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Old 2012-01-12, 12:43 PM   [Ignore Me] #1
acosmo
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Sunderer lifespan/role


SOE says the role of the sunderer will be transport/supply.

what is supply? can it replenish HA AV rocket pods? can it replenish engineer deployables? does it give ammoz?

regarding transport, whats kind of speed/maneuverability do they plan to give it? will it be able to outrun a prowler?

what kinds of defensives countermeasures will the sunderer have against the mob of vehicles and players trying to lance it?

imo i think it should be able to replenish all deployables and ammunition either infinitely or at a limited capacity. the guns on it should be effective against all but heavy armor. if infinite supplies are available, it should also have an equip term
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Old 2012-01-12, 01:01 PM   [Ignore Me] #2
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Re: sunderer lifespan/role


Originally Posted by acosmo View Post
SOE says the role of the sunderer will be transport/supply.

what is supply? can it replenish HA AV rocket pods? can it replenish engineer deployables? does it give ammoz?

regarding transport, whats kind of speed/maneuverability do they plan to give it? will it be able to outrun a prowler?

what kinds of defensives countermeasures will the sunderer have against the mob of vehicles and players trying to lance it?

imo i think it should be able to replenish all deployables and ammunition either infinitely or at a limited capacity. the guns on it should be effective against all but heavy armor. if infinite supplies are available, it should also have an equip term
Pretty sure the Sundy will come equipped with at least two turrets that are probably multi-role. They arent super effective against Armor, Softies or Air. But they deal moderate damage to all three. I think in order to supply Ammo or anything that it does, it should have to stop. Kind of like the loadstar.

I also hope it can outrun the MBTs and have enough armor to not be toast as soon as it enters the field. Maybe some of that spiffy Anti-Mine armor they gave the buggies in PS1, to make it a bit stronger versus Mines and Deployables. Since there will be thousands of players, i assume battlefields will be choked with mines and other CE deployables.

The original Sundys EMP was awesome, but it usually ended up only doing damage to the sundy with all the mines detonating. It was only super useful for scareing off vehicles or wrecking BFRs.
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Old 2012-01-12, 01:35 PM   [Ignore Me] #3
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Re: sunderer lifespan/role


Originally Posted by Metalsheep View Post
The original Sundys EMP was awesome, but it usually ended up only doing damage to the sundy with all the mines detonating. It was only super useful for scareing off vehicles or wrecking BFRs.
You are doing it wrong.
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Old 2012-01-12, 01:09 PM   [Ignore Me] #4
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Re: sunderer lifespan/role


Sunderer's supply-role is the part where it's the new AMS.

It's not final (or wasnt when Higgles mentioned it), but I'd say it will stay as the new AMS too in addition to Gal to some extent
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Old 2012-01-12, 01:50 PM   [Ignore Me] #5
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Re: sunderer lifespan/role


Originally Posted by Coreldan View Post
Sunderer's supply-role is the part where it's the new AMS.

It's not final (or wasnt when Higgles mentioned it), but I'd say it will stay as the new AMS too in addition to Gal to some extent
athough they said that it would be able to function as an AMS in the past, they recently reneged on that.
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Old 2012-01-12, 01:56 PM   [Ignore Me] #6
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Re: sunderer lifespan/role


Originally Posted by acosmo View Post
athough they said that it would be able to function as an AMS in the past, they recently reneged on that.
I must've missed that, care to dig it up?
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Old 2012-01-12, 02:34 PM   [Ignore Me] #7
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Re: sunderer lifespan/role


Originally Posted by Coreldan View Post
I must've missed that, care to dig it up?
i forget exactly where, but if you read the information we're getting you can tell they do not plan for sunderer spawning.

Originally Posted by http://www.planetside-universe.com/forums/showthread.php?t=37350
Question: the AMS may have been slow, but it served a vital purpose. Will there be a ground-based cloakable spawn point of some sort?
Higby: infiltrators in your squad when you have a squadleader with squad spawning spec'd. <trollface>
==
( i know he doesn't rule it out here, but if he isn't then he's making quite a big of effort to ignore it )

Originally Posted by http://www.planetside-universe.com/p-fan-faire-2011-qa-70.htm
Do we still have a sanctuary? Or is it replaced with something else?
The sanctuaries and shuttle system do not exist in PlanetSide 2 since they slow down the gameplay. You will be able to spawn directly on squad mates based on skills, squad spawning can only happen outside since squad spawning actually drops a capsule from the sky. Additionally you will be able to spawn in Galaxies.
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Old 2012-01-12, 02:42 PM   [Ignore Me] #8
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Re: sunderer lifespan/role


it does need a defined role, since the way they've done the cert system means no one is actually going to need a ride anywhere
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Old 2012-01-12, 02:42 PM   [Ignore Me] #9
DviddLeff
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Re: sunderer lifespan/role


I think it will just act as a spawn point and may have an equipment terminal on it when its stationary.
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Old 2012-01-12, 03:44 PM   [Ignore Me] #10
acosmo
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Re: sunderer lifespan/role


Originally Posted by Coreldan View Post
I must've missed that, care to dig it up?
Found it.

