March - Max Balance [TR Getting Shafted] - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We feel no pain
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-02-22, 10:36 AM   [Ignore Me] #1
Pella
Captain
 
Pella's Avatar
 
March - Max Balance [TR Getting Shafted]


TR i call on you to say no to this. Honestly this will ruin the TR Max.

PS1 TR maxes, Where terrible. I favour mobility, than being a sitting duck for LA with C4, Or sniping HA with there AV's. Honestly if you have any pride in TR say no to it.

Camping the top of the stairs, Or Locking down outside will almost certainly result in humiliating deaths.

Up vote my comment. To take it to the top. So least we have a chance for the devs to reconsider.



We'd like to improve and polish the MAX class.
As part of the improvements, we would like to add in unique abilities per faction:

TR: Lockdown
At the expense of losing mobility, the TR max can shift into an alternate fire mode that buffs offensive and/or defensive capabilities.

NC: Shielding
Create a personal shield for the MAX

VS: TBD
We’re still mulling over a cool ability for the VS MAX, though I’m told we won’t be letting them fly ala the original Planetside. Let us know if you have ideas.
We also intend on adding indirect fire/grenade launcher options for the MAX
__________________
Pella is offline  
Reply With Quote
Old 2013-02-22, 10:43 AM   [Ignore Me] #2
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Shielded Scattermaxes inside biolabs... Excuse me, I think I just soiled myself

Can't say I'm surprised about the TR MAX getting lockdown, we knew it was coming in some form or another. I do seem to remember it possibly being a universal ability.
I am rather certain that an immobile MAX is going to be a very, very dead MAX.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.

Last edited by ChipMHazard; 2013-02-22 at 10:45 AM.
ChipMHazard is offline  
Reply With Quote
Old 2013-02-22, 10:47 AM   [Ignore Me] #3
Pella
Captain
 
Pella's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by ChipMHazard View Post
Shielded Scattermaxes inside biolabs... Excuse me, I think I just soiled myself

Can't say I'm surprised about the TR MAX getting lockdown, we knew it was coming in some form or another. I do seem to remember it possibly being a universal ability.
I am rather certain that an immobile MAX is going to be a very, very dead MAX.
Let the TR side of you up vote my comment
__________________
Pella is offline  
Reply With Quote
Old 2013-02-22, 10:50 AM   [Ignore Me] #4
MrBloodworth
Lieutenant Colonel
 
Re: March - Max Balance [TR Getting Shafted]


Lock down on a TR max will be useless without Player collision.
MrBloodworth is offline  
Reply With Quote
Old 2013-02-22, 10:58 AM   [Ignore Me] #5
Thunderhawk
Contributor
Second Lieutenant
 
Thunderhawk's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Again the VS get shafted........ luckily I dont get into a max anyway except for AA duties so I aint at all bothered by what they do to the Max class.

And why can we not fly ? - It was a huge advantage in PS1 because of BASE walls and getting into the courtyard or trying to get into an entry door in a base on 1st level of an Amp Station / Biolab / Techplant etc....

In PS2 the bases are totally different, i dont see why a jetpack on a MAX is going to be a game breaker.

It hardly "broke" PS1
__________________
Thunderhawk is offline  
Reply With Quote
Old 2013-02-22, 07:21 PM   [Ignore Me] #6
Neutral Calypso
Sergeant Major
 
Neutral Calypso's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by ChipMHazard View Post
Shielded Scattermaxes inside biolabs... Excuse me, I think I just soiled myself

Can't say I'm surprised about the TR MAX getting lockdown, we knew it was coming in some form or another. I do seem to remember it possibly being a universal ability.
I am rather certain that an immobile MAX is going to be a very, very dead MAX.
I now have a reason to spec EMP grenades.
Neutral Calypso is offline  
Reply With Quote
Old 2013-02-22, 10:50 AM   [Ignore Me] #7
bpostal
Contributor
Lieutenant Colonel
 
Re: March - Max Balance [TR Getting Shafted]


