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Old 2013-01-15, 12:58 PM   [Ignore Me] #1
Hamma
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Liberator Changes, Jump Jet Fix & Crown Tweaks


I'm sure most of you saw this - but if not! (from last night)





Edit: Added to Media:

http://www.planetside-universe.com/media.php?view=2263

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Old 2013-01-15, 01:09 PM   [Ignore Me] #2
Rockit
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


I couldn't see much in those crown pics but are they trying to make it less defensible? I mean I see the extra tree and footpath changes in the other 2 but what in general are they trying to achieve?

Last edited by Rockit; 2013-01-15 at 01:11 PM.
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Click here to go to the next VIP post in this thread.   Old 2013-01-15, 01:12 PM   [Ignore Me] #3
whisenhunt
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by Rockit View Post
I couldn't see much in those crown pics but are they trying to make it less defensible?
Trying to clean it up, keep it from being an absolute death trap for certain factions that were having issues due to the lay of the land (small tweaks, big impact in some areas)
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Old 2013-01-15, 01:14 PM   [Ignore Me] #4
Rockit
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by whisenhunt View Post
Trying to clean it up, keep it from being an absolute death trap for certain factions that were having issues due to the lay of the land (small tweaks, big impact in some areas)
Alrighty, I am sure we are all anxious to see how it turns out.
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Old 2013-01-15, 01:18 PM   [Ignore Me] #5
maradine
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


What is the new tree's name?
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This is the last VIP post in this thread.   Old 2013-01-15, 01:20 PM   [Ignore Me] #6
whisenhunt
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by maradine View Post
What is the new tree's name?
I asked the designer that made the changes and he said:

"Clauss: What is the old trees name? I want to make sure we don't mix the names up, they are related, we'd hate to cause any problems."

So, what was the old trees name?
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Click here to go to the next VIP post in this thread.   Old 2013-01-15, 01:19 PM   [Ignore Me] #7
arclegger
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


The biggest change here is the spawn room moving from being on the outside to the center. They basically swapped places with the building next to it.

This means the spawn room is now more protected and closer to point A and B, if anything the crown might now be MORE defensible. We shall see.
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Old 2013-01-15, 07:27 PM   [Ignore Me] #8
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by arclegger View Post
This means the spawn room is now more protected and closer to point A and B, if anything the crown might now be MORE defensible. We shall see.
Your wrong about that. When shit hit the fan the location of the spawnroom ment you could still harass the enemy along their path to point B from inside while your troops still had a safe exit towards the back. Lets face it, if you couldn't get out safe that way the crown was lost.

These are likely all changes that give an advantage to attackers. Including the spawnroom change.
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Old 2013-01-16, 05:00 AM   [Ignore Me] #9
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by arclegger View Post
The biggest change here is the spawn room moving from being on the outside to the center. They basically swapped places with the building next to it.
Generally, i like the idea of moving the spawns from the outer rim to the center.
Better to say the spawns should be the inner core of every base and not some outside building. But i think that was said numerous times before....

Originally Posted by arclegger View Post
This means the spawn room is now more protected and closer to point A and B, if anything the crown might now be MORE defensible. We shall see.
But why the hell the first tweaked facility is The Crown? The Crown is one of the best defensible outpost in the whole game. Exactly at the crown we dont really need further defenses. Some kind of weird priorities.....
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Old 2013-01-15, 03:21 PM   [Ignore Me] #10
Dkamanus
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by whisenhunt View Post
Trying to clean it up, keep it from being an absolute death trap for certain factions that were having issues due to the lay of the land (small tweaks, big impact in some areas)
Considering the pictures, I predict more cover for invading forces. That tree on the southern road might be very good against HE tanks, Phalanx turrents, etc.

The first picture showed a more fluent going up from the southern approach, specially from Zurvan.

One question, will we really need to re-download the whole game in January? I remember smed talking about something like that in twitter.

Last edited by Dkamanus; 2013-01-15 at 03:24 PM.
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Old 2013-01-15, 03:22 PM   [Ignore Me] #11
basti
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Changes to the crown?

Why hasnt that place been bombed from orbit already?
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Old 2013-01-15, 03:55 PM   [Ignore Me] #12
maradine
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


For the same reason there's a bunch of Skylance batteries sitting around indoors doing nothing.
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Old 2013-01-15, 07:35 PM   [Ignore Me] #13
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Originally Posted by basti View Post
Changes to the crown?

Why hasnt that place been bombed from orbit already?
Orbital strike not in-game yet.
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Old 2013-01-15, 01:31 PM   [Ignore Me] #14
james
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Any details on what the lib changes will be
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Old 2013-01-15, 01:33 PM   [Ignore Me] #15
Wahooo
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Re: Liberator Changes, Jump Jet Fix & Crown Tweaks


Well the before pictures have it owned by the NC, and the after picture have it owned by TR... so already there is something a little backwards about this.

So... is the spawn IN the tower? I don't like those spawns... I thought the Crown spawn was one of the better placed in the game as far as vehicle protection. I all the building changes around the previous spawn but don't know how to interpret them.
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