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Old 2013-05-25, 02:06 PM   [Ignore Me] #1
subDii
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Lattice Lanes - PS2 For Dummies


http://imgur.com/a/s94TS

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Old 2013-05-25, 02:25 PM   [Ignore Me] #2
MrMak
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Re: Lattice Lanes - PS2 For Dummies



All i got to say about thiese "insightfull" images.

I too was once against he lattice.....then i got tired of dealing excessive ghost caping, zergs that avoid eachother and not being able to prepare a defence before the enemy is inside the base bacouse they mag o to any of the 5 or 6 bases connected to theo ne they jsut took.

Last edited by MrMak; 2013-05-25 at 02:34 PM.
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Old 2013-05-25, 03:14 PM   [Ignore Me] #3
subDii
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by MrMak View Post
http://youtu.be/XAT15I-QnBY

All i got to say about thiese "insightfull" images.

I too was once against he lattice.....then i got tired of dealing excessive ghost caping, zergs that avoid eachother and not being able to prepare a defence before the enemy is inside the base bacouse they mag o to any of the 5 or 6 bases connected to theo ne they jsut took.
Sure hope I see the "light" as you now do about lattice, at least by the time it becomes a part of all the other continents. But so far I'm not digging it. Feels like it's taking strategic depth away from flanking maneuvers.

edit: English

Last edited by subDii; 2013-05-25 at 03:15 PM.
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Old 2013-05-25, 03:21 PM   [Ignore Me] #4
Rat
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by subDii View Post
Sure hope I see the "light" as you now do about lattice, at least by the time it becomes a part of all the other continents. But so far I'm not digging it. Feels like it's taking strategic depth away from flanking maneuvers.

edit: English
If anything, flanking is easier now...don't use the lane use the lane when trying to flank!!!
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Old 2013-05-26, 07:38 PM   [Ignore Me] #5
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by subDii View Post
Sure hope I see the "light" as you now do about lattice, at least by the time it becomes a part of all the other continents. But so far I'm not digging it. Feels like it's taking strategic depth away from flanking maneuvers.

edit: English
Capping an empty base because you dont want to take the challenge of a enemy force is not flanking, its ghost capping.
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Old 2013-05-27, 05:35 PM   [Ignore Me] #6
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by basti View Post
Capping an empty base because you dont want to take the challenge of a enemy force is not flanking, its ghost capping.
Actually ghost caping still exist in the lattice a whole lots and since peoples just go naturally and in a much more reliable way where the zergs is

some regions are highly and overly populated while many others are totally empty
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Old 2013-05-25, 02:27 PM   [Ignore Me] #7
RykerStruvian
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Re: Lattice Lanes - PS2 For Dummies


the only people actually complaining about lattice lines are the 1%
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Old 2013-05-26, 12:02 AM   [Ignore Me] #8
Vashyo
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by RykerStruvian View Post
the only people actually complaining about lattice lines are the 1%
Actually if we look at the Roadmap and check the upvotes and downvotes

https://forums.station.sony.com/ps2/...ements.126344/

https://forums.station.sony.com/ps2/...ements.126346/

around 15-18% hate the lattice rest want more of it. So majority likes it more than the old system atleast =)
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Old 2013-05-27, 01:06 AM   [Ignore Me] #9
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Re: Lattice Lanes - PS2 For Dummies


What was so brilliant about being able to completely sidestep the entire point of the game in the first place?
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Old 2013-05-27, 05:18 AM   [Ignore Me] #10
Figment
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by Baneblade View Post
What was so brilliant about being able to completely sidestep the entire point of the game in the first place?
For some reason they consider it "freedom", "sandbox" and "beating the enemy without fighting because they were too stupid to not defend it".

Completely missing the point that if this happens that often, that the game doesn't provide enough concentration to make fights actually happen in other places than the last few chokepoints and the few defense farms.