I can't support this, I appreciate that lockdown may not be as universally useful as a shield or (potentially) giving the VS our Pounder, I view it as a valuable and useful defensive mechanism.
Overdrive, without that stupid ass red glow, would add firepower and mobility. Especially if they throw us a bone and make overdrive reload quickly.
It may be the glasses I'm wearing, with their rose tint to them, but I recall a line of locked down MAXes with multiple dedicated glue guns, coupled with some adv medics being quite powerful.
Just think of the bursters!
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Reply With Quote
Old 2013-02-22, 10:57 AM   [Ignore Me] #8
Pella
Captain
 
Pella's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by bpostal View Post
I can't support this, I appreciate that lockdown may not be as universally useful as a shield or (potentially) giving the VS our Pounder, I view it as a valuable and useful defensive mechanism.
Overdrive, without that stupid ass red glow, would add firepower and mobility. Especially if they throw us a bone and make overdrive reload quickly.
It may be the glasses I'm wearing, with their rose tint to them, but I recall a line of locked down MAXes with multiple dedicated glue guns, coupled with some adv medics being quite powerful.
Just think of the bursters!
Since when does being locked down to a static position make you Mobile?

And No in PS1. Walls of Locked down maxes where useless. And where easy kills.
__________________
Pella is offline  
Reply With Quote
Old 2013-02-22, 10:59 AM   [Ignore Me] #9
MrBloodworth
Lieutenant Colonel
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
And No in PS1. Walls of Locked down maxes where useless. And where easy kills.
You are wrong. You may have killed a few, but you did not get in.
MrBloodworth is offline  
Reply With Quote
Old 2013-02-22, 10:59 AM   [Ignore Me] #10
Pella
Captain
 
Pella's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
You are wrong.
Explain why. And i will counter.

Proceed.
__________________
Pella is offline  
Reply With Quote
Old 2013-02-22, 11:06 AM   [Ignore Me] #11
Pella
Captain
 
Pella's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
You are wrong. You may have killed a few, but you did not get in.
Get in where?

I presume your talking about PS1. And the most common place for a locked down Maxes where on the top of the bottom of the stairs in towers.

Now. If a squad bailed on the Roof and pushed down. That Wall of Maxes was useless.

Now flip that over to PS2. Where there are hardly any corridors. And Loads of cover. Popping out and slamming x2 Rockets into a locked down max will be a breeze.

Engineer Turrets. A good example why no one uses them.
__________________

Last edited by Pella; 2013-02-22 at 11:07 AM.
Pella is offline  
Reply With Quote
Old 2013-02-22, 11:07 AM   [Ignore Me] #12
MrBloodworth
Lieutenant Colonel
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
I presume your talking about PS1. And the most common place for a locked down Maxes where at the bottom of the stairs.
You are wrong again.

Walls were at the top of stairs, with engis and replacement maxes behind them.


As for the topic, I enjoy specials that create real differences in the factions equipment. But with the combination of no player collision, Light arms able to chew down a max so fast and open Death match base designs, it will be useless.

Last edited by MrBloodworth; 2013-02-22 at 11:10 AM.
MrBloodworth is offline  
Reply With Quote
Old 2013-02-22, 12:38 PM   [Ignore Me] #13
JesNC
Master Sergeant
 
JesNC's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


How about adding lockdown as a common pool ability while changing the TR specific ability to overdrive?
JesNC is offline  
Reply With Quote
Old 2013-02-22, 02:57 PM   [Ignore Me] #14
Rothnang
Major
 
Rothnang's Avatar
 
Re: March - Max Balance [TR Getting Shafted]


NC MAX will be even more overpowered I think. Invulnerability and Scattercannons?
Rothnang is offline  
Reply With Quote
Old 2013-02-22, 11:13 AM   [Ignore Me] #15
bpostal
Contributor
Lieutenant Colonel
 
Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
Since when does being locked down to a static position make you Mobile?

And No in PS1. Walls of Locked down maxes where useless. And where easy kills.
The imaginative addition of the Overdrive ability would add mobility.

A locked down MAX with no support will get deci'd in the face. Add an Engy, a Medic and perhaps a LA to chase/harass any corner humping, rocket shooting fools and you've got quite a position.

Lockdown is very situational and it's use is entirely dependent on the situational awareness of the player and whatever support can be provided.
As has been pointed out, however, the crutch of my argument does rely on player collision, and the line of locked down MAXes is rather vulnerable against drifter LA + C4 but I still view the ability overall as a positive.
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.