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2011-09-30, 08:20 PM | [Ignore Me] #1 | ||
Private
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The pace of combat in a shooter—both the TTK and general pace of activity on the battlefield—is crucial in defining the personality of an FPS.
I love the pace of combat in PS1. It is one of the key features the original devs got right. During my 7 years of on-and-off play, I often logged 4+ hour sessions. I’ll even admit to quite a few 10+ hour marathon sessions. The short breaks in action are what made long play sessions enjoyable. I would NEVER play for that long in a constant action, fast-paced shooter. They literally nauseate me after a while. (Mind you, I have my copy of BF3 pre-ordered and I do enjoy modern shooter pacing…but only to a point.) The devs have stated that they feel PS1’s 2-3 sec. TTK is simply too long. I think it is perfect. It allowed for meaningful one-on-one encounters where strafing and aim mattered. A shorter TTK will result in the first person to shoot getting the kill nearly every time and thus a whole lot of camping. It will also result in many nearly instant deaths from enemies you rarely even see. PS1’s reasonable 2-3 sec TTK allowed you to stay alive just barely long enough to encourage pushing down a heavily defended stairwell. In PS2 you will die the instant you turn a corner before the enemy characters are even drawn on your screen. What the devs don’t seem to realize is that PS1’s TTK was in practice often much shorter as you were usually being shot by multiple players. P.S. The insta-gibbing headshot sniper kills (after 1.7 years of training the appropriate skills) are also going to be a disaster. |
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2011-09-30, 08:33 PM | [Ignore Me] #2 | ||
Major
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I think its going too far down the battlefield road. Classes(probably only there for the console kids), one man tanks, faster TTK, etc.
I liked being able to push up on foot with the armour in PS1 those battles were great. but a faster TTK would mean that infantry would get shredded in less than a second and its a long run back from the AMS/galaxy to where you were. |
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2011-09-30, 08:39 PM | [Ignore Me] #3 | |||
Captain
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I am amazed we are already seeing the "it killed me too fast,nerf it plz"posts/threads,I figured we would be flooded by these immediately after release |
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2011-09-30, 08:49 PM | [Ignore Me] #4 | |||
Major
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what I'm talking about is the change from having a chance to get into cover once shot at to having zero chance. |
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2011-09-30, 08:55 PM | [Ignore Me] #7 | ||
Colonel
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They didn't say ttks were being increased across the board. At the fast end they were 1s. This is fine. At the slow end.. It was not fine. Painfully harsh damage degradation, rexo buff, pshield, everyone having medpacks, cont bennies, the suppressor, etc.
The high end of ps1 needs to be brought down bigtime. The low end is fine. |
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2011-09-30, 09:37 PM | [Ignore Me] #8 | ||
Sergeant Major
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I can't say how much I'm looking forward to faster TTKs. Speed and accuracy should be able to beat superior numbers. If you (as a non-cloaker) get the first shot on someone and hold the crosshairs on him, he shouldn't be able to turn around and kill you, regardless of his armor or weapon type.
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2011-09-30, 10:00 PM | [Ignore Me] #9 | ||
Brigadier General
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Increased TTKs is one of the better improvements they are making. I can't tell you how many times I unloaded a whole clip from my Gauss at somebody at max range and felt like I would have done more damage if I just hurled insults instead. I think there is plenty room for them to pick up the pace without it getting out of hand.
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2011-09-30, 10:16 PM | [Ignore Me] #10 | ||
First Sergeant
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But the problem everyone's having isnt those 200m fights with an assault rifle, its the 10m fights with plasma, radiators, bullets, rockets, etc. flying at you where you wont stand a chance if you step out behind your wall. The faster TTK works really well in 1v1 situations, if you get to your cover and have better aim, you'll win. But in 20v20 there'll be people who die instantly, then the next time they wont step into the fire for fear of dying, and eventually nobody wants to push.
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2011-09-30, 11:00 PM | [Ignore Me] #11 | |||
First Sergeant
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Should be using cover and tactics to begin with, not going "Well, it takes roughly 11 shots from this weapon to drop a Rexo..." |
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2011-09-30, 11:22 PM | [Ignore Me] #12 | ||
Brigadier General
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I'm hoping that a slight increase in TTK will make rifles more meaningful.
Ideally, I think Heavy Assault should lay down the cover fire and mow down large clusters of infantry, but it shouldn't take someone 50m away very long to drop that same HA before he can do much damage. I don't think getting the drop on someone should be everything, but it should count for a lot and the current mechanics don't allow for that. Surprise is an important element of tactics and it is severely lacking in Planetside. The closes we really get to effective ambushing is using third person to guard corners, which is an idiotic exploit of game mechanics that I will be glad to see gone. |
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2011-09-30, 10:25 PM | [Ignore Me] #13 | ||
First Sergeant
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increased TTK is not a bad thing. PS1 has probably the slowest TTK around. A faster TTK is not only there to attract players from a different market, but to help with the overall gameplay pace.
all i can really say is: wait until beta to see how TTKs will feel. hopefully they will adjust it accordingly. i do feel the BF series can be a little ridiculous at times. if Bags is right, i think this game will be perfect. |
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2011-09-30, 10:51 PM | [Ignore Me] #14 | ||
Contributor Major
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I'm a little concerned, but that's more that I'm worried they'll shorten it too much than because I don't want it to be at all faster.
I enjoyed that PS1 had a relatively slow time to kill. I think it worked well with the cone of fire, and I love the cone of fire. I like that the best way to kill is with controlled bursts, and I want it to take 3-5 controlled bursts to kill at medium range. When you start comparing to BF and CoD, though, I get concerned that we'll see things like 1-2 controlled burst kills, at which point, there's no point to using controlled burst, because the first 3 shots out of a spray-and-pray mentality are identical to the controlled burst that a more disciplined marksman would be using. |
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