Cloakers need to bea ble to shoot cloaked! - PlanetSide Universe
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Old 2013-03-18, 09:18 PM   [Ignore Me] #1
Ait'al
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Cloakers need to bea ble to shoot cloaked!


Not being able to shoot at all in cloak and having a timer to shoot after decloaking is as lethal a thing to cloakers as possible. I just makes anything but cloaking while sniping pointless....

They need to allow shooting to deactivate cloaking. They already have the delay to recloak so there is a balance. But having to decloak then waiting 2 seconds to fire your underpowered gun they gave you because you are not armored and giving everything time to kill you before you can fire is rediculous. ther are too many penalties to cloaking.

All it needs is a decloak on fire ability and on timer to shoot on decloaking.....

If anything make it a new type of cloak. though I would prefer it were default on all cloaking devices unless there is a reason not to on a specific cloaking device.

Last edited by Ait'al; 2013-03-18 at 10:27 PM.
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Old 2013-03-18, 09:29 PM   [Ignore Me] #2
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Re: Cloakers need to bea ble to shoot cloaked!


No. Be happy with SMG, infils are for sneaky sneaky not ironmanning.

I'd be open to perma cloaks with weaker pistols able to fire while cloaked ala ps1.
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Old 2013-03-19, 08:31 AM   [Ignore Me] #3
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by Mastachief View Post
No. Be happy with SMG, infils are for sneaky sneaky not ironmanning.

I'd be open to perma cloaks with weaker pistols able to fire while cloaked ala ps1.
Pretty much this. I wouldn't mind an automatic decloak for snipers and SMG users though, with equal delay (having to press multiple buttons and taking a finger off of the movement button is a bit of an unnecessary hassle).

(Still, I'd much rather not see sniper rifles or SMGs on supposed infils in the first place).
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Old 2013-03-19, 08:44 AM   [Ignore Me] #4
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by Figment View Post
Pretty much this. I wouldn't mind an automatic decloak for snipers and SMG users though, with equal delay (having to press multiple buttons and taking a finger off of the movement button is a bit of an unnecessary hassle).

(Still, I'd much rather not see sniper rifles or SMGs on supposed infils in the first place).
K, I know you want the old school infiltrators back. So assuming they do change infiltrators then they would have SMGs and sniper rifles that need a new class or existing class for a home. Where do those go? Do you make a new class?

As much as I like the class system in Planetside 2... I do sometimes wish you had to make conscious choices of what abilities and gear you had because you had a limited amount of points you were able to spend to unlock you kit/abilities. It made for more unique setups and players running builds that were game play specific in MAG... since I don't have PS1 as a refferance. I liked MAG's setup a lot. Inventory space and limited skill points to unlock weapons/abilities.
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Old 2013-03-19, 09:34 AM   [Ignore Me] #5
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by Dragonskin View Post
K, I know you want the old school infiltrators back. So assuming they do change infiltrators then they would have SMGs and sniper rifles that need a new class or existing class for a home. Where do those go? Do you make a new class?
Why would you need new classes? First off, SMGs are already being used by numerous classes. Second, I don't see what's wrong with a HA, medic, engi or even LA using a sniper rifle.

They'd be less powerful than people who can aim while cloaked.

As much as I like the class system in Planetside 2... I do sometimes wish you had to make conscious choices of what abilities and gear you had because you had a limited amount of points you were able to spend to unlock you kit/abilities. It made for more unique setups and players running builds that were game play specific in MAG... since I don't have PS1 as a refferance. I liked MAG's setup a lot. Inventory space and limited skill points to unlock weapons/abilities.
That pretty much describes what PS1 did.
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Old 2013-03-18, 09:31 PM   [Ignore Me] #6
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Re: Cloakers need to bea ble to shoot cloaked!


I could see allowing cloak to auto-disengage upon firing, but not firing while cloaked.
Besides, the SMGs are pretty beast. The VS one especially. Much better than that shotfiltrator debacle.

Infils are at heart a support class, they're not really made for combat.
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Old 2013-03-18, 09:37 PM   [Ignore Me] #7
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Re: Cloakers need to bea ble to shoot cloaked!


We need an auto disengage from cloak. I can't count the times where the game lags, so I end up double pressing the button, and it decides to wait 5 seconds to uncloak, then recloak before I can shoot.

Lag issues make it necessary for an auto uncloak
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Old 2013-03-18, 09:37 PM   [Ignore Me] #8
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Re: Cloakers need to bea ble to shoot cloaked!


Love when people say a class is not made for combat. The way I see it, if a class isn't bringing something to the table combat-wise, remove it. But infiltrators are actually primarily combat classes. Sneaky combat, but combat nevertheless.
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Old 2013-03-18, 09:43 PM   [Ignore Me] #9
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Re: Cloakers need to bea ble to shoot cloaked!


Allow me to rephrase then: They're not front line combatants. Any infil you see running dick first into the fray is going to die. Quickly and painfully (one can hope).
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Old 2013-03-18, 09:47 PM   [Ignore Me] #10
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Re: Cloakers need to bea ble to shoot cloaked!


You all realize fire and disengage is the topic. 8) I just labeled it fire while cloaked. Then expanded on which version in the OP. You technically fire the first shot cloaked.
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Old 2013-03-18, 09:52 PM   [Ignore Me] #11
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Re: Cloakers need to bea ble to shoot cloaked!


The title is misleading, but I think we're all on the same page as to the topic itself.
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Old 2013-03-18, 09:52 PM   [Ignore Me] #12
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by bpostal View Post
The title is misleading, but I think we're all on the same page as to the topic itself.
Seems so.
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Old 2013-03-18, 10:02 PM   [Ignore Me] #13
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Re: Cloakers need to bea ble to shoot cloaked!


When the game is laggy like this - yes it would work better if firing automaticaly disengaged the cloak.
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Old 2013-03-18, 11:59 PM   [Ignore Me] #14
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Re: Cloakers need to bea ble to shoot cloaked!


It is kind of a pain trying to get the cloak to drop so you can open fire, but that said, I don't feel the cloak should drop instantly. Your target does need an opportunity to react.
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Old 2013-03-19, 12:30 AM   [Ignore Me] #15
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