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2011-07-19, 07:24 PM | [Ignore Me] #1 | ||
Malvision
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I know the dev team has mentioned that the flight model on air vehicles will be more realistic in Planetside 2. I'm really excited to see just how real it feels.
That said... I'm wondering how they are going to handle the ceiling limit this time around. I thought it might be cool if rather than hitting an invisible barrier at a set altitude (like in the current Planetside) your air craft would instead stall out and fall back toward Auraxis. During the stall phase you would just be in a free fall waiting on an engine restart with limited controls. If each vehicle had a slightly different stall height this would allow some interesting evasion/combat tactics. |
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2011-07-19, 07:40 PM | [Ignore Me] #2 | ||
Contributor Major
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I could buy into this. OR, a system where when you go above "optimal atmospheric threshold" or whatever, the engine performance rapidly degrades. This way, you can push higher for a while, but your agility and speed would be lessened, allowing those below you to outmaneuver you.
Such a system would create a "soft cap" by offering your diminishing performance returns. Eventually, you'd hit the hard cap by virtue of just not being able to generate enough upward thrust to go higher, and trying would, yes, stall you out. |
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2011-07-20, 01:51 PM | [Ignore Me] #4 | |||
Different maximum altitudes is a cool idea too: faster aircraft should be able to fly higher. If such a thing as a SkyGuard exists it should be able to hit heavy aircraft (AA MAXs can climb towers to do the same). Using pilots for air supremacy will still be necessary because enemy aircraft will be able to attack the heavier planes from above. |
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2011-07-20, 01:57 PM | [Ignore Me] #5 | |||
Sergeant Major
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is it wrong for me to get an erection during post? :P
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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2011-07-19, 09:16 PM | [Ignore Me] #6 | ||
Low power Galaxy drops. Oh man. I can see it now. Hit maximum sustained altitude, then adjust your glide slope to efficiently deliver your payload on target and quickly hightail it out of there.
Who's with me?
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-07-19, 10:40 PM | [Ignore Me] #9 | |||
Corporal
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2011-07-20, 03:14 AM | [Ignore Me] #11 | |||
First Sergeant
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2011-07-20, 11:19 AM | [Ignore Me] #12 | |||
Sergeant Major
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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2011-07-19, 11:20 PM | [Ignore Me] #15 | ||
PSU Staff
Wiki Ninja |
It would be cool to have aircraft require a little more skill (i.e. move toward more of a simulator than FPS). But that's a difficult thing to balance fun and simulation (see World War II Online as an example).
A somewhat unrelated feature I've always wanted in PS is the ability to turn off your engine while in the vehicle. That way you can be stealthy to ambush prey and be able to hear better (in a tank or ATV). |
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