Mines to explode only when driven over and disarmable - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where everybody knows your name.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-14, 04:53 AM   [Ignore Me] #1
Sonny
Contributor
First Sergeant
 
Mines to explode only when driven over and disarmable


Hi all,
Saw this on reddit but no thread here about it.
I'm pretty happy about this change as I think the way AT mines can be thrown around at the moment is pretty lame. What do you guys think about it? Is this the end of the suicidal anti-sunderer engie?

edit: Higby did respond to the possibility that an engie could just explode his mines with a grenade. He also gave further details saying that any class could disarm a mine by shooting it. See the discussion here, important quotes below :

'666 Westy543' who asked:

Okay!

Drop tank mines

Throw grenade

Does add some extra work to it though, it was getting ridiculous."
Higby responded:

In this case we would be allowing the mines to be killed without detonating. Shooting them with smallarms fire would also kill them without detonation, essentially to allow anyone to disarm the mine that some butthole just kamikaze dropped on your sundy without HAVING to be an engineer, as well as making it more than just "Drop them then detonate them"
Sonny

Last edited by Sonny; 2013-03-14 at 09:47 AM.
Sonny is offline  
Reply With Quote
Old 2013-03-14, 05:01 AM   [Ignore Me] #2
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Mines to explode only when driven over and disarmable


Now that would be very good! I like it
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2013-03-14, 05:47 AM   [Ignore Me] #3
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Mines to explode only when driven over and disarmable


YES! Will we be able to see actual minefields in the near future? I hope so.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-03-14, 06:06 AM   [Ignore Me] #4
Dodgy Commando
Staff Sergeant
 
Dodgy Commando's Avatar
 
Re: Mines to explode only when driven over and disarmable


Nice touch about disarming them, too.
Dodgy Commando is offline  
Reply With Quote
Old 2013-03-14, 06:15 AM   [Ignore Me] #5
JesNC
Master Sergeant
 
JesNC's Avatar
 
Re: Mines to explode only when driven over and disarmable


While I agree that throwing AT mines like frisbees is lame right now, this change -combined with the change to c4 - is going to make AT mines lame, period.
JesNC is offline  
Reply With Quote
Old 2013-03-14, 01:22 PM   [Ignore Me] #6
Badjuju
First Sergeant
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by JesNC View Post
While I agree that throwing AT mines like frisbees is lame right now, this change -combined with the change to c4 - is going to make AT mines lame, period.
Hopefully people will start using them defensively on roads against upcoming assaults as they did in ps1. With the new hex system you should be able to predict battle flow better and you could potentially mine up an area pretty good before an enemy assault.
Badjuju is offline  
Reply With Quote
Old 2013-03-14, 01:33 PM   [Ignore Me] #7
Striker KOJ
Private
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by Badjuju View Post
Hopefully people will start using them defensively on roads against upcoming assaults as they did in ps1. With the new hex system you should be able to predict battle flow better and you could potentially mine up an area pretty good before an enemy assault.
Let us not forget, if the argument for this change is to make it more inline with Planetside 1...

Mines also exploded via proximity in Planetside 1, in addition to being used as defensive area denial.
Striker KOJ is offline  
Reply With Quote
Old 2013-03-14, 01:55 PM   [Ignore Me] #8
Badjuju
First Sergeant
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by Striker KOJ View Post
Let us not forget, if the argument for this change is to make it more inline with Planetside 1...

Mines also exploded via proximity in Planetside 1, in addition to being used as defensive area denial.
I wasn't making the argument to put them in line with ps1. Just providing an example of how they can be used defensively. We saw massive mine fields in PS1 which is why I brought it up. Not sure of another game where we have seen this.

Obviously defensive mining would be much different in PS2 as you have less, but more powerful mines that operate slightly different.

Overall point, it would be nice to see them used as a preemptive defense strategy which I think will be good for game play, and a tiny step towards building more of that team/empire based strategic mentality which we eventually saw in PS1.

Just my opinion though.
Badjuju is offline  
Reply With Quote
Old 2013-03-14, 02:00 PM   [Ignore Me] #9
Cupbearer
Private
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by Badjuju View Post
I wasn't making the argument to put them in line with ps1. Just providing an example of how they can be used defensively. We saw massive mine fields in PS1 which is why I brought it up. Not sure of another game where we have seen this.

Obviously defensive mining would be much different in PS2 as you have less, but more powerful mines that operate slightly different.

Overall point, it would be nice to see them used as a preemptive defense strategy which I think will be good for game play, and a tiny step towards building more of that team/empire based strategic mentality which we eventually saw in PS1.

Just my opinion though.
Um, btw, the sniper is going to disarm all of your mines. Duh!!! one shot to disarm and not even have to worry about them blowing up.
Cupbearer is offline  
Reply With Quote
Old 2013-03-16, 06:42 AM   [Ignore Me] #10
Selerox
Sergeant
 
Selerox's Avatar
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by Badjuju View Post
Hopefully people will start using them defensively on roads against upcoming assaults as they did in ps1.
Pretty much the only time I mine-drop a Sundy is when I'm on the defensive. There's no need to otherwise. Sometimes it's pretty much the only way to save a small base under attack.

