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2011-11-17, 08:49 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Perhaps automated logistics will figure into the picture somehow? Practically speaking the roads wheren't all that valuable in the original game. Although if terrain has greater effects on vehicle handling that may be different.
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2011-11-17, 09:00 PM | [Ignore Me] #6 | |||
Brigadier General
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I'm hoping Sunderers are the new land based AMS and that Galaxy spawning is just one option. I imagine it will be pretty hard to capture a well defended base without bringing in some tanks as well, so choke points will probably be critical, while aircraft will allow for tactical insertions behind enemy lines. |
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2011-11-17, 09:07 PM | [Ignore Me] #7 | |||
Major
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Out of all that I only agree with Tank support. Not having Tanks will be a painful drawback for flying straight to the enemy base. But generally no its not that hard to just fly straight there. Pretty sure that's been done in Planetside 1 for years. Unless they want to start putting unmanned AA turrets as part of the terrain you can control. Then you really would need to fight your way up the roads. |
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2011-11-17, 08:55 PM | [Ignore Me] #15 | ||
Sergeant
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Eh, I'm not a fan of the one-tone color scheme. It's too BF3-esque.
I liked PS1's ingame maps, they were colorful and easily shows terrain detail, etc. It would take me longer to decipher this type of map and figure out where to go, as opposed to a colored, detailed map like in PS1. I also see no text or labels of any sort. Each base should have its own name like in PS1.
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