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2013-05-24, 03:39 AM | [Ignore Me] #1 | ||
Major
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Normally I'm firmly against any premature, over-panicking "OMG nerf this" feedback but being on the delivering end as well as the receiving end of these babies for a few days now, it's pretty safe to say that Zealot Overdrive is ridiculously powerful.
As much as the VS has been in dare need for powerful Maxes for a long time, they overdid it with Zealot Overdrive. My biggest gripes:
As much as I always opposed the insta-kill ability of Scatter Maxes combined with the lack of possibilities for NC Maxes for being a decent AI solution at range, balancing it out with a new uber heavy assault class for VS is not the way to go imo. Last edited by Rolfski; 2013-05-26 at 07:32 PM. |
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2013-05-24, 03:51 AM | [Ignore Me] #3 | ||
Captain
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I am ok with it, they die to a single rocket to the face or just on c4 brick from far, the only problem is hitting moving target, but I am already getting used to that.
When I am camping a spawn point with anchored mode I can kill Zoe max fast, but when it comes a shielded max, I can do anything, just die, he will get on my face, maybe circle me and when I am undeploying he will kill me, or just kill me face to face, he still got more, dps on melee range. So, anchored kills Zoe, that kills shield that kills anchored, looks strange but functional.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-05-26, 10:29 AM | [Ignore Me] #4 | |||
Major
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ZOE ruins the balance between infantry and maxs in maxs vs maxs they are manageable since the 20 % shield reduction will change the outcome in maxs vs maxs but since they can simply toggle on or off the ZOE ability this 20 % shield reduction become more than a gimick lol switch it on to face infantry and mow them down , toggle it off to figth agains other maxs buisness as usual this ZOE maxs is way to versatile and have way to much power and no flaws The whole problem is that infantry versus maxs combat as been design all around speed and moovement capacity , since the soe maxs are more mobile then infantry they have 2X to 2.3 X more stopping power and 2 to 3 x more armor depending on the suits slots etc... They broke the balance between infantry and Maxs In maxs vs maxs tho its buisness as usual |
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2013-05-26, 02:10 PM | [Ignore Me] #5 | |||
Sergeant Major
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Or you can just give us back our MAX jumpjets. I'd be cool with that too |
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2013-05-26, 02:18 PM | [Ignore Me] #6 | |||
Killstreaks mean exactly nothing. I've been on a 35 kill streak with dual blueshifts before the ZOE existed. People go 100 to 1 in liberators. All that is is playing conservatively.
...There's no point in being an AI MAX if you can't kill a handful before you go down.
Kinetic armor doesn't even come close to making up for it and Flak only works against indirect hits, like C4 or AV grenades.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-05-24, 04:19 AM | [Ignore Me] #7 | ||
Master Sergeant
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ZOE made VS maxes fun to play.
Before it was very hard to get this ratio of maxes in the field - except for a Bio Lab crash. So in addition to ZOE this is also the first time you are fighting VS with such a high ratio of Maxes. |
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2013-05-24, 04:39 AM | [Ignore Me] #8 | ||
Major
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Yea I don't think we need to cry nerf yet. There are tactics we can use to overcome the VS maxes. It's just going to take a few days before players getting used to the new play styles.
It's more a cry over that the game have changed dramatically and TBH I don't like when things change in games so I have to relearn them. But more so when my own weapons and abilities change then others. If we just play a bit more defensively and advance slowly against the new VS MAX horde using the right tools this should be fine... |
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2013-05-24, 04:47 AM | [Ignore Me] #9 | ||
First Sergeant
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its also like the first days the strikers were out, and everywhere you went there where 35 rockets coming at everything in the air.
now that the shine has worn off it isn't as bad, most of the time. same will go for these things too, and like sun says people will figure out their ways of dealing with it. it might be as simple as getting two or three guys together and noobtubing them, honestly. i'll tell you about that NC max though. shield or no shield they squish under a Harasser no problem. |
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2013-05-24, 05:57 AM | [Ignore Me] #10 | |||
Major
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Another TR whine thread... shame cos the devs normally listen to these TR whine threads. The fact is ZOE makes us takes lots more damage when in use, something a few TR couldnt grasp last night on Miller. If they nerf ZOE then they need to nerf lockdown damage to be fair. IMO it's fine as it is. |
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2013-05-24, 06:15 AM | [Ignore Me] #11 | ||
Honestly ZOE at first for me seemed a little silly, but after people learned to adapt aka stopped bumrushing maxes I found it a lot harder to stomp people.
A deployed TR max will shred a ZOE max aegis maxes can shuffle at ZOE maxes wait for them expunge all their ammo then drop their shield and pump them full of shotguns, assuming the zoe max just doesn't bail. On a side note I have never seen so many VS maxes, not even in beta. |
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2013-05-24, 06:19 AM | [Ignore Me] #14 | |||
Major
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And an other TR white thread? This coming from a VS player?! HAHAHAHAHAHAHAHAHAHAHAHA! If there is one faction that whine all the time about every thing and force the devs to make changes it's the VS players. PS: However the TTK difference between the ZOE and a lockdown max while testing in the VR room is very little. I have not measure it exactly but it's in the ball park of 1-1.5 sec. The mobility of the ZOE whoever compensate for the slightly lower TTK by allot more then then the lockdown slightly higher TTK is worth. So on paper the ZOE is better then the lockdown. And if you pit a ZOE AI weapon equipped against a lockdown AI weapon equipped MAX the ZOE will win every time as long as he don't run strait onto the TR max from 50+ meters away. So inside a BIO lab for an example the ZOE MAX is a way better weapon then a Lockdown MAX. So if they change anything for the ZOE it's not really necessary to change anything else for the other factions. Last edited by Sunrock; 2013-05-24 at 06:31 AM. |
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