I'm very much of the viewpoint that if you leave a Sundy unguarded and get mine-dropped, you deserve what you get. If an engineer can make it to a Sundy undetected and mine-drop it, he deserves the XP.

I'm obviously in the minority though...
Selerox is offline  
Reply With Quote
Old 2013-03-14, 06:23 AM   [Ignore Me] #11
Dodgy Commando
Staff Sergeant
 
Dodgy Commando's Avatar
 
Re: Mines to explode only when driven over and disarmable


Mines actually working like mines hasn't broken any other games that employ them correctly (i.e. BF3 and PS1 to mention but them).

I don't care if it makes some people cry because they can't frisbee kill a vehicle anymore. Lamest thing ever.
Dodgy Commando is offline  
Reply With Quote
Old 2013-03-14, 08:33 AM   [Ignore Me] #12
Kerrec
Master Sergeant
 
Re: Mines to explode only when driven over and disarmable


As frustrating as having your Sunderer insta-killed by mines is, this proposed change is going to cripple defensive efforts.

This game, as it is now, is about controlling spawns. If you attack, you have to push defenders off the points and corner them in their spawnrooms.

As defenders, you have to take out enemy spawn points as fast as they come, or else at the very best, you have a never ending battle.

If mines become a non-threat to parked sunderers, then Blockade armor will be THE defacto choice. That means Sunderers will become much stronger versus other vehicles and HA rockets.

I've seen many "arguments" that a team using a sunderer should require a team to take out a sunderer. However, when I play, I see teams trying vainly to hold points (bases and points not really designed for defense) while one or two guys try to take out the sunderer. So the whole "suicide engy" vs. Team argument is flawed IMO. There IS a team effort against the Sunderer, it's just not all focused AT the Sunderer. THIS is what people fail to see and understand.

Making Sunderers harder to kill is going to cripple defenses even more.

One last point: I'll just spec into sticky grenades now. So it will be click-click-G instead of click-click.
Kerrec is offline  
Reply With Quote
Old 2013-03-14, 09:43 AM   [Ignore Me] #13
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by Kerrec View Post
As frustrating as having your Sunderer insta-killed by mines is, this proposed change is going to cripple defensive efforts.

This game, as it is now, is about controlling spawns. If you attack, you have to push defenders off the points and corner them in their spawnrooms.

As defenders, you have to take out enemy spawn points as fast as they come, or else at the very best, you have a never ending battle.

If mines become a non-threat to parked sunderers, then Blockade armor will be THE defacto choice. That means Sunderers will become much stronger versus other vehicles and HA rockets.

I've seen many "arguments" that a team using a sunderer should require a team to take out a sunderer. However, when I play, I see teams trying vainly to hold points (bases and points not really designed for defense) while one or two guys try to take out the sunderer. So the whole "suicide engy" vs. Team argument is flawed IMO. There IS a team effort against the Sunderer, it's just not all focused AT the Sunderer. THIS is what people fail to see and understand.

Making Sunderers harder to kill is going to cripple defenses even more.

One last point: I'll just spec into sticky grenades now. So it will be click-click-G instead of click-click.
That's what C4 is for, the use of mines with this tactic was poor design choice from the start.
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2013-03-14, 10:11 AM   [Ignore Me] #14
BlazingSun
Sergeant Major
 
BlazingSun's Avatar
 
Re: Mines to explode only when driven over and disarmable


I never understood why you can throw around the AV mines, but can't do the same with a simple ammo pack.
BlazingSun is offline  
Reply With Quote
Old 2013-03-14, 10:51 AM   [Ignore Me] #15
Kerrec
Master Sergeant
 
Re: Mines to explode only when driven over and disarmable


Originally Posted by Canaris View Post
That's what C4 is for, the use of mines with this tactic was poor design choice from the start.
Matter of opinion, but whatever.

I can't speak for anyone else, but if this makes it Live, then the second I can refund my certs, I will get rid of Mines on my engineer. In situations where I want to kill a Sunderer, I will resort to a HA with 2x C4 and a dumbfire rocket. I will also refund my Mineguard certs on my Sunderer...

People that want their "minefields" can waste their certs and resources killing flashes, but I won't.

This change will make mines not worth certing into, and will make Mineguard redundant. Get ready to see every non utility Sundy packing Blockade armor. Gratz on making Mineguard "not a requirement" while making Blockade the obvious choice to take since it reduces every other source of damage (can't possibly be biased towards Blockade, right!?)

No one bothers to discuss the issue that defense is already VERY difficult. Making Sunderers harder to kill is only going to make that WORSE.
Kerrec is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
higby, mines, update

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:44 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.