What I also don't get is that they keep speaking of flanking (where they mean encircling and cutting off supply lines to the zerg, since they never actually engage a flank of the zerg). While doing so, they do not expect heavy resistance for some reason either, or blame the enemy for being somewhere else.

I also find it funny they keep talking about what they can do as small groups to avoid the zerg fight and expand nonetheless. Without realising that if that zerg spreads out a bit and steamrolls on, they'll be destroyed even faster.

30% pop facing 70% stands a much better chance holding something if they can concentrate their defense in two locations to hold 9 locations, rather than having to defend each separately. For some reason, they don't see that splitting up the defenders means each defender will be steamrolled independently.

The zergs are small enough to make an impact on. Yesterday for instance, our squad used two of the Tawrich main building turrets to severely weaken if not kill the Magriders and Sunderers entering Tawrich Depot.

A small group of VS that went around the Depot before actually caused a breakthrough as it shifted part of our defense elsewhere, splitting us up and making us pull back. Our own group of 3 tanks then flanked them, took out 7 Sunderers and 4 tanks, some infantry and their sneaky "we get tanks here" point at Tawrich Tower, before pushing them back towards the crossroads.

We were severely outnumbered at first and the enemy team (largely consisting of ISK) was pretty coordinated. It was a good fight where they hit an attrition point (lack of tanks) to sustain the attack.

I do think the SCU rules and spawn rules need to change and as you can see by my thread, I wouldn't mind a few extra links for spec. ops. But all in all, it's a fight you can influence by flanking the zerg and actually harassing and engaging them.

But I've seen more fights push deeper into enemy terrain and then hit a bottleneck than before. I've seen NC and VS expand naturally into the north, which didn't happen before. That means there are more areas to attack and so far these small squads have been too dependent on solid spawnpoints to realise you can just as easily work with a couple behind the lines AMSes. But yes, we do need more alternate systems for sabotage and sieging.

Last edited by Figment; 2013-05-27 at 05:20 AM.
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Old 2013-05-27, 07:34 AM   [Ignore Me] #11
Maarvy
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by Baneblade View Post
What was so brilliant about being able to completely sidestep the entire point of the game in the first place?
You havent seen that many of our "spec ops" teams are massive sun tzu fanboys ?.

So im told : 'The supreme art of war is to subdue the enemy without fighting.'

Or as I like to call it : " The art of playing without having fun "

Last edited by Maarvy; 2013-05-27 at 07:41 AM.
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Old 2013-05-27, 12:53 PM   [Ignore Me] #12
MrMak
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by Maarvy View Post
You havent seen that many of our "spec ops" teams are massive sun tzu fanboys ?.

So im told : 'The supreme art of war is to subdue the enemy without fighting.'

Or as I like to call it : " The art of playing without having fun "
Honestly im a bigger fan of "If fighting is sure to result in victory, then you must fight!"

Especialy the last part.
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Old 2013-05-25, 02:28 PM   [Ignore Me] #13
Tom Peters
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Re: Lattice Lanes - PS2 For Dummies


Why are you so upset?

The new system is excellent and makes the battles extremely consistent and exciting rather than it being all random and distorted.
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Old 2013-05-25, 02:41 PM   [Ignore Me] #14
Shogun
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Re: Lattice Lanes - PS2 For Dummies


must be one of those famous "specops" who used to avoid the enemy to capture empty bases. that´s the only group of players that might be pissed about the lattice and call it dumbing down.
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Old 2013-05-25, 04:05 PM   [Ignore Me] #15
Snydenthur
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Re: Lattice Lanes - PS2 For Dummies


Originally Posted by Shogun View Post
must be one of those famous "specops" who used to avoid the enemy to capture empty bases. that´s the only group of players that might be pissed about the lattice and call it dumbing down.
And what is stopping using that tactic now? Still happens a lot. Ps2 players aren't interested in defending, since you don't gain anything for it and it's generally a lot harder, since people are afraid of leaving the spawn room. Lattice didn't change that, it just made the zerg follow a predefined line.
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