Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: can resist everything except temptation
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-06-10, 06:07 PM | [Ignore Me] #1 | ||
Corporal
|
So it was mentioned that resources are specific to certain hexes, and that if you can take a lot of one resource, you can deprive the enemy of this resource. While talking with a friend, I decided to see where you'd have to go to take resource monopolies, and made this map using the view on the iPad they showed at E3 (day 3 stream, 1:03:33):
https://docs.google.com/open?id=0ByS...2hlUWc1Z1ZxemM I know the bottom right side is a bit wonky, that's because it's nigh on impossible to see the boundaries there. I interpolated the sizes from another video that TB did though, so the shapes should be right. Xyntech has made a fantastic, clear version, which is a lot easier to see and a lot more regular: http://www.planetside-universe.com/s...d.php?p=727055 AWP has already made a thread describing the resource over time system, which is quite intriguing: http://www.planetside-universe.com/s...ad.php?t=40730 In terms of what each resource provides: Alloys (yellow) = Flash(10), Sunderer(150), Grenades(10) Polymers (green) = Lightning(80), Mosquito(125), Reaver(125), Scythe(125) Catalysts (orange) = Prowler(100), Magrider(100), Vanguard(100), Liberator(150) Hope this informs you! Last edited by Craftyatom; 2012-06-11 at 03:58 PM. Reason: Xyntech Map |
||
|
2012-06-10, 06:42 PM | [Ignore Me] #4 | ||
Private
|
I really see the resource system as being the 400lb gurilla in the room. We have very little data on it. Personally i see more potential flaws then benifits to the system (as in understand it). More or less I have just acepted it as a big way sony plans to make money. Cant blame em there lol.....
|
||
|
2012-06-10, 10:53 PM | [Ignore Me] #7 | |||
Sergeant Major
|
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best... |
|||
|
2012-06-10, 06:11 PM | [Ignore Me] #12 | ||
Sergeant
|
Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
__________________
All the world that's owned by idle drones is ours and ours alone. We have laid the wide foundations; built it skyward stone by stone. It is ours, not to slave in, but to master and to own. While the union makes us strong. |
||
|
2012-06-10, 11:13 PM | [Ignore Me] #13 | |||
First Sergeant
|
If the map stay like this I already know what I have to aim to muhahahahaha |
|||
|
2012-06-10, 06:13 PM | [Ignore Me] #14 | ||||
First Sergeant
|
The issue with the idea of denying your enemy the resources seems to be that not only do you gain resources for all hexes your empire hold, but you also gain the appropriate resources merely for fighting over a hex. So, if you have all the Alloy hexes, an enemy empire could attack one of them and either capture it, or gain the resource simply through conflict over it; most likely a combination of both.
Last edited by Knightwyvern; 2012-06-10 at 06:15 PM. |
||||
|
|
Bookmarks |
Tags |
denial, map, resources, strategy, tactics |
|
|