Originally Posted by Kevin Moyer
@kevmo0 Kevin Moyer
@BastiVC @Vanu4Life @mhigby While the Sunderer has several unique support features and can take a beating, it does not have AMS features
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Old 2012-01-12, 03:00 PM   [Ignore Me] #11
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Re: Sunderer lifespan/role


I personally don't think that having nothing but Galaxy as a mobile spawn point and the occasional squad leader spawn (was said to not be anywhere near the primary way to spawn).

I'd figure at least by closed beta with the player suggestions we will get a ground "AMS", and I'd still guess Sundy is the best vehicle for it.

Also, the render of sundy seemed to have something that resembled the side of a current AMS. Optionally it couldve been some MAX passenger slot
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Old 2012-01-12, 03:02 PM   [Ignore Me] #12
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Re: Sunderer lifespan/role


Originally Posted by Coreldan View Post
I personally don't think that having nothing but Galaxy as a mobile spawn point and the occasional squad leader spawn (was said to not be anywhere near the primary way to spawn).

I'd figure at least by closed beta with the player suggestions we will get a ground "AMS", and I'd still guess Sundy is the best vehicle for it.

Also, the render of sundy seemed to have something that resembled the side of a current AMS. Optionally it couldve been some MAX passenger slot
they could also be lambo doors
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Old 2012-01-12, 04:01 PM   [Ignore Me] #13
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Re: Sunderer lifespan/role


The is really weak, the AMS served a vital roll of stengthining front lines, been a FvFvF game the AMS provided a mobile spawn point that inforced this front line. im not sure you're average gal pilot willbe able to do that since they would be dropping troops alover the place. (Dropping random people into water anyone?) Perhaps is a design thing to do with vertical gameplay?

Also if spawning as all based around squad leaders, again we're not catering the game towards the common gamer, the casual. Look at what happened to BF3 when they changed it so you default load into a match not in a squad...nobody joined squads.

They're basicly making this so that you have to be in a squad: with somebody who's speced heavley into squad leadership.

You're average player will find this frustraiting, they will die in the front lines and go back to a base and grab a vehcile or they will simply quit if they dont like driving a vehcile. Also
the AMS creats dynamic battles depending on their placment, battles are aways unqie with AMS's in planetside depending on where they're placed and players decided to attack from there. if bases and towers are really the only ground bases mobile spawn npoint, you will get a funning thing happening like what happned in WAR, where players always fight over the same terrain. Yea the gal maybe okay, but im never going to spawn in one, there is to amny retards who cant FLY in PS1 yet alone PS2 with a proper physics engine, knowing my luck ill spawn in everytime and then die instantly.

SUNDY FOR MOBILE SPAWN POINT!
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Last edited by SKYeXile; 2012-01-12 at 04:04 PM.
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Old 2012-01-12, 04:28 PM   [Ignore Me] #14
acosmo
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Re: Sunderer lifespan/role


Originally Posted by SKYeXile View Post
The [what] is really weak. the AMS served a vital roll of strengthening front lines. being an FvFvF game, the AMS provided a mobile spawn point that enforced this front line. im not sure [that] youraverage gal pilot will be able to do that since they would be dropping troops alover the place. (Dropping random people into water anyone?) Perhaps is a design thing related to vertical gameplay?

Also if spawning is all based around squad leaders, again we're not catering the game towards the common gamer, the casual. Look at what happened to BF3 when they changed it so you default load into a match not in a squad...nobody joined squads.

They're basicly making this so that you have to be in a squad: with somebody who's specced/spec'd heavily into squad leadership.

Your average player will find this frustrating. they will die on the front lines and go back to a base and grab a vehicle or they will simply quit if they dont like driving a vehicle. Also,
the AMS creates dynamic battles depending on their placement. battles are aways unique with AMS's in planetside depending on where they're placed and players decided to attack from there. if bases and towers are really the only ground bases mobile spawn point, you will get a funneling thing happening like what happned in WAR, where players always fight over the same terrain. Yea the gal may be okay, but im never going to spawn in one. there are too many retards who cant FLY in PS1 let alone in PS2 with a proper physics engine. knowing my luck ill spawn in everytime and then die instantly.

SUNDY FOR MOBILE SPAWN POINT!
sorry man. i know this isn't english class but sometimes errors make language much harder to read. i made some minor improvements but it's still really shaky(btw i have reserverations against capital letters, don't ask)
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Old 2012-01-12, 04:34 PM   [Ignore Me] #15
SKYeXile
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Re: Sunderer lifespan/role


Originally Posted by acosmo View Post
sorry man. i know this isn't english class but sometimes errors make language much harder to read. i made some minor improvements but it's still really shaky(btw i have reserverations against capital letters, don't ask)
If i cared, i would install spell checking.
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