfits would be able to physically dock their ships in the harbor when they are not in use. The objective of the planet is to eventually take over the other empire's harbor, an event that is very difficult to pull off and will rarely happen... kind of like a sanc lock. The harbors would have 2-3 points to capture before it is taken. When this happens, the losing empire loses all their docked ships, possibly handing them over to the winning empire. Cyssor would be totally different from any other planet being the only one having naval warfare. It would be dominated by huge air raids and epic fights on the water. It would greatly promote team work and tactics, being that air vehicles have a limited amount of fuel and cant stray too far from the aircraft carrier. If they couldn't pull this off on the launch of PS:N, it could be a free, mini-expansion. They could do something like this to every planet every couple months, giving each planet its own unique play style. this would keep the game fresh and interesting. Wouldn't that be cool? Last edited by Yuriusu; 2011-02-19 at 04:29 AM. |
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2011-02-19, 05:06 AM | [Ignore Me] #2 | ||
Lieutenant Colonel
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Nice ideas.
My vision for Cyssor is as follows, reposted from my Terrain Overhaul: A new base could be placed at the peak of Mt Cyssor, with only aircraft able to reach it (the flight ceiling could be raised). Also other bases could be dug into the sides of Mt Cyssor, connected via tunnels and mechanical lifts inside the actual mountain to each other. Most other bases on this continent could be based on hover technology, floating above the landscape, akin to some of the bases in Tribes. Capital: The capital Gunuku would be changed to be encompassing the entire island, with trenches cut into its sides and bedrock. Between this and the Mt Cyssor defence network the centre of Cyssor would be an impressive stronghold that could take most of a day to fight through. Towers: Towers on this continent would be a mix of existing base design, and hovering towers. As for the Navy idea, its certainly an interesting one and its been discussed before; I do like the idea and believe it has merit, more than deserving not only a single map to fight over, but to be used as a way of travelling between continents. Each continent could then have 2-3 harbours around it where the ships could be purchased. |
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2011-02-19, 05:35 AM | [Ignore Me] #3 | ||
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I really like your idea about Mt. Cyssor and a Gunuku stronghold. The reason i wanted to keep naval warfare to a single map was to keep the other maps strictly armor/infantry/air maps. I think having separate naval warfare on every map would thin out the fight too much. Plus it would support "The Bending". Although if they did go back to being on one planet, i would definitely support global naval warfare.
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