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2013-02-18, 06:32 PM | [Ignore Me] #1 | ||
Corporal
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I recently uploaded this video:
And it has me thinking if the game will ever look much better (getting better hardware aside). I know that SOE will continue to work on the optimization and the game will (hopefully) run much better as time goes on, but will we ever see a patch that give the game some updated effects, such as the Physx? I know that the Physx was in the beta for a time, so they are not exactly 'new'. I wouldn't mind seeing some optimization done to the Physx somewhere down the road. It seems that sometime, the Physx effects don't run at as smooth a rate as what I'm actually getting in game. In that video, I was getting 60fps for 95% of those shots, but in some the particles seemed like they were only 30fps (don't get confused with with the segments of the video in which I slowed the footage down). Whether or not we do get a graphics patch or something of the sort, the game is still, and will continue to be, a fantastic game that looks great. But I do still hope for an update, maybe in 2-3 years if the game is still popular and SOE supports it for as long as they are hoping to. |
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2013-02-19, 01:54 AM | [Ignore Me] #3 | |||
Corporal
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I'm sure that a new game using this engine will have the added effects, but will they ever patch them into PS2? Somewhat similar to the High-rez texture pack for Sleeping Dogs or the DX11/High-rez pack for Crysis 2. I'm sure we can all agree that it would be nice, and clearly more taxing on our hardware, but in 2-3 years we will have some GPUs much more capable (and CPUs as well, as that is the clear bottlenecker for PS2 currently). |
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2013-02-18, 11:17 PM | [Ignore Me] #5 | ||
First Sergeant
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Oh yeah... it definitely can, and probably will
If you look at some of the alpha screenshots, Vanu specifically, you can probably see what Forgelight is capable of (right click, open in new window) Even with the .ini tweaks, the character models just don't look anywhere as good as these guys. Look at those textures, those details. Look at the arms of guy in the first picture. Look at that gorgeous lighting. Makes me wish some part of Indar actually had this, I think the game's missing that full-out sci-fi athmoshphere In all honesty, I can't wait to see what they have in store for the future |
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2013-02-19, 10:39 AM | [Ignore Me] #9 | ||
Private
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The only thing that looks good in PS2 is the lighting, and even that isn't on par with many bleeding edge modern PC games. The explosions and textures look pretty terrible. PS2 looks pretty good from a distance at night and at dawn and dusk, but overall it's looks pretty old school. I really wish it was DX11.
Last edited by Loban; 2013-02-19 at 10:43 AM. |
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2013-02-20, 03:15 AM | [Ignore Me] #10 | |||
Corporal
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2013-02-20, 08:11 AM | [Ignore Me] #11 | ||
Sergeant
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I remember 10 years ago playing Ghost Recon and other games around that time period thinking to myself, "man, can it really get better than this?". I can't wait to see what the next 10 years will bring. PS2 looks beautiful, BF3 is beautiful. I wish I had Skyrim because I heard that is a very atmospheric game..
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2013-02-20, 06:37 PM | [Ignore Me] #12 | |||
Private
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2013-02-19, 03:03 AM | [Ignore Me] #14 | |||
Sergeant Major
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Go watch alpha videos. They removed so so much graphical content before release. Biolabs actaully were complete jungles.. But as Adam the level dev said, as soon as you went in one even with their well optimized PCs it would be single digits.
Another thing that devs have said numerous times. There current is NO tech available that can handle the forgelight at max graphics.. Even in 10 years time the engine will still compete with future engines.
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2013-02-20, 10:10 PM | [Ignore Me] #15 | |||
Private
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