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2012-09-27, 07:58 AM | [Ignore Me] #1 | ||
Private
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Hey folks!
I'm a massive planetside 2 fan and have been really enjoying the Beta. But there are always little things these games could do better or new things that players want to see introduced. I've made a short video about 6 things I would fix or introduce to the game. I think having a strong community is essential so I wanted to share it with you guys and maybe get a discussion going about what we would change? All the best, Gandeh |
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2012-09-27, 10:25 AM | [Ignore Me] #2 | ||
Corporal
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Here's a bunch of stuff that'd be great to see changed.
-A wild scythe appears and ram the wing of my gal. None of us take damage but my gal does half a barrel roll, causing me to crash. -My gun doesn't have the sights on until I switch, the rocket launcher has nothing even if I switch -No sniper quick switch (CS:S fan here) -My galaxy got rammed by an enemy one and survived, the wreckage finishes it. -My lightning got stuck (Again) -Instant action, drops on an angled object and slide to my death -Buying certs that doesn't stack up -Add an advanced menu for the squad waypoints as a command certs Last edited by Fazed; 2012-09-27 at 07:04 PM. |
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2012-09-27, 02:07 PM | [Ignore Me] #3 | ||
Staff Sergeant
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Definitely second the IFF stuff. Most of the time now I'll just shoot first and hope it's an enemy, especially when I'm in the air at night. The most common problem is when every other friendly in the area is lit up with their icon but this one tank isn't, it's too far and too dark to see if it's ours or theirs, and so the only thing to do is shoot at it and find out.
It's actually something that has become a big problem IMO with newer FPS games as they all have become "realistic" so often everyone is the same general box of grey on a brown background. It makes me miss the days of Unreal Tournament where the character colors were very bright and hard to miss even at a distance. Perhaps they should go brighter with the faction colors almost to make it look like a power supply glow instead of a paint choice? I really want a secondary weapon for my aircraft to start. It feels incredibly limiting being stuck to the chain gun. It can be useful on enemy fighters, but on bigger aircraft, tanks, and infantry it's not terribly helpful to be around as a starter pilot without some kind of ground attack weapon or powerful air to air weapon, especially if there's a lot of AA. A choice between a dumb bomb and an AtA missile would be nice. I'd like Light Assault to start with C4 unlocked and then cert into more of it if you want. It just gives them more to do and some chance to be at least marginally helpful around vehicles. I agree with a lot of the communication issues. I think some combination of what you suggested is good, like default being local to the situation (say vehicle or area), and I'd really like to have some quick tap or keybind options to hit different text/voice chats. I'd like to be able to just hit something like the Tab key a few times to cycle through my chat options until I have the one I want. I know voice already has a key for each different channel, but it would be easier to cycle through than to have to remember which key is for which. |
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2012-09-27, 05:27 PM | [Ignore Me] #6 | ||
Private
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There's so many things i could mention for improvemnts on the game, some of the fixes so far seem like temporary solutions for now till they have time for a complete fix. Here's my 2 cents while at work:
-Dropping from a Galaxy=instant death sometimes even when not moving, they need to make it so you can drop from the Galaxy even when its flying fast or even when you attempt to move. -Capping points while sitting in vehicles, i personally hate this and it feels like Battlefield. They need to add a decon timer to the vehicles when they are too close and/or make players get out of their vehicles. -Lack of AA, Liberators are everywhere and need something to throw at them...heck i'd be happy with rocks..lol - Pain fields, personally i never liked the spawn generators and glad they are mostly gone. They were way to easy to destroy and always never easy to get to or repair. I would be much happier with a PS1 approach with pain fields and making the enemy destroy your spawn tubes instead which can be alot tougher if players are already spawning there. Keep Generators for shields, power or other things. -Better voice macros and better voices for them. (current ones are so annoying) -Better Outfit pane...current one reminds me of a vanilla WoW guild pane. -Make character names bigger or easier to read above every players heads as well as maybe the name of their outfit and then make it togglable like PS1 ( ALT+N) -More indoor base fights...i would like to see bases that go underground 2-3 levels instead of up...hoping to see an interlink facilty in the future...maybe Esamir will have Jarl, Andvari or Vidar. -grief point system or make it so you cant kill friendlies so easily by touching them with your vehicles...they are like a magical wand. -ability to approve non outfit players to join your squad when its listed. -Capture point system, personally dont care for it (maybe with more improvements i might), but I loved Planetside 1's hack and hold, LLU, capital base system better with countdown timers with the chance of a last ditch effort to save a base or infiltrators sneaking in to hack it back under their noses. Most of the above are probably already in the works, but thought i'd mention them. Planetside 1 was always a gem in the rough and had alot of good things in it that worked very well, if they want Planetside 2 to be successful and last just as long then they need to add/tweak some of those features into PS2. So far though I must say I have been loving the changes and I get sad when the servers go down. Last edited by Darkvenom; 2012-09-27 at 05:39 PM. |
