A question of slugs - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I forget what it means ...
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2014-03-04, 03:30 PM   [Ignore Me] #1
War Barney
Sergeant Major
 
A question of slugs


I've taken to enjoying the piston recently on my LA but I was wondering what peoples opinion on slugs is, people in my outfit seem to say not to use them but no slugs means anything outside a 5m range kills me easily as my shots are just to widespread at that range to do any damage.

Is it actually worth using slugs to be able to kill people at longer ranges or does it sacrifice way to much damage in the up close fights to make it worth it?
War Barney is offline  
Reply With Quote
Old 2014-03-04, 04:04 PM   [Ignore Me] #2
Chewy
Major
 
Re: A question of slugs


On infantry shotguns slugs can be put to use. All non pump slugs do 500 damage at 8m and drop to 334 at 40M. Think of them as a 3 hit kill weapon and they can be good.

But you need the right weapon to use them on. Full-auto shotguns are not bad, fast enough for the 3 hits in CQC and still able to ADS. High mag shotguns are nice from more ammo, 3 hits needed is almost any case makes having more ammo GREAT. But the fast reload shotguns do suffer a bit compared to the rest thanks to no extra something to help slugs, faster reloads isn't going to help as much as the other perks.

Im no fan of slugs. Wanted to get them to work on my Mauler but after 300+ certs (slugs + scopes) not to find a niche, I couldn't find a good spot to put them to work.
Chewy is offline  
Reply With Quote
Old 2014-03-04, 08:16 PM   [Ignore Me] #3
mrmrmrj
Sergeant
 
Re: A question of slugs


I wish the devs would give us more info on all slug options. They are not cheap cert-wise.
mrmrmrj is offline  
Reply With Quote
Old 2014-03-04, 08:42 PM   [Ignore Me] #4
Chewy
Major
 
Re: A question of slugs


Originally Posted by mrmrmrj View Post
I wish the devs would give us more info on all slug options. They are not cheap cert-wise.
There are 2 types of slugs. Pump action and normal. All shotguns, including MAX shotguns, use normal slugs but pump action shotguns.

Normal slugs-
500 damage at 8m.
334 damage at 40m.

Pump action slugs-
800 damage at 8m.
400 damage at 40m.

All in all, slugs will remove raw damage no matter the weapon for normalizing damage. Normal slugs will have a 2-3 hit kill even with head shots and Pump slugs have a change for a one hit head shot kill. Another up side is that the weapons pellet spread is ignored and slugs only use the the base COF, travel speed, and bloom. The base COF + being able to ADS makes slugs a half-assed sniper with slow speeds but that bloom often makes it impossible to do rapid fire and maintain accuracy like most other weapons. Plus the amount of drop slugs have tends to make it rather hard to take them at range anyway.

Slugs are cheaper than a new weapon but give that new weapon feel to the shotgun you put them on. They just are not that good compared to another weapon you can take if range is what you need.
Chewy is offline  
Reply With Quote
Old 2014-03-04, 09:27 PM   [Ignore Me] #5
War Barney
Sergeant Major
 
Re: A question of slugs


Well I tested them a bit tonight and I like the range they give (managed to snipe a guy from the balcony in a tech plant while he was on A shooting me with a lmg) BUT it is REALLY annoying how the huge cof means unless you ADS with every shot you're likely to miss a lot. It makes them good for very short and medium range fights but oddly enough the range at which they work best without slugs they are really quite bad.

Perhaps I just need to get use to it a bit more as its only been 1 night but so far im unconvinced its worth it.. perhaps laser sight will make it better but the inaccuracy unless you ADS is so bad I'm not sure its worth it without I'd say.
War Barney is offline  
Reply With Quote
Old 2014-03-05, 06:04 AM   [Ignore Me] #6
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: A question of slugs


You can kill people with them - but they arent good at killing people.

At one time they were modestly effective and kind of fun - now there is no reason to bother except curiosity.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2014-03-05, 06:35 AM   [Ignore Me] #7
almalino
First Sergeant
 
almalino's Avatar
 
Re: A question of slugs


Originally Posted by Ghoest9 View Post
At one time they were modestly effective and kind of fun - now there is no reason to bother except curiosity.
And then people in other threads suggest to use slugs on NC max when we complain about shotguns range.
almalino is offline  
Reply With Quote
Old 2014-03-05, 07:26 AM   [Ignore Me] #8
War Barney
Sergeant Major
 
Re: A question of slugs


Originally Posted by almalino View Post
And then people in other threads suggest to use slugs on NC max when we complain about shotguns range.
Aye that is funny isn't it =p thanks to how slugs work they don't even make it that much better as its so easy to miss when you don't ADS but you CAN'T ADS as a MAX. What I've learnt from using our MAX is while you'll die non stop and have a range of 0m you may as well not use slugs and just go for rambo mode hoping the engis keep up somehow.

