Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: were BFR's roam the land
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-05-29, 12:42 AM | [Ignore Me] #1 | ||
Staff Sergeant
|
Have they said if OS will perhaps be on a faction based timer? Cause frankly It needs to be.. just got done playing a match were I counted 5 OS in a 10 min period all be it 1 was a VS were 4 were NC to be blunt it was freaking insane.
TR was stuck in there base unable to get a any massive move out cause the moment we try and get mounted up another OS come down. ((Since the old one was locked)) Last edited by Vetto; 2012-05-29 at 12:52 AM. |
||
|
2012-05-29, 12:48 AM | [Ignore Me] #2 | ||
Major General
|
You cant have something like that locked to a timer per faction. its to open to exploits and n00bs getting a hold of it and not making the proper use of it. you could have an outfit/individual timer sure and require xx generated XP/resources per strike to use, but not faction.
Last edited by SKYeXile; 2012-05-29 at 12:49 AM. |
||
|
2012-05-29, 01:04 AM | [Ignore Me] #3 | ||
Private
|
I am guessing that they will lock a timer to an account as well in addition to whatever else they do. Current state of PS1 has people with multi CR5's that can just spam OS's. Even if it would take a long time I can see people making multi chars just to have throw away OS's.
That aside, I can about imagine how insane an OS in PS2 is going to be with the massive pops, I'd shit myself if I watched one waste 100+ people. |
||
|
2012-05-29, 01:12 AM | [Ignore Me] #4 | |||
Staff Sergeant
|
|
|||
|
2012-05-29, 01:13 AM | [Ignore Me] #6 | |||
Colonel
|
I'd personally prefer a bomber loadout with a nuke though. The way orbital strikes worked in PS1 was extremely indirect.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-05-29 at 01:14 AM. |
|||
|
2012-05-29, 01:15 AM | [Ignore Me] #7 | |||
Private
|
|
|||
|
2012-05-29, 01:18 AM | [Ignore Me] #8 | |||
Major General
|
Id imagine though that players with a high survival rate could buildup a stockpile of resources...classic case of the rich getting richer. |
|||
|
2012-05-29, 01:20 AM | [Ignore Me] #9 | ||
Private
|
Not to mention how many people are going to cert all the commander type stuff. You will see even more OS's in PS2 then you did in PS1 if you have 2k odd people, and if 50-100 of them can OS (eventually) based on resources that will be a mess. Then allow them to save up by not using vehicals and let them do it several times, it gets even worse.
|
||
|
2012-05-29, 08:37 AM | [Ignore Me] #10 | ||
First Sergeant
|
This x1000. Orbital Strikes require 0 skill to use (yeah you have to be CR5, big deal), whereas a bomber could be shot down. I'd like to see a bomber with a nuke be implemented where you spawn a bomber at a tech plant, and immediately a warning comes up on the map so that the enemy can intercept and destroy the bomber. Would add more skill because you'd need a a fleet of fighters to help protect the bomber while it made its way to the drop zone.
|
||
|
2012-05-29, 02:05 AM | [Ignore Me] #14 | |||
Colonel
|
This is generally how I'm balancing things. Oh I've explained a long time ago what I want. Basically when I say "nuke" I just mean a weapon dropped from a bomber from a high altitude. So basically it would only arm after a certain distance. Basically it would charge like an OS before detonating. Same thing just a different way to look at it.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2012-05-29, 02:18 AM | [Ignore Me] #15 | |||
Private
|
But even though we are discussing it on the forums now, we just don't know what will happen during live. I can see the OS as being something that will need to be tuned more as the game progresses. If they get out of hand, something will likely be done about it. |
|||
|
|
Bookmarks |
|
|