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Old 2013-01-31, 07:53 PM   [Ignore Me] #1
zomg
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New tool: in-browser 3D model / camo viewer


Just posted the first version of my camo/model viewer:

http://ps2hq.com/model-viewer

It uses the game's own 3D models and textures, and renders them in the browser using WebGL.

Performs best in Chrome. Works in Firefox, and in Opera as well if you enable WebGL (it's disabled by default in Opera)

Some features I plan on adding: Add any missing camos, and if it isn't a huge amount of work, add vehicle attachments (eg. armor, bumpers and whatnot)


Let me know what you think!

Last edited by zomg; 2013-02-01 at 11:04 PM.
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Old 2013-01-31, 08:06 PM   [Ignore Me] #2
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Re: New tool: in-browser 3D model / camo viewer


Its not accurate... Look at the girafe design, its missing some yellow!!!
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Old 2013-01-31, 08:13 PM   [Ignore Me] #3
Neutral Calypso
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Re: New tool: in-browser 3D model / camo viewer



Did somebody say giraffe???

*exorcises the wielder of the unholy giraffe!*
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Old 2013-02-01, 02:09 AM   [Ignore Me] #4
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Re: New tool: in-browser 3D model / camo viewer


Awesome mate! SOE, please give this guy some Station Cash for a job you should have done in the first place.
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Old 2013-02-01, 02:32 AM   [Ignore Me] #5
Roy Awesome
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Re: New tool: in-browser 3D model / camo viewer


Holy crap you made this fast.

You asked me how to get the 3d models like the other night. Good work
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Old 2013-02-01, 02:56 AM   [Ignore Me] #6
Lonehunter
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Re: New tool: in-browser 3D model / camo viewer


Awesome!
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Old 2013-02-01, 03:47 AM   [Ignore Me] #7
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Re: New tool: in-browser 3D model / camo viewer


really nice.
but giraffe is black and white in the viewer (for me atleast) and digital dosent load. everything else seems to work.
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Old 2013-02-01, 11:34 AM   [Ignore Me] #8
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Re: New tool: in-browser 3D model / camo viewer


Good job!

Originally Posted by Roy Awesome View Post
Holy crap you made this fast.

You asked me how to get the 3d models like the other night. Good work
How do you get the 3d models?
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Old 2013-02-01, 12:37 PM   [Ignore Me] #9
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Re: New tool: in-browser 3D model / camo viewer


Originally Posted by GrmlZ View Post
How do you get the 3d models?
I used a tool called ps2ls to extract them from the game's data files
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Old 2013-02-01, 07:29 PM   [Ignore Me] #10
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Re: New tool: in-browser 3D model / camo viewer


Good to know, might be useful for future videos.
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Old 2013-02-01, 03:55 AM   [Ignore Me] #11
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Nice work, but whenever I try to change the camo the whole model just turns black...

.sent via phone.
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Old 2013-02-01, 04:02 AM   [Ignore Me] #12
Jaged
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Re: New tool: in-browser 3D model / camo viewer


Is there any way to do infantry?
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Old 2013-02-01, 07:33 AM   [Ignore Me] #13
zomg
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Re: New tool: in-browser 3D model / camo viewer


Thanks all!

Originally Posted by Sturmhardt View Post
Nice work, but whenever I try to change the camo the whole model just turns black...

.sent via phone.
Which browser are you using? Does this happen for all vehicles using any of the camos?

Originally Posted by Jaged View Post
Is there any way to do infantry?
I should be able to add infantry to this. Just need to extract the models and textures.

Originally Posted by Happytrail View Post
really nice.
but giraffe is black and white in the viewer (for me atleast) and digital dosent load. everything else seems to work.
Yeah I'm not sure how to calculate the color hue for the camos. If anyone can help me figure out how that's calculated off the textures, that would be great.

This is how they work as far as I know, example with prowler:

The main texture for the Prowler looks like this:
http://ps2hq.com/static/textures/Veh..._Chassis_C.jpg

Then, we have a texture which is split into multiple channels for different data:
http://ps2hq.com/static/textures/Veh..._Chassis_N.jpg
- Alpha channel: Used for bump mapping (as far as I know)
- Blue channel: Used as the mask for camos
- Red channel: ???
- Green channel: ???

This would be the primary candidate for the one containing the hues I think, however I haven't got a clue how to extract the info.

You may notice it's a jpeg and I just said alpha channel. This is converted from a DDS which has an alpha, and the alpha channel for this file is in a separate jpeg here:
http://ps2hq.com/static/textures/Veh..._Chassis_B.jpg

So that one is the bump map.

This is the specular map, it's applied directly as far as I know:
http://ps2hq.com/static/textures/Veh..._Chassis_S.jpg

Then we have this weird one, which I initially thought was the camo mask, but it isn't. No clue what it does.
http://ps2hq.com/static/textures/Veh...Chassis_DS.jpg

Best guess: DS = Depth Stencil

The color hue might also be calculated from the base texture's colors in some fashion. No idea how though.

Lastly, here's a model you can open in 3D Studio Max if you want to test the assumptions:
http://planetside2hq.com:8080/model-...assis_LOD0.obj

And this is the giraffe camo file: http://ps2hq.com/static/camos/Giraffe_TC.jpg

Heretik helped a lot in figuring these out so props to him

Last edited by zomg; 2013-02-01 at 08:11 AM.
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Old 2013-02-01, 09:06 AM   [Ignore Me] #14
Sonny
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Re: New tool: in-browser 3D model / camo viewer


This is awesome zomg, thanks a lot!
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Old 2013-02-01, 09:30 AM   [Ignore Me] #15
Sturmhardt
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I am getting the black models with chrome... But it's my PC at work, so I don't know what other shit the it guys installed here that prevents me from seeing it correctly

.sent via phone.
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