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2013-02-21, 06:18 AM | [Ignore Me] #1 | ||
Contributor Private
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From Wikipedia:
http://en.wikipedia.org/wiki/Metagame “Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions.” Surely what is wanted is more strategic game play to give a reason for the tactical battles. If they added a lattice system or similar into the game, that would be a strategic game element. Knowing that a Lattice system is being implemented and then capturing bases to give your side an advantage when it happens is a meta game element. Saving your certs up because you know that buggies are coming out is playing the meta game. Rewarding a faction by allowing them to rezz other faction’s buggies provides a strategic reason to capture a continent. Going by the definition above, SOE have listened to the demands for meta gameplay by releasing the roadmap. Using that knowledge, external to the game rules, you can, in theory, now play a meta game. No strategic elements in the roadmap? Well, very few people asked for that, everyone was asking for a meta game and that’s what we got. As far as I can tell, when people say Meta, they actually mean Strategic (Say if I’m wrong), but why? Does anyone actually want more Meta Game (As per the definition) in Planetside? |
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2013-02-21, 06:29 AM | [Ignore Me] #2 | |||
Lieutenant General
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From that same wiki page:
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2013-02-21, 07:01 AM | [Ignore Me] #4 | |||||
Contributor Private
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LOL. Yes, my mind works in odd ways |
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2013-02-21, 07:37 AM | [Ignore Me] #5 | |||
Major
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Currently PS2 doesn't have much of a metagame, you could take the crown and the surrounding two bases dump it on a server on it's own and no one would notice. The idea of a metagame is that the FPS battles... the core of the game, have meaning elsewhere, as in a global war. Currently conquest isn't a part of the game because no one gives a shit about it. Hence no meta.
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2013-02-21, 07:56 AM | [Ignore Me] #6 | ||
Captain
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Well maybe they can add more content to the game by:
Global bonuses: Giving the discount bonus for continent locks, instead of just making it continent base, they can make it global. Convoy Event: Said faction has a convoy leaving from said base and going to said base, if the faction defends the convoy from attack ++ certs, or xp. Of course the convoy would have a but load of HP, kind of like a raid boss, and would move at a certain speed, they can scheduel these, for certain days of the week, make global annoucments. I think it would be fun defending or attacking convoys. Maybe events like these can be added to the game to help with those who need a purpose. |
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2013-02-21, 07:44 AM | [Ignore Me] #7 | ||
Lieutenant General
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Not at all.
From that specific definition, you could argue meta-game strategy is an in-game strategy level not directly felt in physical combat at all times, but overarching the local battle (the smaller battle being a "game within a game"). For instance in PS1, you having an infantry fight indoors, while outdoors there's a threat of siege mechanic NTU base drain (which will end your fight). I do think Meta-game strategy includes being able to predict what other players will probably do on a strategic level from experience and being aware of what is happening on other continents and having these other continents directly affect the conflict on your own. Either by links, benefits or impending threats or relieve forces. Those are external to the continental fight, after all. Global strategy would be how you organise around this. |
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2013-02-21, 06:41 AM | [Ignore Me] #8 | |||
Staff Sergeant
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From your link.
Last edited by artifice; 2013-02-21 at 06:43 AM. |
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2013-02-21, 06:57 AM | [Ignore Me] #9 | ||
Corporal
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Ok, here's my current perspective:
The whole point of the meta game is to give things meaning. So, in Planetside 1, sure we had our rifles and our tanks, and transports and aircraft and ANT's. But all of this, ALL OF IT, was in service of the larger aim of the game for the players. To take continents, to hold continents. The more the better. Planetside 2 has all the stuff to build to this, but in general it's very hard for an empire to take a continent and lock it off to the enemy for a while. In Planetside 1, when you pushed the enemy up to their warpgate, that was it. They couldn't just pull more heavy tanks in the warpgate, they'd either have to abandon the continent or they had to go back to sanctuary, organise, mass up, and hit with an entire fresh assault. That extra requirement of effort to push back in meant that pushing the enemy to a warpgate had meaning and purpose. When you then owned the continent, bearing in mind it was easy to just press M to bring up map, G to bring up global view, then start checking each locked continent for any hacks sitting on the bases. If there were, marked by little capture warning flags over the facilities, you'd first send a scout in a light aircraft to survey enemy resistance. If it was a single guy trying to ghost hack, well you had up to 15 minutes to fix that. If it was a squad, outfit or a full zerg then the call would go out for support and the fight would be on. See, it doesn't seem like a big deal when you can summarise it like that, but honestly, it's a world of difference from your call of duties, and battlefields, and, I'm saddened to say, Planetside 2 just isn't there yet either. It'll get there I think, maybe in a different way from PS1, but it'll get there, we just need time. |
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2013-02-21, 07:05 AM | [Ignore Me] #10 | |||
Contributor Private
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Adding more pay to play items to the shop would be adding meta game elements as you are using resources outside of the game (Money) to impact on in-game decisions. Some interesting responces so far. |
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2013-02-21, 06:48 AM | [Ignore Me] #11 | ||
Corporal
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So this is a thread about the semantics of using the term "meta game" to describe inner game elements or out-of-bound elements that affect the game?
So this is a meta-meta-game thread? Ye guhds. |
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2013-02-21, 07:32 AM | [Ignore Me] #14 | ||
First Lieutenant
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When people say "metagame", I wish instead they'd just explain what they mean. Every person that uses it has a different definition, so normally it just seems like a nonsense phrase that gets thrown around without any meaning. Hell, even saying "strategic elements" instead would be an improvement, at least you could get what they mean straight away.
Even worse, it's one of those phrases that's been taken and twisted to mean the opposite of what it used to mean - even when the other meaning is still in use. It's annoying for RP'ers, for whom "metagaming" = bad. |
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2013-02-21, 07:35 AM | [Ignore Me] #15 | ||||
Contributor Private
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