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2012-02-26, 05:36 PM | [Ignore Me] #1 | ||
Private
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Hi everyone I'm new here but like you all I can't wait for PS2 its gonna be so cool...
Anyway I want this game to be amazing and one thing MMOs all ways fall down on is the communication system. How is PS2 going to deal with everyone's chatter its gonna be messy and is there going to be in game voice coms? and how will it work? Personally I how here is some sort of in game voice chat because with this type of game its very important to communicate and it has to be done well... I'm sorry if this has already be talked about... but I think it will be helpful for people ideas on how people can communicate through the PS2 world... |
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2012-02-26, 05:52 PM | [Ignore Me] #2 | ||
Colonel
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When the game was announced Higby came here and said they'll be using Vivox's voice stuff in the game so you can communicate with your squad or with gunners in your vehicle. So yeah they have the whole voice system integrated this time around and working it sounds like. They haven't said anything regarding local chat or outfit stuff exactly I don't think.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-26, 06:09 PM | [Ignore Me] #3 | ||
Second Lieutenant
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Outfit chat was confirmed awhile ago.
they also mentioned voice broadcasting over a limited range between factions
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-02-26, 07:55 PM | [Ignore Me] #6 | ||
Master Sergeant
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I hope they make sure the chat system is as functional or more functional that PS1's. Chat is massively important in a game like PS. You need to be able to change the size of your chat box manually, disable and activate certain types of chat, etc. It'd also be nice if you could opt to have your chat log saved in a file in the PS2 directory.
Also, wonder if the kill spam is going to be there? |
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2012-02-27, 11:09 AM | [Ignore Me] #8 | ||
PlanetSide 2
Community Manager |
What Vivox pioneered in DCUO was called Proximity chat. What it does is allow everyone within a designated radius hear you. The positives is it really makes coordination easy by a localized group. A negative however is you are going to keep hearing that kids mom tell him to clean up his room until he does it.
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2012-02-27, 11:24 AM | [Ignore Me] #10 | |||
Captain
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2012-02-27, 11:30 AM | [Ignore Me] #11 | |||
Second Lieutenant
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It would be handy to automatically be able to communicate with people in the same vehicle. |
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2012-02-27, 12:29 PM | [Ignore Me] #12 | ||
PlanetSide 2
Community Manager |
I can't necessarily argue with you that a number of people may not find the feature to their liking but I'll disagree on the waste of resources. The tech is already working in another product and part of the voice chat functionality. They may also choose not to use it. We'll let you know more as we get closer to launch.
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2012-02-27, 11:38 AM | [Ignore Me] #13 | ||
Private
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I think proximity voice will be awesome. I play a similar genre game that makes extensive use of it and it adds to the experience and gameplay immensely.
Saying that people will turn it off is like saying that everybody turns off voice in any multi player game, which is blatantly untrue, barely anybody does that unless they're muting someone who's being annoying. As long as we can selectively mute people who are being dicks on purpose I think it'll be a fantastic addition to the game. |
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2012-02-27, 11:45 AM | [Ignore Me] #14 | ||
Second Lieutenant
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Definitely need to be able to mute with this. It would only take one person screaming into it to ruin it. Would the voice chat be monitored like the regular chat will be? That would be difficult.
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2012-02-27, 11:46 AM | [Ignore Me] #15 | ||
Corporal
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Myself I can pretty much guarantee I will turn the thing off. I intend on joining an outfit that uses ventrillo or teamspeak etc but just have no intention to listen to kids crying about getting shot.
But that is just my personal oppinion other than that the game is looking great. |
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