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2011-08-02, 09:35 AM | [Ignore Me] #1 | ||
Master Sergeant
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I'm hoping Matt will answer this one...
So it's day one and PS2 is officially launched and loads of players are milling about at BR1 with no command skills/certs learned yet. Who commands? Will we have to play through an initial phase where there are no Empire commanders and rely on squad/platoon commanders to do the best they can via some kind of SL chat. Or will you just use a few Games Moderators to fill the role until commanders come up through the ranks. Hyperion/Allattar(VS Werner originally) informs me that PS had no commanders until weeks after launch, I didn't show up till a year later so wasn't there for that phase. |
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2011-08-02, 09:51 AM | [Ignore Me] #3 | ||
Second Lieutenant
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I'd say the larger Outfits will probably guide fights for awhile. People are going to do whatever they want anyway. Even if a commander types angry messages about our first born child on whatever command chat they may have.
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2011-08-02, 10:18 AM | [Ignore Me] #4 | ||
Captain
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Hypno-Toad will lead us ALL! ALL GLORY TO THE HYPNO-TOAD!!! But on a serious note, I'll calling day 1 "Z-Day" (Zerg-day). Yeah there will be outfits and shit running around doing what they do once they set up. But for the most part there will be no leaders and everyone will be running around shooting anything that moves; Zerging along the ole' dirt road and bridges.... bet 100 bucks we see a Bridge battle within the first day!
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~Mg Last edited by MgFalcon; 2011-08-02 at 10:20 AM. |
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2011-08-02, 11:08 AM | [Ignore Me] #5 | |||
Sergeant
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It's unclear how detailed or specific, the mission system will be. But I expect it to be crude, so that those with command can set up secondary mission objects to attack/defend a more specific area on that continent. |
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2011-08-02, 11:17 AM | [Ignore Me] #6 | ||
Brigadier General
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Simple question, simple answere: We do. Literally.
Just different. It will propably be just like it was at all times: Outfits work together to lead the continent. If 3 Platoons hit the same target, its easy for everyone else to figure out whats going on and where the fight is. Comall was never really nessesary for that, same goes with the mission system, not nessesary at the first few weeks. Later, once people gained the ability to directly lead the zerg, stuff will be different. Outfits would work still together, but instead of hitting the same target with several plattons, they would split. One outfit there, the other outfit somewhere else, and at the same time someone is leading the zerg to a third location. That all to benefit each others attack. It was always that way, and will always be. The zerg can never be lead with the precicion and timing a outfit would have, but whenever the zerg hits, it hits slowly but with improving power. And while the zerg keeps a position secure and locked down, an outfit or two would attack somewhere else, forcing the enemy to decrease their defense against our zerg, allowing the zerg to gain ground. tl;dr: No worrys, stuff will work out just nicely. |
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2011-08-02, 11:29 AM | [Ignore Me] #8 | ||
On Day One I'll tell you what I'll be doing: 1) forming my outfit, 2) finding all my wayward outfit members, 3) getting a feel for the game's controls, and 4) taking my outfit to wherever there's a fight. And I'll tell you what I do in Planetside: find a fight, go there. I don't need a CR5 or some Supreme Overlord to tell me where and how to play.
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2011-08-02, 12:03 PM | [Ignore Me] #9 | |||
Sergeant
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2011-08-02, 12:06 PM | [Ignore Me] #10 | ||
Contributor PlanetSide 2
Game Designer |
Squad leaders & outfits, with empire missions giving us a rough idea on where to go for a fight.
It'll be highly de-centralized but command will take form as the weeks and months pass and outfits get to know each other more, get organized, etc. |
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2011-08-02, 02:35 PM | [Ignore Me] #11 | ||
Master Sergeant
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In the first few days of the server .. chaos reigned.
It was organised madness as everyone killed everybody else (mostly the enemy though) with shiny new things. As a few players climbed up the command ranks the outfits solidified which let to outfit based co-operation .. and a few mad commanders spending their entire game sat in a friendly SOI. They would send out a /b or later /comall asking any squad leaders interested in a bit of teamwork to give their location and request assignment. (outfits were already doing this. The commanders with that much organisation were in the bigger oufits) On Werner druckwelle setup a Teamspeak server we could all use .. and chaos was contained by organisation. <sighs> happy days.. edit: Reckon we'll have at least one European server so you can bet some of those outfit names will be familiar from the start, and old alliances reform pretty fast. Last edited by Stanis; 2011-08-02 at 02:36 PM. |
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2011-08-02, 03:02 PM | [Ignore Me] #12 | |||
Brigadier General
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But if there is no organisation at all, stuff will go down, fast, very fast. The zerg without leadership would just always run into the next fight, always run into brick walls they couldnt break, and instead of changing the situation, people would just log off once they got frustrated. Thats what caused 20% or even less global pop for an empire countless times. Its a chain reaction, and you cant stop that while its already happening. You need to stop fights from getting retarted, and the only way to do that is players taking care of such stuff. Thats the commanders role. You would do the same on an outfit level, while i would do it on a continental level. If the two of us hate each other and you always do the exact opposite of what i want/need you to do, both of us get frustrated sooner or later. If we work together, and i include your style of play into my plan, you will have as much fun as i would have, and the zerg would be happy as well. Its a very fine balance act, always was. |
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2011-08-02, 06:14 PM | [Ignore Me] #13 | |||
Corporal
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