TR MAX anit-infantry weapons buged? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: You know you want it.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-28, 08:15 PM   [Ignore Me] #1
Sunrock
Major
 
Sunrock's Avatar
 
TR MAX anit-infantry weapons buged?


Any one else notice that when shooting on some infantry you have to unload 60-100 bullets into them before they when they are 3-10 meters away from you? It's like 90% of the bullets does not register. I have only notice this against VS players also but that might just be a coincident. This happens when I'm lockdown and when I'm not lockdown so it has nothing to do with that ability.

I don't think it's because I'm out of cynk because I can kill one dude that stands next to the other without any glitches.

PS: Also this have happened with 3 different weapons.

Last edited by Sunrock; 2013-05-28 at 08:16 PM.
Sunrock is offline  
Reply With Quote
Old 2013-05-28, 08:37 PM   [Ignore Me] #2
Sifer2
Major
 
Re: TR MAX anit-infantry weapons buged?


From time to time it's happened to me yes. I think it might not be exclusively happening to the TR MAX. Just that it's a lot more noticeable when it occurs on a MAX. Cause you know you can stand there, and eat a clip from an enemy while mowing him down. And when he doesn't go down for ages you realize it's a bug. On Infantry when that happens you might just think the other guy shot first.
Sifer2 is offline  
Reply With Quote
Old 2013-05-28, 09:22 PM   [Ignore Me] #3
Fenrys
Major
 
Fenrys's Avatar
 
Re: TR MAX anit-infantry weapons buged?


That happens to me with all weapons when playing on a non-East Coast server.
Fenrys is offline  
Reply With Quote
Old 2013-05-28, 10:15 PM   [Ignore Me] #4
Tom Peters
Master Sergeant
 
Tom Peters's Avatar
 
Re: TR MAX anit-infantry weapons buged?


The game has clientside hit detection, and it tells you if you register a hit with a small X around your crosshair. You should be able to see that if you're hitting. If not, you're just missing.

If your ping is shit (300ms+) then the game will take that long to register the hit and show up. Because of this, you might often die before your damage registers.

Last edited by Tom Peters; 2013-05-28 at 10:16 PM.
Tom Peters is offline  
Reply With Quote
Old 2013-05-29, 06:17 AM   [Ignore Me] #5
PredatorFour
Major
 
PredatorFour's Avatar
 
Re: TR MAX anit-infantry weapons buged?


Were you by any chance at the epic 3 way ymir bio lab fight on miller esamir last night ? Cos i was getting the same issue(in max). Didn't stop the farm tho that was epic from a vs point of view
PredatorFour is offline  
Reply With Quote
Old 2013-05-29, 06:31 AM   [Ignore Me] #6
Sunrock
Major
 
Sunrock's Avatar
 
Re: TR MAX anit-infantry weapons buged?


Originally Posted by Tom Peters View Post
The game has clientside hit detection, and it tells you if you register a hit with a small X around your crosshair. You should be able to see that if you're hitting. If not, you're just missing.

If your ping is shit (300ms+) then the game will take that long to register the hit and show up. Because of this, you might often die before your damage registers.
Well I have a ping of 31 to the server. And yes I notice that I'm missing the shots when I am not suppose to be. If I have the cross hair on a guy that stands still 4 meters in front of me and he takes 0 damage something is wrong with the game and not on my part. Especially when I have no problem killing his friend that stands next to him.
Sunrock is offline  
Reply With Quote
Old 2013-05-29, 06:50 AM   [Ignore Me] #7
Shamrock
Contributor
First Sergeant
 
Shamrock's Avatar
 
Re: TR MAX anit-infantry weapons buged?


Happens to me on the odd occasion as well, it can be extremely annoying when your hosing your target with bullets and basically nothing happens.
__________________


Shamrock is offline  
Reply With Quote
Old 2013-05-29, 06:53 AM   [Ignore Me] #8
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: TR MAX anit-infantry weapons buged?


I have seen what people refer to as the "no damage" bug the last few days.
Players surviving with the minimum amount of health even after apparently being gunned down by multiple enemies, or not taking damage for each hit recieved. A minute later said players can be killed as easily as normal.

Server issues methinks.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-05-29, 08:21 AM   [Ignore Me] #9
psijaka
Contributor
Major
 
psijaka's Avatar
 
Re: TR MAX anit-infantry weapons buged?


Happened to me last night; unloaded an entire clip from dual Scattercannons into someone at close range and didn't get a hitmarker. I put it down to lag at the time (my broadband is not the best) but, now that I think about it, possibly more to it than that.

Last edited by psijaka; 2013-05-29 at 08:23 AM.
psijaka is offline  
Reply With Quote
Old 2013-05-29, 12:52 PM   [Ignore Me] #10
Dragonskin
Major
 
Re: TR MAX anit-infantry weapons buged?


The TR Mercy has had this bug for a long time and I've commented on that before, but it seems a lot of people don't know about it. I have seen it happen to people in my outfit and you literally can not shoot the side of a barn from 20m away. You basically go from an almost instant kill within 10-20m to not being able to hit anything because your COF went stupid.

Yesterday morning this happened to me on my VS Max using dual Cosmos. A infantry dude literally stood in my cone of fire and killed me with a shotgun. It didn't look like I hit him much at all... dual cosmos... in range to kill very quickly.. shouldn't have happened. Thanks to ZOE being active I did die in my max.. sad. So I don't think it's a TR specific bug anymore.

I had killed several people with my max prior to this engagement and was probably in my max for a little over 20-30 mins before this happened. From what I remember when my TR outfit was complaining about it, it does seem to happen after you have been in your max for awhile.
Dragonskin is offline  
Reply With Quote
Old 2013-05-29, 01:17 PM   [Ignore Me] #11
Wahooo
Captain
 
Wahooo's Avatar
 
Re: TR MAX anit-infantry weapons buged?


Confirm.

I've had the no hit bug that ends up being systemic - once it starts NO weapons hit. I haven't had this for the last few GU's even though some are saying it is back after ~30 mins play.

I've had sporadic weird hit detection at times but... meh wouldn't be Planetside without that.

This thing with the AI maxes though does seem unique. Had it a couple times and was really scratching my head. Not a case of missing. This is unloading enough shots into a target to kill them several times over... even if I had missed a few, not seeing any hit markers and then when I die seeing the guy had almost full health/shields.
Wahooo is offline  
Reply With Quote
Old 2013-05-30, 09:26 AM   [Ignore Me] #12
CraazyCanuck
First Sergeant
 
Re: TR MAX anit-infantry weapons buged?


Have had the same on both my TR and VS max AI weapons. I just chalk it up to latency and just another wtf moment.
CraazyCanuck is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:32 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.