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2012-03-20, 05:44 PM | [Ignore Me] #1 | |||
Master Sergeant
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That's right folks, looks like it is Infiltrator week this week...
http://www.planetside2.com/news/infi...comm-link-2012
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2012-03-20, 05:46 PM | [Ignore Me] #3 | ||
Major
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About bloody time.
Unless of course they give out even less info then what the Medics got. I am still of two minds about Cloakers being the new snipers. I loved ganking those sniping SOB's and now I have to gank my own class?
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Last edited by Knocky; 2012-03-20 at 05:48 PM. |
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2012-03-20, 07:47 PM | [Ignore Me] #5 | |||
Sergeant Major
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As for my contribution... Why all this angst against infils? They are a good role. I like the idea of being able to stealth around as a sniper now. Its going to be awesome and fair, ill be about to reach out and put a hurt on someone and if they are quick enough or smart enough they will have there chance to get an easy kill on me as I will naturally have little to no armor if spotted. Last edited by Synapses; 2012-03-20 at 07:52 PM. |
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2012-03-21, 06:18 AM | [Ignore Me] #9 | |||
Colonel
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So that said, I've only really seen snippets of Monty Pythons, such as Ministry of Silly Walks and a few other that my friend has forced down my throat, but meh, not worth my time. On topic, I like that they mentioned the scout rifle. Me and my friend were actually wondering if the game would have anything akin to a.. SKS or FN FAL or something like that, basically a semi auto rifle with good ranged capabilities, but still not quite a sniper so also OK at close-medium range. NC cloaker > all. I'm not much into cloaking gameplay in general, but I cant wait to potentially pull off some infil squad action with my outfit. Not as a regular thing, but it could be fun on a rare occasion. I could imagine the "oh shit" feeling you get when you turn on your darklight and notice you are surrounded by 10 infils and before you realize you are dead
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2012-03-20, 05:47 PM | [Ignore Me] #12 | |||
Master Sergeant
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2012-03-20, 05:54 PM | [Ignore Me] #14 | ||
Contributor PlanetSide 2
Game Designer |
Hrm, still don't know what sort of unique value an Infiltrator brings to a squad other than the ability to cloak and long-range effectiveness.
The description mentioned power consumption, so it looks as though cloaking is not something that can be on permanently like PS1 and is more like the Spy mechanic from TF2, though presumably with a lot longer stealth timer. And of course power consumption and strength are customizable. I'd really like to know what sort of unique teamwork-oriented value an Infiltrator brings to the table. Can they help capture objectives faster? Do they have an EMP grenade? Do they auto-spot enemy soldiers in their view? Other than long range effectiveness, why would a squad of heavy infantry want an infiltrator? I don't think a cloaking suit is a strong enough reason to take one. Auto-spotting hostiles for the squad might justify close-recon support, as would an EMP grenade. |
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