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View Poll Results: Do you think PS:N should have creatures? | |||
Passive Creatures Only | 29 | 19.08% | |
No Creatures | 60 | 39.47% | |
Not sure | 11 | 7.24% | |
Hostile Creatures Only | 2 | 1.32% | |
Both Hostile and Passive Creatures | 50 | 32.89% | |
Voters: 152. You may not vote on this poll |
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2011-04-26, 03:51 AM | [Ignore Me] #1 | |||
Colonel
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Okay since Planetside is not as far as we thought and there is a new engine then my initial comment about having creatures in the game isn't that unrealistic of a goal.
It was mentioned (and because there are pictures) that Planetside originally was going to have creatures wandering around the continents. I'm thinking it would be sweet to have specialized continent critters just wandering around. They might be simple like birds that flee from players or get hit by planes with no effect. (Or squirrels). Or they might include hostile creatures that make the world more dangerous while fighting. Seeing as there are deserts, rainforests, tundras, and forests there's a huge variety of creatures that could be wandering around. I'll start by listing some continents and a creature that might go with it. Ishundar is a desert type continent so a dune or tremor worm (ancient crystal worm?) would be cool. Rock outcrops provide safety. (Obviously sensor shield would nullify this danger while moving in the open, maybe even for vehicles). Esamir is a tundra continent and could have arctic white cats. They could look like a tigers with the ability to cloak when on the hunt. (Imagine turning on dark light and seeing that when you expected a cloaker was behind you). Hossin is the rainforest continent and could have raptor type creatures moving around in the trees that would ignore groups of players, but go after single players (sneaking from behind if possible). Ceryshen is also a tundra place might also have cloaked creatures that leave footprints eerily in the snow. Oh and Cyssor would have the epic creatures. Like a large 4 legged monster with biological weapons to kill tanks and airplanes. It would wonder in the area between bases and sleep in the warp gates pulling in NTU to power itself. Some basic concepts in the story would need to be filled in. Creatures are imbued with the power of the warp gates and never die. They simply phase into the world at a later time (without having to spawn at a warp gate). They could even have abilities that are explained by the NTU around the warp gates allowing the creatures to evolve and use it. Things like base turrets, spitfires, and mines would make quick work of any hostile NPCs wondering into an SOI. They would never be part of a real battle except on the very outside of the SOI. Overall they'd make the game persistent in that there is a thriving immersive world with life. They'd also change up people's strategies separating verterans from beginners in a simple way. Simply trying to go around the backside of a tower might result in a player getting distracted with a creature for an easier kill by the enemy. The creatures wouldn't be there to take away from the core game. They'd just be a small addition. I get that this is supposed to be a huge PVP game and adding PVE takes away from that, but ideally it would be subtle and enhance the gameplay adding a little chaos to situations. I've added a poll so that people can vote and discuss. (The wish list thread makes it hard to get an understanding of how many people life or dislike an idea). Are there any creatures (with or without special NTU powers) for specific continents or wildlife that you think would be interesting to see? Searhus has hot lava in a volcano so I'm sure something interesting could be done there. (dragons in the volcano Being chased by energy fireball seeking monster in the sky would be interesting by kind of cliche). Creatures could also be used to limit the effectiveness of certain vehicles or tactics. (Though other than limiting air with a winged creature or a dune worm to snap up load vehicles I can't think of too many ideas). Maybe you can. // edit: Feb 27, 2012 It's come to my attention there are some misconceptions about hostile creatures. For the same reason bases are defended with automated wall turrets or spitfires in PS1 was to defend and slow the threat of enemies to a new region of the map. The same idea is what creatures would allow but throughout the whole map. People often bring up performance, but creatures don't exist in an area for long when populations increase with real people. That is to say if you are by yourself moving through a forest you'll see them and might get attacked and killed by a hostile creature. But if you're in the middle of a fight they'll all be dead and won't spawn during the fight around players. So the perceived performance issue is basically non-existent. It cannot be compared to say "we can't have holstered guns because of performance issues". The problem there is they are on soldiers while they fight. So when population in an area goes up they become a problem. For creatures they fill the void where populations are low as an immersive neutral defense. Last edited by Sirisian; 2012-02-27 at 11:05 PM. |
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2011-04-26, 04:30 AM | [Ignore Me] #2 | ||
No thanks, I don't want PvE in Planetside, I don't mind the concept of having passive animals like birds and things.