Wish they'd change slugs to make them useful.. hell even if it was a cool new type of slug for NC to emphasis our role as the shotgun faction. I know slugs aren't *useless* but so far my testing has shown they just aren't worth the extra effort, you're far better off just switching to a rifle when you're going to be fighting mainly outside then switch again for inside fighting, slugs just screw up the things which make a shotgun great and don't add much.
War Barney is offline  
Reply With Quote
Old 2014-03-05, 11:46 AM   [Ignore Me] #9
Binkley
Sergeant
 
Re: A question of slugs


Originally Posted by War Barney View Post
Aye that is funny isn't it =p thanks to how slugs work they don't even make it that much better as its so easy to miss when you don't ADS but you CAN'T ADS as a MAX. What I've learnt from using our MAX is while you'll die non stop and have a range of 0m you may as well not use slugs and just go for rambo mode hoping the engis keep up somehow.
For ages I listened to posts like this one and didn't bother with slugs. Then I finally tried them in my hacksaws and found that I like them. They're not sniper rifles, but I can finally kill people on the far side of the room. YMMV, but they certainly have value for the NC max.
Binkley is offline  
Reply With Quote
Old 2014-03-05, 11:46 AM   [Ignore Me] #10
Emperor Newt
Second Lieutenant
 
Re: A question of slugs


At least the VS slugs were worthwhile. But then people needed to complain that VS slugs have no drop and so instead of making all slugs useful they simply made the last remaining one shitty too. Balancing SOE style.
Emperor Newt is offline  
Reply With Quote
Old 2014-03-07, 03:37 PM   [Ignore Me] #11
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: A question of slugs


Originally Posted by Emperor Newt View Post
At least the VS slugs were worthwhile. But then people needed to complain that VS slugs have no drop and so instead of making all slugs useful they simply made the last remaining one shitty too. Balancing SOE style.

You are welcome.

Although I do agree that I wish we had the old slugs back for all factions. They were situationally useful but not over powered.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2014-03-05, 01:00 PM   [Ignore Me] #12
War Barney
Sergeant Major
 
Re: A question of slugs


The sad thing is though you'll probably find that at the ranges your talking about you get more success using a heavy with a LMG, the accuracy just isn't there to kill people before they shove a rocket in you, and up close its such a HUGE hit to the killing ability. I guess its worth getting if you happen to be in a MAX and don't want to switch out for longer range fights but its definitely not something you want to keep as standard.

If you didn't have mattocks I'd be inclined to just not use a MAX till you get them, or my plan, don't use MAX till they finally give us a HMG so our MAX can have an effective range beyond 5m. OR make slugs actually useful... even if its just for our MAX, I'd like them to be worth using in a normal shotgun as well but I can accept shotguns being just short range options when I have a choice, when it comes to our MAX we have no choice though so its kinda stupid that slugs have such huge flaws when its the only way to have a hope of killing somebody on the other side of a room.
War Barney is offline  
Reply With Quote
Old 2014-03-05, 01:25 PM   [Ignore Me] #13
BlazingSun
Sergeant Major
 
BlazingSun's Avatar
 
Re: A question of slugs


The problem with slugs for semi-automatic shotguns are:
a) low bullet velocity - this is the biggest issue the way I see it.
b) too much COF increase with continued fire.

It should be a high risk / high reward kind of weapon setup, but instead it's pretty much one of the worst things in the game.

Last edited by BlazingSun; 2014-03-05 at 01:27 PM.
BlazingSun is offline  
Reply With Quote
Old 2014-03-05, 04:15 PM   [Ignore Me] #14
mrmrmrj
Sergeant
 
Re: A question of slugs


I am someone who used to love slugs in my Hacksaws and have recently changed my mind. Yes, slugs do give some extra versatility and the 5m killing power versus infantry is not really affected since it only takes 3 slugs to kill and you can shoot 3 very quickly. However, slugs are awful in MAX v MAX situations when the pellets do so much more damage and it is easier to put them all on a MAX. Plus, I really like killing 3 infantry almost instantly with hacksaws in close quarters.

So, I spent 1000 certs on dual slugging my Hacksaws and have now unequipped slugs for good. I have also ditched Aegis Shield for Charge so that I can charge into rooms and then just start laying about with 20 shots (extra ammo cert is almost God mode). Most of the enemy is usually dead before any of them can even pull out a rocket launcher.
mrmrmrj is offline  
Reply With Quote
Old 2014-03-05, 04:26 PM   [Ignore Me] #15
War Barney
Sergeant Major
 
Re: A question of slugs


Originally Posted by mrmrmrj View Post
I am someone who used to love slugs in my Hacksaws and have recently changed my mind. Yes, slugs do give some extra versatility and the 5m killing power versus infantry is not really affected since it only takes 3 slugs to kill and you can shoot 3 very quickly. However, slugs are awful in MAX v MAX situations when the pellets do so much more damage and it is easier to put them all on a MAX. Plus, I really like killing 3 infantry almost instantly with hacksaws in close quarters.

So, I spent 1000 certs on dual slugging my Hacksaws and have now unequipped slugs for good. I have also ditched Aegis Shield for Charge so that I can charge into rooms and then just start laying about with 20 shots (extra ammo cert is almost God mode). Most of the enemy is usually dead before any of them can even pull out a rocket launcher.
This is what I keep hearing from everybody who uses a MAX, it seems the shield is more either for certain situations or just for people who think its cool but don't realise how bad it is, I must admit I certed it to rank 3 but I realised I never find a use for it, its ok for standing in front of a enemy spawn and laughing but as for actual useful situations.. well I've not found a place where it would be helpful over charge.

And slugs, its a death sentence against a MAX as the dam age is lowered so much and if you do use charge you can just use that to get close and not need slugs and run away if you get in trouble
War Barney is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:12 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.