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View Poll Results: KillCam in Planetside2? | |||
No-Go | 198 | 72.53% | |
No Problem | 75 | 27.47% | |
Voters: 273. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
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2012-01-31, 01:45 AM | [Ignore Me] #1 | ||
First Sergeant
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Hey Guys,
what do you think about some KillCam feature you all know from CoD or BF3 in PS2? I personally think it´s game breaking and killing the immersion, the feeling playing some real battle. I don´t want to see who killed me, how and from where he did it. I want to find him myself, if the killer is still around. Post you opinions and vote! Regards Gortha |
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2012-01-31, 02:39 AM | [Ignore Me] #4 | |||
Sergeant Major
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Great startegy by the way; make a game for those players who are first to jump boat when a new shiny BF or CoD comes out instead for those who stuck with PS since it's release. |
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2012-01-31, 02:23 PM | [Ignore Me] #5 | |||
Staff Sergeant
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Kill Cam is bad, M'kay. That is all. |
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2012-02-01, 11:20 PM | [Ignore Me] #7 | ||
PlanetSide 2
Community Manager |
This has obviously been a very controversial topic for some of you. We want you to know we are of course reading through all this feedback.
If I could delve further though, are there restrictions that would make the kill cam bearable for those who are very against it? |
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2012-02-01, 11:37 PM | [Ignore Me] #8 | |||
Sergeant
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I believe if you are doing the killing then the advantage should remain with you as you earned it. Also the option to give up that advantage should also be your choice to give up instead of if being a default feature of the game which rewards the victim with info about your whereabouts, (intended or otherwise) after dying. |
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2012-02-01, 11:38 PM | [Ignore Me] #9 | |||
Colonel
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Edit: Then again, I'm mistakenly assuming that other classes wouldn't have an issue with this. Edit II: To put it bluntly, if kill cams didn't reveal people's locations, I imagine it'd be bearable for most people who have a problem with it. Edit III: What if the kill cam itself was an implant (again, assuming implant slots are precious), and infiltrators (and thus snipers) had a skill they could train to block it? That would almost make it bearable. Last edited by Vancha; 2012-02-01 at 11:53 PM. |
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2012-02-01, 11:43 PM | [Ignore Me] #11 | |||
Sergeant
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I would rather have an auto skip option. plz |
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2012-02-01, 11:48 PM | [Ignore Me] #12 | |||
Master Sergeant
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That way it doesn't kill implant slots, and everyone is happy. If people want to leave killcams on, they are on. If they don't then they have the option of disabling them. |
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2012-02-02, 01:49 AM | [Ignore Me] #13 | |||
Banned
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Also, I would really like to be able to turn off viewing killcams outright. To be perfectly honest, it would be immersion-breaking for me to see my killer. When I die, I want to see the dirt in my face. |
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2012-02-02, 02:24 AM | [Ignore Me] #14 | ||
Master Sergeant
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I think it was this thread that someone suggested that killcam should be on until say BR10.I'm not sure how BR will work in PS2 but something along those lines would be nice.If not turned off make it a option in the settings at that rank.So if I have killcam off it shows the person I just killed the background from where they were killed at or the base closest to them.
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2012-02-02, 02:29 AM | [Ignore Me] #15 | |||
Master Sergeant
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First, It is used simply as a way for individual players who heavily stress K/D ratios to moan and complain about how Bull**** that last kill was, and how the game is broken without repair or suggestion. Secondly, it is used by tactical minds to gather information surrounding the area of death to avoid near future deaths, and to "meta-game" - i.e. obtain and use information that they might not normally be able to gain through regular means (read, having not died) to gain an advantage. To correct this problem, I would suggest this. A simple two option toggle in game. Each player has the option to turn off or on the ability to VIEW their own deaths, as well as the option to have others view their kills. This makes everyone as happy as possible in this situation. Those that like to know will occasionally be allowed to see their deaths , but only by those who don't care if they are seen. I do recognize the fact that others might be affected by another players indifference, but in a unfair world, sometimes we need to compromise. A second suggestion, though I like this one less, is to have a view station available in all bases to empires who currently control bio labs. Use of the terminal costs resources to view your most recent death. Thematically this would be cool, as it could be like the NS machinery recording your last iterations final seconds. The more resources you spend, the more you can see --- Name of player, visible radius surrounding the scene of death, Number of shots it took to die, the accuracy of the shooter.... This creates another resource drain, satisfies the first type of player who uses kill cams to b****, and also allows the second type of player to do what they like - analyze data. Just my block thoughts. Last edited by CidHighwind; 2012-02-02 at 02:34 AM. |
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