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2012-10-01, 08:43 AM | [Ignore Me] #7 | |||
Private
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2012-10-01, 09:03 AM | [Ignore Me] #8 | ||
Lieutenant Colonel
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Facility and Tower Changes
The biggest problem is that the current Facility/Tower designs are horrendous and do not really promote infantry combat once your are inside the walls. Minus the Bio-lab ofc. The facility's are far to open and the walls... Whats the point of putting walls all the way around the facility Devs if your going to leave a small entrance to the south of Zurvan and a few other facility's that Infantry can just run in unabated. I mean that is honestly BS. Close the frigging bases up. lets move on. Towers: I personally can't stand how open the towers are currently. Lets use the tower at Tawrich as a example since its one of many. The backside of the tower facing the tech plant has this huge hole in it. As a result vehicles have resorted to camping up on the road lobbing shells into the tower killing infantry as they drop out of the spawn room. Personally I think that is crap. What you need to do Devs is close off the backside of the towers. It should require Infantry to take the tower. Not a line of tanks lined up on the outside of the facility lobbing shells in at the infantry that's in the interior. Why are we trying to incorporate vehicles into what should otherwise be a infantry only fight for the most part. Also while I am on the topic how about we put the weapon terminals back in the middle section of the towers while we are at it. Its annoying that once I drop out of the spawn location I am screwed and can't change my weapon load out without having to run down into the vehicle bay. If the tower is being contested your pretty much screwed because odds are the op4 is already down there. Last but not least on towers what happen to this tower design? Facility's: The facility design at the moment is horrendous. I commented on the walls above but lets get into the interior of that facility's. Right now facility's like tech plants and amp stations are horrendously designed. They are far to open and once again are promoting vehicle combat in what should otherwise be a infantry only fight. There is a couple things that really stand out as a huge problem. 1.) Generator placement: Lets use Peris as a example. Right now the Generator inside the amp facility guarding the SCU is horribly placed. Once defenders have breached the CY all it takes is 1 well placed tank shell at the generator on the top floor and the fight is over. I feel the generators in the facility's like Peris need to be better placed. Move it up to the top floor or wall off the walk path leading down to the Generator. 2.) Indoor Design: Right now the facility's are far to open on the inside. Lets bring back some real indoor infantry combat that keeps vehicles out of the fight once the CY is taken. What I would love to see personally is hall ways, doors and corridors with choke points. Bring back some of the old PS1 base designs. Now when I say this I am not asking for a exact copy. What I am saying here is look at what PS1 did right with the indoor fighting and make it happen. The facility's in PS1 gave the defending side a chance to make a break out or really lock the facility down allowing them hold onto it against insurmountable odds if they defended it properly. The current designs promote none of this. Its just zerg, zerg and zerg some more. 3.) Spawn locations: The Spawn locations are horribly located at the moment. Move them back into the primary facility. I can't begin to tell how frustrating (*Cough Zurvan Cough) it is to have to run across a CY that has already been taken by the enemy. That's more than likely being camped by tanks by the way just to reach the control point inside the facility. Who even thought this design was a good idea? How about we take a look at how PS1 did it? Other things I would like to see Changed. Capture Mechanics: I personally can't stand the capture mechanics in PS2. I would love to see them resort back to a Hack and hold style capture or a LLU. Lattice: I believe that SOE needs to bring back the lattice system. Currently the combat is way to spread out. The S-AMS did a great job of establishing front lines but we really need a system in place similar to PS1 that will help direct people to the fight. Win conditions: I would love to see the ability to claim continents same as before. I feel there is no meta game to PS2 which is annoying. I realize its still beta and we only have 1 continent and will be seeing more down the road. But I really hope that this makes it into the game. Sanctuary: Please for the love of god bring the Sanctuary back. It was so nice to have a area to plan raids and practice assaults on towers and such. Not to mention the VR for trying out new weapons and such. This is just a small list of things I would like to see changed. There is more but this will have to do for now. Last edited by Hmr85; 2012-10-01 at 09:11 AM. |
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2012-09-27, 06:57 PM | [Ignore Me] #9 | ||
Major
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1. Striker, Lancer, let NC keep the current.
