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Old 2013-01-04, 07:39 AM   [Ignore Me] #1
PredatorFour
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Solving the vehicle spam once and for all


Too many vehicles ruining planetside ??? easy, just....

1. Bring in dedicated driver/gunner for MBT`s - instantly halves the amount of tank spam and increases the chances that squads of HA or other classes can take armour columns down.

2. Make ESFs and libs more squishy - give them less armour and weak points. Say you could shoot the driver (or gunner) out the cockpit, or blow up an engine and send it down.

3. Make the resource system all into one. Infantry, vehicle and air resources into one combined resource and increase the resource limit.

Any more suggestions ???

Last edited by PredatorFour; 2013-01-04 at 07:40 AM.
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Old 2013-01-04, 08:12 AM   [Ignore Me] #2
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Re: Solving the vehicle spam once and for all


i like.
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Old 2013-01-04, 08:36 AM   [Ignore Me] #3
p0intman
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Re: Solving the vehicle spam once and for all



John "We know better than our players and don't care" Smedley

welp
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Old 2013-01-04, 08:51 AM   [Ignore Me] #4
Canaris
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Re: Solving the vehicle spam once and for all


Originally Posted by p0intman View Post
that tweet is from Oct of last year.... as we have all seen, tunes change.
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Old 2013-01-04, 08:55 AM   [Ignore Me] #5
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Re: Solving the vehicle spam once and for all


Originally Posted by Canaris View Post
that tweet is from Oct of last year.... as we have all seen, tunes change.
it took smed two and a half years to admit the NGE was wrong and he and his team fucked up. Good luck, I hope he changed his mind, for Planetside's sake.
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Old 2013-01-04, 10:48 AM   [Ignore Me] #6
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Re: Solving the vehicle spam once and for all


Originally Posted by p0intman View Post
it took smed two and a half years to admit the NGE was wrong and he and his team fucked up. Good luck, I hope he changed his mind, for Planetside's sake.
Did they ever admit the CU was a fuck up? I didnt last until the NGE, that ripped the heart out of the game for me.

Its actually something I have been worried about lately, they will do something drastic and incredibly stupid to change PS2 if numbers get low enough.
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Old 2013-01-04, 08:59 AM   [Ignore Me] #7
Ghoest9
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Re: Solving the vehicle spam once and for all


Other than "make ESFs more squishy" those arent good ideas.

A tank gunner wont fix related to vehicle spam anything and we all know it. HE Lightnings are more wicked really due o their mobility.

And while resources costs do need to be heavily modified there is no real reason to change it to 1 common pool.
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Old 2013-01-05, 01:21 PM   [Ignore Me] #8
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Re: Solving the vehicle spam once and for all


Originally Posted by p0intman View Post
Lol Smedley is a retard... just listen to this:

John Smedley ‏@j_smedley
@rodneya15 @anemoose @sethketa driver as gunner is fun. Plain and simple. Haters gonna hate.

The haters gonna hate, wow!!! low arguement coming from a Company president!!!

Fuck this game and fuck all SoE games.

All hope for planetside 2 is lost, this is it folks, the game is already as they want it to be and there will be no changes, gameplay will stay shallow, there will be no sanctuaries, there will be no owned continents, there will only be the everlasting 3-way battle.

Man what a failure.
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Old 2013-01-04, 08:42 AM   [Ignore Me] #9
Figment
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Re: Solving the vehicle spam once and for all


Smedley looks only at the supposed "fun" of the driver.

Which as a driver, I disagree with the idea that getting to gun is per definition more fun, very subjective subject (I prefer to focus on driving when driving and if I gun to have a fixed forward gun).

Unfortunately, Smedley does not seem to really appreciate the fun of any opposition or the feeling of usefulness of the gunners.
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Old 2013-01-04, 08:47 AM   [Ignore Me] #10
Sunrock
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Re: Solving the vehicle spam once and for all


Originally Posted by PredatorFour View Post
Too many vehicles ruining planetside ??? easy, just....

1. Bring in dedicated driver/gunner for MBT`s - instantly halves the amount of tank spam and increases the chances that squads of HA or other classes can take armour columns down.

2. Make ESFs and libs more squishy - give them less armour and weak points. Say you could shoot the driver (or gunner) out the cockpit, or blow up an engine and send it down.

3. Make the resource system all into one. Infantry, vehicle and air resources into one combined resource and increase the resource limit.

Any more suggestions ???
Nope IMO very bad ideas. Vehicles stats should stay as they are.


