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Old 2011-09-10, 02:02 PM   [Ignore Me] #1
Hamma
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PlanetSide 2 Editorial


http://www.planetside-universe.com/n...st-do-2541.htm

Last edited by Hamma; 2011-09-14 at 11:57 AM. Reason: Added Prefix
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Old 2011-09-10, 02:17 PM   [Ignore Me] #2
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Re: PlanetSide 2 Editorial


Judging by his "Improve Indoor Fighting" section the author wasn't very good at the game. There is defiantly things that could be done to make indoor fighting better, but what he describes is mainly user error.

The rest is just what a lot of us have been saying since 2004 to fix the original PS. Fix lag (ADADAD warping), better balancing, don't sell power in the store, actually market the game unlike PS1.
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Old 2011-09-10, 02:22 PM   [Ignore Me] #3
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Re: PlanetSide 2 Editorial


My concerns are also the F2P and the marketing. I think they will market it much better this time and hopefully it will be enough to spread. But the F2P model still worries me. There is so much that can go wrong with F2P, just have to wait until they release the details
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Old 2011-09-10, 02:33 PM   [Ignore Me] #4
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Re: PlanetSide 2 Editorial


Originally Posted by Senyu View Post
My concerns are also the F2P and the marketing. I think they will market it much better this time and hopefully it will be enough to spread. But the F2P model still worries me. There is so much that can go wrong with F2P, just have to wait until they release the details
F2P is needed for sustained pops. I am all for that. No reason to have this game die just a few years after launch like PS did due to only having a sub.
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Old 2011-09-10, 02:53 PM   [Ignore Me] #5
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Re: PlanetSide 2 Editorial


Originally Posted by Goku View Post
F2P is needed for sustained pops. I am all for that. No reason to have this game die just a few years after launch like PS did due to only having a sub.
I don't think sub fees had anything to do with the death of PlanetSide. It was all BFRs.
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Old 2011-09-10, 02:58 PM   [Ignore Me] #6
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Re: PlanetSide 2 Editorial


Originally Posted by Zulthus View Post
I don't think sub fees had anything to do with the death of PlanetSide. It was all BFRs.
There was multiple reasons for the game dying out. Among the major ones being BFRs, but I still think the sub was the final nail in the coffin. How many FPSes do you know of requires a sub? Next to none as far as I know. I cannot tell you how many gamers I know refused to even try PS due to the monthly sub. If SOE can do F2P and get most people to spend a few bucks here and there on the game it will be far more successful then the original in terms of pop and revenue. Hence why they are doing this.
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Old 2011-09-11, 12:43 AM   [Ignore Me] #7
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Re: PlanetSide 2 Editorial


Originally Posted by DOUBLEXBAUGH View Post
Judging by his "Improve Indoor Fighting" section the author wasn't very good at the game. There is defiantly things that could be done to make indoor fighting better, but what he describes is mainly user error.

The rest is just what a lot of us have been saying since 2004 to fix the original PS. Fix lag (ADADAD warping), better balancing, don't sell power in the store, actually market the game unlike PS1.
The lack of advertising for PS1 was a valid point. However, I don't think the author has been following the material being released by the devs. The F2P model is apparently going to be about cosmetic stuff and paying to unlock certs.
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Old 2011-09-11, 12:48 AM   [Ignore Me] #8
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Re: PlanetSide 2 Editorial


Originally Posted by nathanebht View Post
and paying to unlock certs.
no
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Old 2011-09-10, 02:48 PM   [Ignore Me] #9
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Thumbs up Re: PlanetSide 2 Editorial


Always good to see more press for PS2!
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Old 2011-09-10, 02:56 PM   [Ignore Me] #10
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Re: PlanetSide 2 Editorial


BFRs and balancing issues. And not listening to the community about such things right away.

F2P should defiantly sustain big populations for longer periods of time. No reason not to try this model out. A lot of bigger name gaming companies are fitting proper models to work for them now.
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Old 2011-09-10, 03:50 PM   [Ignore Me] #11
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Re: PlanetSide 2 Editorial


my major worry with f2p is hacking

I will add for all these people that keep quoting "other fps games dont require a sub" firstly they are not MMO and secondly who do you think pays for the servers that you play on?

Last edited by Mastachief; 2011-09-10 at 03:51 PM.
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Old 2011-09-10, 03:53 PM   [Ignore Me] #12
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Re: PlanetSide 2 Editorial


I also read in another article that Vivox is integrated, and I would have to individually mute people. Since this game is going F2P, I forsee one of my biggest annoyances are the whining and crying 8 year olds that begged their mom to buy the game for them. I hope the voice chat in-game is removed. (Not TS3, vent, etc. ofc)
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Old 2011-09-11, 12:31 AM   [Ignore Me] #13
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Re: PlanetSide 2 Editorial


Originally Posted by Zulthus View Post
I also read in another article that Vivox is integrated, and I would have to individually mute people. Since this game is going F2P, I forsee one of my biggest annoyances are the whining and crying 8 year olds that begged their mom to buy the game for them. I hope the voice chat in-game is removed. (Not TS3, vent, etc. ofc)
I don't think what you envision with integrated Vivox is going to be a problem. 8 year olds are playing consoles. In my experience with pickup groups in various FPS, well you might occasionally have to mute people. Just join a good outfit instead.

Integrated voice chat is key to getting teamwork going in pickup groups. The lack of people having microphones is a bigger problem than mic spam.

Last edited by nathanebht; 2011-09-11 at 12:35 AM.
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Old 2011-09-10, 03:56 PM   [Ignore Me] #14
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Re: PlanetSide 2 Editorial


Pretty sure there will be a way to disable it altogether. I haven't read much into this system. Is it something like everyone with in X distance can hear you or is it meant for squad/platoon setups? Either way I do not plan on using it most likely. With the wide spread use of TS3, Vent, and Mumble by Outfits I think it is a waste of development time.
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Old 2011-09-10, 04:04 PM   [Ignore Me] #15
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Re: PlanetSide 2 Editorial


I dont get the local voice thing either, in the monolith event in 2005 we had 170 nc in mont on solsar defending against poplocks from both vs and tr. atleast 60 of us at the back door imagine 60 halo kiddies spaffing local voice chat you'd spend you time muting them
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