plus we already know
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-27, 11:44 AM | [Ignore Me] #5 | ||
Master Sergeant
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Seriously man? Seriously? Just have a seat over here...Just take a seat right there.. Seriously just take a seat and think about what you just did. The stupidity running off your post is leaking through my screen. I literally had a double take because I couldn't believe you did that.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2011-04-27, 01:34 PM | [Ignore Me] #6 | |||
Brigadier General
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As for myself, I'm actually someone that would like to see PvE AI to increase the numbers of soldiers fighting, but I think the passion people have for keeping it purely PvP vastly outweighs any benefit of having a PvE element. (Except perhaps for some sort of VR training improvement) |
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2011-04-27, 03:30 PM | [Ignore Me] #7 | |||
Second Lieutenant
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PvE should not exist in this game. Who wants to kill monsters when you can kill actual people? The recipe for Planetside is perfect, why include crap that won't help? Anything more than something to look at while your driving through the wilderness is a complete waste of perfectly good coding time. If you would like to kill things that can't think and react with a real brain, WoW, and EQ are recruiting. I wish this topic would just die. P.S. Cry me a river dude, this is definitely not the stupidest thing I have ever said/done. Last edited by Logit; 2011-04-27 at 03:31 PM. |
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2011-04-27, 05:22 PM | [Ignore Me] #8 | |||
First Sergeant
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So Logit, are you against creatures entirely, including passive ones like birds that flee from you? Especially if the devs dont take time to code it now, and rather patch it over later? I think birds that make noise and run away from you could be an iteresting part of the game, because it would give away your position. |
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2011-04-27, 05:38 PM | [Ignore Me] #9 | |||
Colonel
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The idea is twofold.. For one, its just plain eye candy, and creates a more believable world to fight over. Two.. Its chaos. Like weather effects, lightning, or meteorites falling from the skies of oshur. Random events on the battlefield, forces of nature the players have no control over but still must contend with. Its a war over land, not a climate controlled arena match. Last edited by CutterJohn; 2011-04-27 at 05:40 PM. |
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2011-04-28, 10:41 AM | [Ignore Me] #10 | ||
Master Sergeant
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meh...
__________________
"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier Last edited by The Desert Fox; 2011-04-28 at 10:44 AM. |
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2011-04-26, 05:20 PM | [Ignore Me] #14 | |||||||
Colonel
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The reason I mentioned creatures was because the game is pretty simple by itself. It's just players running around a static map shooting at each other. Would be nice to add something extra to that. At 8 years and a lot of technology upgrades I'd expect a little more. I get that many of the people in this forum are using computers from 8 years ago and that supporting anything over the original system requirements is asking for a lot. |
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2011-04-26, 06:35 PM | [Ignore Me] #15 | ||
Master Sergeant
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OK let me start again in a balanced and less tongue in cheek way.
I think it is a nice idea and I love your enthusiasm. One thing I love about these forums is the passion in generates in posts like yours and constant stream of new ideas. I guess it just shows how much we all love Planetside. however Adding something which is none essential to the core mechanics of the game detracts from its core focus which is large scale battle. Introducing AI fluff will have a load on the servers and reduce the amount of physical resources available for the core function and pulling power of the game which is large battles. These battles have to be playable so why add another variable. Also time spent of coding producing these elements will also detract from polishing the key elements of game play. Sure if there is infinite resources and the goal was to create eco systems all well and good. But the core element of the game and its unique selling point is the large battles. If time and resource were no object then go nuts. Having worked on project teams I know were I would be focusing resources and it would have nothing to do with nice to haves which don't actually improve the core functionality of a game, they just provide a novelty. Everything would be done to get the basics delivered then polish the end user experience to the point of being perfect. So I guess it boils down to time money and available resources. I would love a working game as quickly as possible and to do that in the best way possible with the maximum numbers of players in a lag free fight as possible. I am an advocate of keep it simple. In reference to Tabular Rasa it was a Richard Garriott's big thing with NC Soft. There a lot of common parallels regarding fluffy things to shoot or spikey things to kick and dull repetitive game play. I want an MMOFPS PVP all the way. |
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