But what can be done is to make the resource system work a bit more hardcore. Make it hurt allot more to loose territory as you would have to wait longer to gain resources. As it is right now if your faction owns around 50% of the continent is almost impossible to round out of resources. Making the conquering game play allot viable then it is now would maybe stop the worst things. Because as it is now locking down continents does not mean mush. That would make you care more if you loose your vehicle, because you could not spawn new one every 5-10 minutes.

PS: Better they add a new type of tanks that takes 3 to drive. 1 driver with access to a kobolt or baselisk; gunner 1 with access to the main cannon and a kobolt or baselisk; gunner 2 with access to a more heavy machine guns then the dirver and 1st gunner have. Something that would be equal to what a .50-caliber (12.7 mm) M2HB heavy machine gun is in reality in the game. A long or medium range version of the G30 Vulkan perhaps. Then we would have something that would work as a M1 Abraham tank in the game.

Last edited by Sunrock; 2013-01-04 at 08:59 AM.
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Old 2013-01-04, 08:47 AM   [Ignore Me] #11
Canaris
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Re: Solving the vehicle spam once and for all


make the infantry based AV launchers work similar to a javelin style missile instead of infuriating design we have now that's destroyed more of the ground/terrain than enemy vehicles.


heck even working out the kinks in the current AV lockon system would be a big start, I have more misfires than anything else from them.
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Last edited by Canaris; 2013-01-04 at 08:50 AM.
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Old 2013-01-04, 09:08 AM   [Ignore Me] #12
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Re: Solving the vehicle spam once and for all


Originally Posted by Canaris View Post
make the infantry based AV launchers work similar to a javelin style missile instead of infuriating design we have now that's destroyed more of the ground/terrain than enemy vehicles.

heck even working out the kinks in the current AV lockon system would be a big start, I have more misfires than anything else from them.
Hmm what? AV locking misfires? You mean players use flairs or smoke to brake the lock? Or that they use the terrain to make the guided missile crash into a rock (or other solid objects) instead of taking the hit?
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Old 2013-01-04, 09:17 AM   [Ignore Me] #13
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Re: Solving the vehicle spam once and for all


Originally Posted by Sunrock View Post
Hmm what? AV locking misfires? You mean players use flairs or smoke to brake the lock? Or that they use the terrain to make the guided missile crash into a rock (or other solid objects) instead of taking the hit?
no I can live with a smart vehicle driver using the terrain to his advantage, when I say misfire I mean, locked on missile hitting the target and doing no damage, locked on missile flying wide or just falling to the ground before it hits the target even when fired from an elevated position.

When you fire the launcher, if you have it pointed upwards the missile will not leave the launchers tube from that direction but will fire straight from your chest.

Bloodeagle did a nice diagram of what I mean



this is a big problem. Back in the start of PS1 with the stryker it would suffer from these problems but they managed to correct it's firing position and could then be used more effectively.
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Old 2013-01-04, 09:10 AM   [Ignore Me] #14
ringring
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Re: Solving the vehicle spam once and for all


I have to admit I like the driver/gunner thing (having been a critic) just as I liked the magrider on PS1.

But, tank spam is a problem. There are too many single person tanks around.

Two possible solutions:
1) Nerf the main gun and buff the secondary. Make it so a single person tank meeting a two person tank is at a big disadvantage. ie Encourage good behaviours.
2) make vehicle certifications a propert 'cert tree'. Everyone can only cert 1 of MBT. Lightning, Sundy, Mossie, Lib, Galaxy, with recertification available after a period of time (perhaps some combinations could be adjusted until the right effect was achieved)
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Old 2013-01-04, 09:25 AM   [Ignore Me] #15
Sunrock
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Re: Solving the vehicle spam once and for all


Originally Posted by ringring View Post
1) Nerf the main gun and buff the secondary. Make it so a single person tank meeting a two person tank is at a big disadvantage. ie Encourage good behaviours.
Well.... To day if you have a gunner with anything that is not a kobolt or a walker and meet a MBT with only 1 player in it the MBT with only 1 player is in a very big disadvantage.

1 prowler with a gunner armed with a standard basilisk equiped with x2 zoom and some extra ammo can take care of 4 magriders that just have a driver in it. That should say something about how big disadvantage it is to not have a gunner in your MBT turret.

Ok it takes some skill from both the driver and the gunner to pull that off. But if I have manage to do that at least 90% of the player base could pull that off too I believe.
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