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2004-01-14, 06:28 PM | [Ignore Me] #1 | ||
First Lieutenant
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It�s pretty simple actually, but why not make the HART timer based on the time the player is in the sanctuary rather than on a set schedule (every 5 minutes) like it does now?
The way this would work is your personal HART times starts when you get to the sanctuary. So if the times is say 5 minutes, you have to wait the full 5 minutes to get onto the HART. This would ensure the maximum wait time per HART use and cause groups that recall to HART drop at different times. So those global �everyone recall and drop at location X� CR5 commands won�t be as effective because the drops will be individually timed and not come in huge waves. Finally, I�d bump the HART timer to perhaps 8 or 10 minutes. However, I�d grant one time grace period for someone who just logged on so they could launch immediately provided they have been logged out for more than 10 minutes. To implement this I�d ditch the HART shuttle animation and just have a simple animation of individual pods launching from the launch bay area. I think it would look cool to see a whole bunch of staggered launched from the sanctuary. Also, I believe this would be effective at reducing HART usage because if you choose recall as your transportation method you know you are in for a full timer count (5, 8, 10, or whatever is decided) wait.
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2004-01-14, 06:31 PM | [Ignore Me] #2 | ||
i favor just raising it to 15 or 20 min, because the timer makes it to hard to drop in concert if you can't go by vech
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2004-01-14, 06:44 PM | [Ignore Me] #3 | |||
First Lieutenant
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To me the problem with the HART is that if the timer is short enough people choose this as a primary means of transportation. If the timer is too long then it becomes a drag. But, if it was only set to prevent use as prefered transportation without making it suck for people just joining the game then I'd be all for it. That's the root justification I had for my individually timed HART timers. If you just joined, no problem, join right in. If you are already on the continent and want to travel to another the HART is an option, but ground or air transport would be a faster/better option. The staggering drops was a secondary effect of this implimentation, good but not the primary goal.
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2004-01-14, 06:47 PM | [Ignore Me] #6 | |||
First Lieutenant
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2004-01-14, 06:43 PM | [Ignore Me] #7 | ||
Second Lieutenant
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How about making it a little random...like in real life. Have it return at different intervals of 5-10-15 minutes and none of the other HART areas are synchronized. A HART can have mechanical problems, come under fire, atmospheric conditions, crash, etc. and may not always be their at "scheduled" time. Just like our airports today.
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2004-01-14, 06:50 PM | [Ignore Me] #9 | ||
Yeha you shoudl wait 20 min or drive yourself there. you can get into a max armor when you get there. why would infils cry? most have ATV or skeeter
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-01-14, 06:57 PM | [Ignore Me] #10 | |||
First Lieutenant
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Adv Med Adv Hack CE Inf suit Special Assault (to kill spitfire turrets and MAX units) AMS So you are suggesting I drive my AMS from the sanc through a "home" continent to a linked continent just to catch up with my squad? That would take 20 minutes by itself and I'd probably get busted by enemy air at least once on my quest like trip. FUCK that. LOL More than likely what you will see is I'd drop my AMS (team support cert) for a better ride for ME like ATV or a "disposable mosquito"... lame. This change will just force more pilot cert builds. Rexo troops are completely screwed by this... every go Rexo hiking? LOL Now that's a quality gaming experience!
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2004-01-14, 07:03 PM | [Ignore Me] #11 | ||
First Sergeant
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If I had to guess, I'd say that when the broadcast warpgates go into effect, they may raise the HART timer, at least back to 10 minutes. In any case, driving/flying into the cont may turn out to be the preferred method over HART drops once the broadcast warpgates finally make it in.
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2004-01-14, 07:17 PM | [Ignore Me] #12 | |||
First Lieutenant
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2004-01-14, 07:16 PM | [Ignore Me] #13 | ||
yeha the broadcast WG's let you go to any cont that one of your locked const goes to. This game is not about droping in to just start killing people ther are other things to keep i minde like tactics and transportation. AMS's aren't that slow anyway.
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