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PSU: Dial "M" for Maurader
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2011-02-25, 01:32 PM | [Ignore Me] #1 | ||
Colonel
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1. Outfit loadouts. Outfits get a certain number of slots to create loadouts for weapons and vehicles. These can be viewed and used by any outfit member at the equipment terminal. There will be a description area and cert requirements. Equipment you can't use/certs you don't have are highlighted in red.
2. Official loadouts. Community vetted loadouts. Descriptions and cert requirements are the same as outfit certs. Approved by a panel of the more knowledgeable community members. Goal is to help give new players direction on what are good builds/loadouts(at least better than the loltastic basic loadouts provided), as well as allow outfits to more easily distribute equipment requirements if they desire such things. Loadout linking might be a nice idea too. |
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2011-02-28, 02:56 PM | [Ignore Me] #3 | |||
Sergeant
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Perhaps that guy should carry around a backpack full of knives next time. /shrug I Lol'd. |
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2011-02-25, 07:33 PM | [Ignore Me] #4 | ||
I do think we need more load out slots. I like to be able to have a Cycler + Striker Cycler + Deci Sweeper + Striker Sweeper + Deci .......... you get the idea. With just MA and AV thats 6 load outs if you like using the punisher too. That doesn't include stuff like Sweeper + Cycler *Which is something I carry sometimes but I need to make a non saved loadout*
Just need more. |
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2011-02-25, 08:59 PM | [Ignore Me] #6 | |||
Brigadier General
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I also like the spirit of the idea. I know I kind of get focused on what parts of the game affect me directly, but something like this is immensely helpful to new players just learning the ropes. Lets face it, a game like this has a decent learning curve. I know it took me awhile to learn how not to die so much....something I appearantly need to relearn now. |
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2011-02-26, 06:11 AM | [Ignore Me] #8 | ||
Major
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Something I'm not sure about is how this could allow Outfits to decide how the game works instead of the game itself. What if we were not to assume how the next sequel works. There's more to this discussion, I except, and that information about the Planetside sequel isn't revealed yet.
Personally, I'd rather there be a whole game system focusing on identifying player's decided role in the game. Outfits would column groups of players and condition them, manipulate them and ultimately improve the Auraxis-wide battle for your Empire. Improving their morale. Outfits could use a voice comm. Voice comms can be so awesome with the bleep noises. Different bleeps mean different frequencies, etc. . Player-hackers could infiltrate their communications!!! OMG
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-02-26 at 06:13 AM. |
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2011-02-26, 12:37 PM | [Ignore Me] #12 | ||
Colonel
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This isn't wow, where you are held by the hand and slowly build up to more and more difficult concepts. In ps you get thrown to the wolves day one, with no direction, against a bunch of people who've been playing the game a lot longer than you and know all the tricks.
Letting people discover the game on their own is a really good way of getting them to ditch immediately. |
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2011-02-26, 12:43 PM | [Ignore Me] #13 | ||
Corporal
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wolves please, its an FPS at the very basic level thats all it is being able to point and click means you can play the game. i'd much rather see outfits putting effort into training newbies instead of giving them a lazy mans option and just saying there the load out copy em.
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2011-02-27, 07:20 AM | [Ignore Me] #14 | |||
Colonel
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2011-02-27, 07:41 AM | [Ignore Me] #15 | ||
Sergeant Major
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Do we actually want to keep the old Loadout/backbag/inventory system? Giant ammo boxes lying on the ground, that 'contain' only 50 rounds of 9mm bullets. A backbag full of 100 x 150mm Tankshells and whatnot. Could there be a better way?
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