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2012-07-22, 04:38 PM | [Ignore Me] #1 | ||
I have been listening and watching the discussions and the videos. I have not heard anybody really bring up how the light assault having jump jets and how that affects the VS and how the lack of water takes away our advantage of using maglev vehicles. In the original PS that was the VS advantage. We could attack a base across the water or jump up on a base wall or tower with jump jets on our Maxes and that was our advantage with the odd weapons that we possesed. I don't know the game dynamics in PS2 but other than line of sight weapons I havent heard of any VS advantages in PS2. The NC jackhammer is making a comeback and the TR cycler is returning, have you heard of any VS weapons making a comeback?
Thanks, BlackOriON |
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2012-07-22, 04:40 PM | [Ignore Me] #2 | |||
Sergeant Major
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2012-07-22, 05:05 PM | [Ignore Me] #4 | ||
Captain
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While the lack of water makes me sad, I still think that the mobility of the Mag is a great advantage. I think the Pulsar is already back in game but greatly improved and I'm pretty sure that we'll see the return of the Lasher along with the other ES HA weapons. VS are armed better this time around so having all empires with jump jets is not that big of deal for me.
We also have the advantage of being purple as everyone knows, being purple just make you better than other people. |
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2012-07-22, 05:06 PM | [Ignore Me] #5 | ||
First Lieutenant
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They have hover vehicles that are in essence unaffected by rough terrain and can drift sideways. They have a flying MAX unit (I believe that is unchanged). They have lasers that do not suffer from bullet drop, and are near instantaneous, although they degrade damage with range.
And most important of all... They are purple. |
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2012-07-22, 05:20 PM | [Ignore Me] #8 | |||
First Lieutenant
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2012-07-22, 05:30 PM | [Ignore Me] #9 | ||
Contributor General
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Vanu weapons are energy weapons and don't suffer bullet drop, as a compensation they do have degradation over distance.
How the weapons between empire balance out is unknown at present as the devs still have a lot of that to do. It may be that the old PS1 thing still exists (I don't know), you know the one where NC HA is best over short distances, TR best at longer range and VS in the middle. ... time will tell. |
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2012-07-22, 05:41 PM | [Ignore Me] #11 | ||
Sergeant
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If I hear about bullet drop one more time I'm going to lose it. Lack of bullet drop is NOT an advantage! Anyone who plays this game for more than a week on the other factions will automatically compensate for bullet drop. Then they tack on damage degradation to boot? The only way VS weapons won't be total garbage is if they're INCREDIBLY accurate, and from what I've seen they don't seem to be any better than other factions weapons in that sense.
What good is no bullet drop if your weapons aren't accurate enough to consistently hit people at a distance where bullet drop would actually matter? What good is no bullet drop if your weapons do no damage at a distance where bullet drop would actually matter? Last edited by Rasui; 2012-07-22 at 05:46 PM. |
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2012-07-22, 05:48 PM | [Ignore Me] #12 | ||
First Sergeant
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I really hope they incorporate a side grade for VS rifles for say plasma rounds or something, which would suffer from bullet drop but maintain their damage. I really love bullet drop mechanics, but do not want to abandon my faction. I guess if they did that however other factions would probably want side grades providing the opposite, which would kind of diminish some of the faction differences.
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2012-07-22, 07:11 PM | [Ignore Me] #14 | |||
Sergeant
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2012-07-22, 07:22 PM | [Ignore Me] #15 | |||
Sergeant Major
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And controlling recoil? Look at the lasher. There is no controlling that recoil unless you want to drop your DPS considerably. Could be different in PS2, we'll see. |
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