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Old 2012-03-24, 07:08 AM   [Ignore Me] #1
BuzzCutPsycho
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An important question I forgot to ask! Anyone know the answer?


Will there be an outfit point system like in PlanetSide 1? Individual and tracked points make it easy for leaders to build an inter-outfit "progression" system that I feel is necessary for the character of outfits.
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Old 2012-03-24, 07:16 AM   [Ignore Me] #2
Death2All
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Re: An important question I forgot to ask! Anyone know the answer?


Not sure...

If there is, I hope there isn't a limit to maximum number an outfit can obtain. Would be a better way of measuring who's really getting the most exp than having it max out after a few years.
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Old 2012-03-24, 09:25 AM   [Ignore Me] #3
Lonehunter
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Re: An important question I forgot to ask! Anyone know the answer?


Well they have said Outfit's will have their own specializations, like Cert trees I guess.

So if those skills or the toys you unlock with them need to have a cost, it would be resources. Since I don't see single people paying for these as a good idea, I can see them having Outfit Resources.
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Old 2012-03-24, 02:21 PM   [Ignore Me] #4
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Re: An important question I forgot to ask! Anyone know the answer?


Haven't seen anything about this - haven't heard a whole lot about Outfit stuff really.
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Old 2012-03-24, 02:30 PM   [Ignore Me] #5
Graywolves
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Re: An important question I forgot to ask! Anyone know the answer?


We should be asking more outfit stuff.


Should be asking more organization stuff in general.
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Old 2012-03-24, 02:46 PM   [Ignore Me] #6
Tapman
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Re: An important question I forgot to ask! Anyone know the answer?


I think that they should expand on the Outfit Point system. Having the raw total(s) is good and all but there needs to be context, i.e. how many in the last week, average/day, and the progression over the last month/year/all-time in graph form. It should also be clear how those Outfit points broke down, between vehicle/weapon kill totals, support data, captures/defends, and resources gained/used, with a graph over time. This data would really help an outfit tell its story.
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Old 2012-03-24, 03:27 PM   [Ignore Me] #7
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Re: An important question I forgot to ask! Anyone know the answer?


There are definitely people in the BF community who want clan support, here's one thread(there are many others) that was made in Mordor pre-BF3 release:

http://forums.electronicarts.co.uk/b...n-support.html

Information that entices on that point can't go amiss.
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Old 2012-03-24, 04:03 PM   [Ignore Me] #8
Knocky
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Re: An important question I forgot to ask! Anyone know the answer?


They are more focused on teh FPS peeps then those of us that are actually in Outfits and are desperate for ANY information that involves strategy or teamwork.

Plenty of info on how to zerg a base though.


This is what Higby had to say about Outfits....nothing at all.

Outfits


1) Will outfits have a resource bank that can be used by players to buy things like Galaxies for outfit use?

Not currently


2) If there's an outfit bank, is there a 'free tax' that is used to generate resources for that bank? 3) Can outfits enforce a uniform for each class/vehicle to ensure the outfit has a professional and distinct look?

This is definitely something we want to do.


4) Can outfits upload custom logos or have custom skins through the station store?

We've discussed this but haven't really locked down if it'll be possible. I hope so, it seems awesome.
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Old 2012-03-24, 05:19 PM   [Ignore Me] #9
Boomzor
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Re: An important question I forgot to ask! Anyone know the answer?


I can definitely see the need for inter personal resource trading.

I mean, the galaxy pilot will probably be the one who foots the bill for the party, but I'm certain the passengers, especially in an outfit, are willing to chip in for a continued stream of drop ships.
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Old 2012-03-24, 05:22 PM   [Ignore Me] #10
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Re: An important question I forgot to ask! Anyone know the answer?


He also had this to say:

Q: Will there be organizational tools for outfit leaders?

A: A lot of our hopes for massive coordination both for outfits and in general rely on the mission system. Our design for the mission system is that players (including your outfit leaders) can create missions which are then accepted by players to complete. Ideally by having various levels of granularity we will allow large groups of people to coordinate without the overhead. We've got a lot of work to do to make this perfect, and my hope is that by having some big organized outfits helping us out in beta we can hammer out all the features that you guys want / need in order to have the best possible experience.
and this...

Q: Have you nailed down any of the Outfit game mechanics more than when we last talked?

A: Outfit advancement mechanics are still in flux enough that I don't really want to commit on what it will look like quite yet.
So basicly they have some ideas for Outfits in mind but want to wait till beta to test the waters on what outfits might use and/or want
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Old 2012-03-24, 07:03 PM   [Ignore Me] #11
Dart
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Re: An important question I forgot to ask! Anyone know the answer?


Perhaps it's just my suspicious nature, but there is an obvious problem with the 'massive co-ordination' missions... If I create a mission for my Outfit to undertake, what's to stop an opposing player use a second account to hop on an alt (f2p and all) and see exactly where we're going? More over what would prevent them looking at all of an our Empire's available missions and relaying them back to their allies? Wouldn't this effectively kill mass Empire 'raids'?

Last edited by Dart; 2012-03-24 at 07:05 PM.
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