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Old 2012-03-26, 10:23 AM   [Ignore Me] #1
oosik
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Winning/Victory in PS2 with statistics


Achieving victory or winning in the minds of players through statistics

Expanding on a post I made in another thread, I’d like to put out some ideas on how statistics could help keep people interested in PS2 once the initial glow wears off. I think that by reporting statistics on a regular basis, and then using those statistics in a sorted fashion along with prizes and incentives while building empire/outfit/player recognition in a propaganda- like way, it could help keep player interest from flagging.

For example, let’s say that winners are reported by Empire/outfit/individual on a daily, weekly, monthly, and yearly schedule. Winners could be in the category of xp, kills, resources/bases conquered, and k:d ratio. Outfits could be classed by size, as is done in high school sports where schools are broken down into divisions of 1A, 2A, 3A, 4A and sometimes 5A schools by population. Top ten in each category individually by empire, and top outfit in each empire per division. Winners could get station cash, merits or commendations, or other perks, with monthly winners and yearly winners getting better or more stuff. Winners at the individual and outfit levels could be interviewed by the community for bragging rights.

Am extension of this would be to have campaigns. Sony could announce, say, the “Bloodfest Campaign” to run for 10 days or two weeks and winners announced and rewarded at the end of the Campaign. Propaganda could go out to motivate the troops, either from Sony or through the community. This would also help establish bragging rights and give people something to look forward to.
Thus there would be both a history and a future in PS2 for players to think about. Some of this, of course, could be part of a premium subscription, especially material rewards.

If possible, it would also be nice to have winners in such categories as best tank driver/gunner, best fighter pilot, best max, etc. At the least it would be nice for an individual player if he can see his kills based on class and vehicle.
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Old 2012-03-26, 10:31 AM   [Ignore Me] #2
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Re: Winning/Victory in PS2 with statistics


Interesting idea. I've actually seen it work for more than a few games.

Something for http://planetside-stats.com ? Just a suggestion since for example EVE players tend to put a lot of stock in their killboards, which aren't a real ingame feature.

BTW, Higby said that if you log-in you'll see a small overview of territorial changes since you last logged in. This screen could have some statistics maybe.
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Old 2012-03-26, 10:37 AM   [Ignore Me] #3
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Re: Winning/Victory in PS2 with statistics


Originally Posted by TheDrone View Post
Interesting idea. I've actually seen it work for more than a few games.

Something for http://planetside-stats.com ? Just a suggestion since for example EVE players tend to put a lot of stock in their killboards, which aren't a real ingame feature.

BTW, Higby said that if you log-in you'll see a small overview of territorial changes since you last logged in. This screen could have some statistics maybe.
EVE is a high risk and reward game thus kill broads are alot more significant than in just about any other style of game by default.
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Old 2012-03-26, 11:10 AM   [Ignore Me] #4
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Re: Winning/Victory in PS2 with statistics


Originally Posted by Kilmoran View Post
EVE is a high risk and reward game thus kill broads are alot more significant than in just about any other style of game by default.
Obviously it makes 100% sense to everyone that I'm not saying every kill should be broadcasted.
EVE was named as an example of a concept. Not to be taken literally
The concept being that in stead of having this suggestion be translated to ingame features, outside sites could use feeds (that will be present) and whatnot to provide the information. Thus perhaps freeing up development time.
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Old 2012-03-26, 11:33 AM   [Ignore Me] #5
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Re: Winning/Victory in PS2 with statistics


Originally Posted by TheDrone View Post
Obviously it makes 100% sense to everyone that I'm not saying every kill should be broadcasted.
EVE was named as an example of a concept. Not to be taken literally
The concept being that in stead of having this suggestion be translated to ingame features, outside sites could use feeds (that will be present) and whatnot to provide the information. Thus perhaps freeing up development time.
I see.
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Old 2012-03-26, 10:36 AM   [Ignore Me] #6
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Re: Winning/Victory in PS2 with statistics


Those that tend to do things in a clandestine nature wouldn't get much from this but far too much attetnion if they happen to be on a list like this. I don't think that even in some other situations that simply dispalying the "Top 5" is going to keep too many people's interest. This also really only encourages those that play nonstop and have nothing else going on in their lives as most casual players will never really be reported amongst the "best" just because they don't have as much time invested.