2. Re-introduce empire-specific Anti-Air MAX units. Make it the default. 3. Re-introduce Skyguard Buggy with driver & gunner. 4. Change optics mechanics; introducing empire-specific optics (TR: Optical/Traditional; NC: Digital; VS: Cyberpunk) for all infantry and vehicles. 5. Remove scope sway, change COF. 6. Allow everyone to carry medical applicators and repair tools (at some trade-off). Only combat medics can resurrect. Engineer has ammo and mana turrets. Last edited by AThreatToYou; 2012-09-27 at 06:59 PM. |
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2012-09-30, 08:27 PM | [Ignore Me] #13 | ||
Corporal
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Aside from bugs and stuff I have a few gripes:
So many freaking tanks. My solution to this: Don't let the driver have the main gun, require a dedicated gunner on the main battle tanks. Give the driver a forward pointing machine gun and let the driver and gunner share experience points for kills. Maybe buff the Lightening a little bit and everyone that wanted to solo tank zerg would just have to be happy with that. (On a side note, it's also total crap you don't have to exit your vehicle to capture a point, I hope this gets changed.) So many freaking snipers. Trying to advance on foot in any kind of large outdoor battle puts you in a shooting gallery for the dozens of snipers on top of every hilltop, cliff, and building around. I think this causes even more people to gravitate towards tanks. Less barren terrain and more cover in the world might help. It would be nice if there was more than one or two rock piles in the 400 meters between two bases. |
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2012-09-30, 10:00 PM | [Ignore Me] #14 | ||
Sergeant Major
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1) My number one issue with PS2's current build is all the radar type stuff in game, totally kills my motivation to play.
2) Give the game a more strategic feel where a Faction can feel that they had a real victory or defeat. I'm not sure how to do this with only 2 or 3 continents yet, but it's a missing element in PS2 that needs to be there. (Really needs it's own dedicated thread) 3) Remove passive in-game Auraxium gain from the Sanctuary, Spawn Rooms, and for players that have been dead for longer than 5 minutes. 4) Add a VR training room to the Sanctuary to try out all the weapons. 5) Weapons lock at the Sanctuary. (outside of the VR shooting range) 6) A modest deployment radius for AMSes where another AMS of the same faction may not be deployed. (doesn't have to be huge, but more than nothing which is what we have now) 7) Improved ATVs, no more random flipping and blowing up, protection for the driver, Rockets for the Fury, and an unarmed cloaked ATV like the Wraith. 8) Reduce Vehicle collision damage to Infantry, especially friendlies, should take a solid direct hit at speed to kill them. Then only add grief for vehicles that kill someone. 9) Add a Continent that is really great for outdoor infantry fights, with built up urban areas, broken ground, and lots of tree cover. 10) Very slow out combat health regen for Infantry 11) Revert the class system as much as possible to resemble the PS1 Cert system. Although if it was up to me I'd completely change it I know a complete switch is very unlikely to happen. That doesn't mean there can't be more flexibility within the classes and loadouts nor some sort of cert cap added so that specialization lasts longer than a year. I'm sure there's others, but those are what are on my mind at present. |
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2012-09-30, 05:15 PM | [Ignore Me] #15 | ||
Staff Sergeant
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I think removing the MAX entirely would have a positive impact on the game. The class got old very quickly. It just started to get annoying that everytime you turned a corner and you saw a MAX and it saw you, you had to flee. Infantry combat needs to be less predictable in terms of who wins. Sure the HA and LA are more equipped for killing other infantry, but either of them can easily lose to a medic or an engineer.
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