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2012-07-24, 11:47 AM | [Ignore Me] #1 | ||
Private
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As you know, Planetside 2 will be radically new and different. There will be a lot from the first game that won't make it to the second. So what will you miss? This can be anything from old vehicles to styles of combat that are lost to the game. What do you miss?
Personally I'm going to miss the Galaxy Gunship and all of the buggies. Why are there no buggies??? But I'm also going to miss the large open-terrain warfare. It seems like too much of the warfare is being conducted at a base instead of between them because all of the open area is pocketed with little outposts. I also think that they don't put enough emphasis on taking the actual base. There is always only one or two capture points in the base itself and the rest are spread around. You can capture the base without ever going inside it! Does that make any sense? That's what I'll miss, but what about you? |
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2012-07-24, 12:49 PM | [Ignore Me] #2 | ||
Second Lieutenant
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Most (all?) of the bases I've looked at in streams have had a majority of points inside* the base. Even if it's a 3/3 split, unless the attackers take all three outter points simultaneously and force a draw (in which case the defenders probably win), the attackers will always have to take at least one of the inner points, if only momentarily, to flip a base.
*The bases don't seem to have well defined boundaries, but there is usually a cluster of points that are much closer to the center of the base than the rest. Also, why are you going to miss the galaxy gunship? It's still in PlanetSide 2.
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2012-07-24, 01:53 PM | [Ignore Me] #3 | |||
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And I thought it was just the galaxy that's making a return, not the galaxy gunship. |
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2012-07-26, 07:32 PM | [Ignore Me] #10 | |||
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2012-07-24, 12:51 PM | [Ignore Me] #11 | ||
Master Sergeant
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It still remains to be seen what it'll be like to spawn at Gals, but for now I'll say the AMS. The moving spawn point and the overall aim of reducing travel time (via AMS and Router) in order to improve battle efficiency is a very Planetside thing for me, and I don't know if it will have a part in the new game.
The Router was an especially interesting aspect of the game. Such a hilariously mysterious thing; you step through the telepad and you just don't know where the hell you'll end up. I've been semi-focusing on it the past month and I've tried to set up some sweet telepads, but it's a hard thing to do. Especially ones that are on top of towers or bases because you have to park your mossie there, decon and pull the router, set up the router, get the telepad, and hotdrop out of the mossie to set it up. It takes a lot of work and 90% of the time one end or the other gets discovered instantly or lost to OS. I really respect the cloakers that set up a telepad in the gen or something (and the multiple attempts it took for them to get to the gen), coordinate a time to teleport, and BOOM, teleport a bunch of people to the gen instantly. A very underappreciated vehicle that can totally break a stalemate. Last edited by Bocheezu; 2012-07-24 at 12:53 PM. |
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goodbye, ideas, implement, miss, thoughts |
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