The campaign idea in general however is probably the best way to go. Community involvement from Sony and the palyers is the best way to keep the communtiy vibrant and active. If something is done daily, it loses it's significance quickly. If it is done every now and then, it makes for much more distinct memories. Something like EVE's time line (not necessarily written as news) could also be a great way to chronicle such events too.
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Old 2012-03-26, 10:38 AM   [Ignore Me] #7
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Re: Winning/Victory in PS2 with statistics


I have been preaching campaigns and win conditions for nearly a decade. They do not interrupt persistence and offer a true goal. It's also nice when each campaign ends and the map is refreshed. I do not like hard limits though, let the campaigns run until they are over, no matter how long it takes.
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Old 2012-03-26, 11:34 AM   [Ignore Me] #8
Kilmoran
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Re: Winning/Victory in PS2 with statistics


Originally Posted by EVILPIG View Post
I have been preaching campaigns and win conditions for nearly a decade. They do not interrupt persistence and offer a true goal. It's also nice when each campaign ends and the map is refreshed. I do not like hard limits though, let the campaigns run until they are over, no matter how long it takes.
The thing i don't udnerstand is... why does someone else (SOE) have to tell you what you and yours are campaigning for.. whether you won or not, and why must they also then reset the board just to punctuate your vicctory? Why is this not organic to the game already based o nthe rules and circumstances in play?
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Old 2012-03-26, 11:44 AM   [Ignore Me] #9
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Re: Winning/Victory in PS2 with statistics


Originally Posted by Kilmoran View Post
The thing i don't udnerstand is... why does someone else (SOE) have to tell you what you and yours are campaigning for..
It doesn't have to be SOE telling us what to do. It could be the CR5's or just put a range of options on what objective should be the next one to each empire's population to vote on after they've zero-based someone or been zero-based.

Doing that would help give people the idea of "being part of something bigger", which is what many of win-condition threads are boiling down to - a desire for there to be "life after a base cap "
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Old 2012-03-26, 12:50 PM   [Ignore Me] #10
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Re: Winning/Victory in PS2 with statistics


Originally Posted by Mechzz View Post
It doesn't have to be SOE telling us what to do. It could be the CR5's or just put a range of options on what objective should be the next one to each empire's population to vote on after they've zero-based someone or been zero-based.

Doing that would help give people the idea of "being part of something bigger", which is what many of win-condition threads are boiling down to - a desire for there to be "life after a base cap "
Remember that ther are different levels of mission in the game from different levels of officer. This sounds like it may already be covered without a hard coded system to mitigate it.
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Old 2012-03-26, 01:02 PM   [Ignore Me] #11
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Re: Winning/Victory in PS2 with statistics


Originally Posted by Kilmoran View Post
Remember that ther are different levels of mission in the game from different levels of officer. This sounds like it may already be covered without a hard coded system to mitigate it.
Agreed.

What I'm suggesting is aimed at getting the empire to agree on its main overall goal after something awesome has been achieved. The new mission system *should* lend itself well to this. And remember, we won't have the CR5's able to say "let's all head to Cyssor now to complete the continent lock", which was one thing that used to unify the empire's purpose. So an option to focus the empire on one clear, over-arching goal on a continent for a period time, and allow the ranks to pick up sub-objectives to help achieve that goal would seem to fit well into the new non-lattice world.

We had a good little discussion round this type of idea here:

http://www.planetside-universe.com/s...ad.php?t=39580
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Old 2012-03-26, 11:52 AM   [Ignore Me] #12
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Re: Winning/Victory in PS2 with statistics


How do the Support classes fit into your "Winners" category?

The Sundy that saved 10 tankers asses?

The Medic standing behind that uber 1337 Heavy gunning down all that stand in his path?

The Engi that kept that Max on his feet?

How do these guys "win"?
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Old 2012-03-26, 12:00 PM   [Ignore Me] #13
EVILPIG
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Re: Winning/Victory in PS2 with statistics


Originally Posted by Knocky View Post
How do the Support classes fit into your "Winners" category?

The Sundy that saved 10 tankers asses?

The Medic standing behind that uber 1337 Heavy gunning down all that stand in his path?

The Engi that kept that Max on his feet?

How do these guys "win"?
Not sure if you're joking or not? Support classes "support" the effort. The fight towards ultimate victory.
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Old 2012-03-26, 01:04 PM   [Ignore Me] #14
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Re: Winning/Victory in PS2 with statistics


Originally Posted by EVILPIG View Post
Not sure if you're joking or not? Support classes "support" the effort. The fight towards ultimate victory.
How do you not understand what he meant? The OP wrote that awards would be given for k/d ratios etc, he was asking how the support players get rewarded, they are often forgotten when in a game like this they are more crucial than ever.

Obviously both groups will get the victory, but the people who kill-whore and run around shooting will apparently get awards the supportive players do not.

He was making the point that in a game like this it's very hard to quantify how much you've helped the war effort since it's deeper and more tactical than just CoD "Kill them more than they kill us".
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Old 2012-03-26, 01:06 PM   [Ignore Me] #15
Knocky
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Re: Winning/Victory in PS2 with statistics


Originally Posted by EVILPIG View Post
Not sure if you're joking or not? Support classes "support" the effort. The fight towards ultimate victory.
Of course I am serious.

I am tired of the only measuring stick in these games being how many people you can kill.

God forbid your K/D be anything less then 2 for 1 because they you are considered a useless noob.

The last thing SOE did for Planetside was to stick in a SEP and an assist counter to let the support people know that they are the last people that anyone thinks about.
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