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Old 2011-07-20, 04:24 PM   [Ignore Me] #1
BronzeElemental
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Any news on trading and crafting?


That aspect is one of my favourites in gaming, trading and manufacturing is where the long term interest is at. With SWG SOE designed a truely unique and beautiful crafting system, why can't PS2 have something like that?

Say you take over a base, engineers can then rush out to deploy various mining machines. Later they can come back (if the base is still theres) and collect resources with which they can craft goods to trade with other players.

For example what if a player brings an engineer 3 jackhammers, 2 starter motors and 4 armour scraps. The engineer takes this gear, adds some of his own mined resources and hads back a super-max kill suit +1 with ten uses or something.

Not only would this introduce a very simple economy system (add credits and your set) BUT it would also give people FAR more incentive to capture and hold bases. Just think of the range of things that could be crafted; new armours, new weapons, new vehicles, bling for your ride (spoilers, rims, tinted windows etc.) new beards and other facal accessories, glasses, shoes, armour/clothing dyes, etc. etc.
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Old 2011-07-20, 04:25 PM   [Ignore Me] #2
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Re: Any news on trading and crafting?


Originally Posted by BronzeElemental View Post

For example what if a player brings an engineer 3 jackhammers, 2 starter motors and 4 armour scraps. The engineer takes this gear, adds some of his own mined resources and hads back a super-max kill suit +1 with ten uses or something.
.


If you want this I suggest you play TF2.
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Old 2011-07-20, 04:28 PM   [Ignore Me] #3
CrystalViolet
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Re: Any news on trading and crafting?


I want to see magic classes in PS2. Can't wait to play as a Vanu ice elemental mage.
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Old 2011-07-20, 04:29 PM   [Ignore Me] #4
BronzeElemental
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Re: Any news on trading and crafting?


Some sort of cyber-punk technomage would be pretty damn sweet.
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Old 2011-07-20, 04:29 PM   [Ignore Me] #5
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Re: Any news on trading and crafting?


Oh good, and then can we kill Arthas?
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Old 2011-07-20, 04:31 PM   [Ignore Me] #6
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Re: Any news on trading and crafting?


Planetside isn't really a PvE kinda game I don't think. I'm not completely against the idea of some kind of giant robot beast that all three empires have to team up to defeat from time to time however.
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Old 2011-07-20, 04:40 PM   [Ignore Me] #7
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Re: Any news on trading and crafting?


Originally Posted by BronzeElemental View Post
Planetside isn't really a PvE kinda game I don't think. I'm not completely against the idea of some kind of giant robot beast that all three empires have to team up to defeat from time to time however.
The beauty of Planetside is you get to kill real thinking people.

Giant Robots?

On the topic of crafting and such, I'm pretty against it as it tends to force people to sit around and do nothing, or farm resources etc..etc.. which is bad for the actual purpose of the game.

Which is death and destruction if you were wondering.

Last edited by Logit; 2011-07-20 at 04:41 PM.
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Old 2011-07-20, 04:52 PM   [Ignore Me] #8
Kouza
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Re: Any news on trading and crafting?


I giggled...
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Old 2011-07-20, 05:00 PM   [Ignore Me] #9
MgFalcon
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Re: Any news on trading and crafting?


Idiots... I have the Sword of 1,000 Truths!

Bow before my awesome Epeen!

Craft me up a potion to throw at ye olde Terran and those In-dubious Conglomerates!
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Old 2011-07-20, 05:07 PM   [Ignore Me] #10
Raymac
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Re: Any news on trading and crafting?


Originally Posted by MgFalcon View Post
Idiots... I have the Sword of 1,000 Truths!

Bow before my awesome Epeen!

Craft me up a potion to throw at ye olde Terran and those In-dubious Conglomerates!
How do you kill that which has no life?

To the OP, the title of this thread has a couple of Planetside swear words, so the skepticism here should be expected. Having said that, I really do want Planetside 2 to attract as many different kinds of gamers as possible.

Basically, the more people that play Planetside, the better it is. So I'm not against having some sort of crafting to appeal to the players that really love it. Even with the example you gave, I'm not seeing how it will work. Maybe when we get a look at the 3 year plan, and the sandbox ideas that have the devs all excited, we may see something very similar to this.
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Old 2011-07-20, 05:01 PM   [Ignore Me] #11
Whoknowswhat1
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Re: Any news on trading and crafting?


The whole part of planetside is to fight the other 3 empires... not to "team together"... we have been fighting for 8 years. i plan on making that into 20
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Old 2011-07-20, 05:02 PM   [Ignore Me] #12
Logit
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Re: Any news on trading and crafting?


I feel like you're going to have a hard time getting people on board when you use words like "crafting."

Most, including myself, immediately relate this to WoW or Evercrack, which are 2 forms of MMO I hope Planetside takes zero ideas from...except the whole being big and successful part.
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Old 2011-07-20, 05:11 PM   [Ignore Me] #13
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Re: Any news on trading and crafting?


Originally Posted by Logit View Post
I feel like you're going to have a hard time getting people on board when you use words like "crafting."

Most, including myself, immediately relate this to WoW or Evercrack, which are 2 forms of MMO I hope Planetside takes zero ideas from...except the whole being big and successful part.
I agree 100%... I believe Planetside would have been "Big and successful" if they had advertised. It is a game worth playing and no other MMO can relate to it. People are stuck in the WoW system of "If you're not good enough for this game, complain a shitload to have (in this case) Blizzard make it easier, who gives a fuck about people who like a challenge". If planetside goes that way, it will surely become a generic MMO, instead of the kick ass it was made to be.
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Old 2011-07-20, 05:08 PM   [Ignore Me] #14
Bags
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Re: Any news on trading and crafting?


But if they put in crafting to "attract those you like it" then those who don't like it (read: 90% of the fps community) are forced to do it.
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Old 2011-07-20, 05:16 PM   [Ignore Me] #15
Raymac
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Re: Any news on trading and crafting?


Originally Posted by Bags View Post
But if they put in crafting to "attract those you like it" then those who don't like it (read: 90% of the fps community) are forced to do it.
Like many things in games, it could be something you choose to do instead of being forced to do it. Like nobody is forcing you to be a Gal pilot, but other people choose to be. Having Galaxies in the game don't alienate the people who don't want to use them.
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